Player Matchup

Achilles
Achilles
 
Achilles
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Harleyquinn95116
Danzaburou
Level 104
God Stats
8W - 8L
1,604 SR
Queue Stats
295W - 306L
1,523 Elo+
Party 1
Hercules
Hercules
Joker830514
Hercules
Level 87
God Stats
5W - 11L
1,477 SR
Queue Stats
203W - 212L
1,446 Elo+
Party 1
Vulcan
Vulcan
garito12456
Vulcan
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 85L
1,280 Elo+
Party 2
Thor
Thor
iTsGabo
Thor
Level 28
God Stats
2W - 0L
1,798 SR
Queue Stats
78W - 91L
1,280 Elo+
Party 2
Team Averages
Level 94
1,576 SR
1,406 Elo+

VS

Team Averages
Level 123
1,535 SR
1,431 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Domonic239
Ymir
Level 108
God Stats
0W - 1L
1,715 SR
Queue Stats
20W - 31L
1,353 Elo+
Party 3
Artemis
Artemis
Mr_Tea1308
Artemis
Level 102
God Stats
1W - 2L
1,185 SR
Queue Stats
221W - 202L
1,563 Elo+
Solo
Bastet
Bastet
cattycat31-catty
Bastet
Level 157
God Stats
1W - 2L
1,500 SR
Queue Stats
22W - 31L
1,234 Elo+
Party 3
Vamana
Vamana
nekaplay
Vamana
Level 121
God Stats
29W - 21L
1,773 SR
Queue Stats
246W - 237L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
10
1 / 1 / 0
5,932
659
4,053
5,763
3,700
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
Harleyquinn95116
Danzaburou
8
0 / 0 / 0
4,646
516
2,452
2,685
894
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Hercules
Joker830514
Hercules
7
0 / 1 / 0
4,711
523
1,543
5,552
3,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Vulcan
9
1 / 1 / 0
5,516
613
2,577
5,393
2,076
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Thor
iTsGabo
Thor
9
1 / 0 / 1
5,470
608
2,125
5,265
2,257
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
1
0 / 0 / 0
3,258
362
0
0
0
9
0 / 0 / 1
5,151
572
2,484
7,707
5,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Artemis
Mr_Tea1308
Artemis
9
1 / 0 / 0
4,900
544
3,065
3,671
1,227
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 2 / 0
5,000
556
5,217
7,218
2,339
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Vamana
nekaplay
Vamana
10
1 / 1 / 0
5,128
570
3,070
8,426
6,467
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
4
3
Kills
3
3
Deaths
3
1
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
1
1
0
1
L
Nu Wa
 
Nu Wa
0
0
0
0
L
0
0
1
0.5
W
Danzaburou
Harleyquinn95116
Danzaburou
0
0
0
0
W
Hercules
Joker830514
Hercules
0
1
0
0
L
Artemis
Mr_Tea1308
Artemis
1
0
0
1
L
1
2
0
0.5
W
Vulcan
1
1
0
1
W
Thor
iTsGabo
Thor
1
0
1
1.5
L
Vamana
nekaplay
Vamana
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,750
Damage
13,836
24,658
Taken
27,022
12,238
Mitigated
15,550
7,545
Healing
6,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
4,053
1,155
0
2,270
5,763
3,700
765
0
5,320
0
35,795
L
Nu Wa
 
Nu Wa
0
0
0
0
0
0
0
0
0
0
0
L
2,484
750
191
2,122
7,707
5,517
0
0
7,707
18,890
0
W
Danzaburou
Harleyquinn95116
Danzaburou
2,452
362
124
1,095
2,685
894
0
480
2,205
0
27,311
W
Hercules
Joker830514
Hercules
1,543
326
59
1,748
5,552
3,311
0
2,004
3,548
0
10,188
L
Artemis
Mr_Tea1308
Artemis
3,065
876
0
886
3,671
1,227
0
115
3,556
0
35,763
L
5,217
1,076
0
825
7,218
2,339
0
2,462
4,756
0
29,410
W
Vulcan
2,577
1,343
0
1,390
5,393
2,076
335
0
5,393
33,192
1,998
W
Thor
iTsGabo
Thor
2,125
770
85
774
5,265
2,257
286
0
5,265
0
29,302
L
Vamana
nekaplay
Vamana
3,070
495
0
2,721
8,426
6,467
414
0
7,920
0
31,065

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,275
Gold Earned
23,437
228
Minions Killed
183
0
Camps Cleared
0
912,393
Distance Traveled
728,439
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
5,932
659
56
6
0
188,128
2
L
Nu Wa
3,258
362
0
0
0
0
0
L
Ymir
5,151
572
26
3
0
182,040
1
W
Danzaburou
4,646
516
37
4
0
160,310
3
W
Hercules
4,711
523
12
1
0
167,787
1
L
Artemis
4,900
544
67
7
0
176,485
1
L
Bastet
5,000
556
50
6
0
189,910
1
W
Vulcan
5,516
613
73
8
0
183,694
1
W
Thor
5,470
608
50
6
0
212,474
0
L
Vamana
5,128
570
40
4
0
180,004
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role