Player Matchup

Bacchus
Bacchus
B6igB9en
Bacchus
Level 48
God Stats
0W - 4L
1,115 SR
Queue Stats
0W - 6L
1,126 Elo+
Solo
Neith
Neith
Iskra74
Neith
Level 68
God Stats
128W - 129L
1,361 SR
Queue Stats
153W - 161L
1,384 Elo+
Solo
Xing Tian
Xing Tian
Junglor
Xing Tian
Level 118
God Stats
3W - 3L
1,500 SR
Queue Stats
144W - 156L
1,373 Elo+
Solo
Bellona
Bellona
SleepingSpace
Bellona
Level 86
God Stats
3W - 3L
1,500 SR
Queue Stats
18W - 32L
1,254 Elo+
Solo
Janus
Janus
xXDeathheart99Xx
Janus
Level 91
God Stats
2W - 2L
1,820 SR
Queue Stats
34W - 51L
1,375 Elo+
Solo
Team Averages
Level 82
1,459 SR
1,303 Elo+

VS

Team Averages
Level 58
1,435 SR
1,440 Elo+
Fenrir
Fenrir
BlueFoxVinie
Fenrir
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Neith
Neith
Iovly
Neith
Level 36
God Stats
33W - 45L
1,365 SR
Queue Stats
34W - 51L
1,321 Elo+
Solo
Bacchus
Bacchus
SIRAJUDHEEN
Bacchus
Level 46
God Stats
17W - 6L
1,500 SR
Queue Stats
123W - 106L
1,473 Elo+
Solo
Artemis
Artemis
StalowaAmazonka
Artemis
Level 45
God Stats
51W - 49L
1,311 SR
Queue Stats
84W - 90L
1,336 Elo+
Solo
Discordia
Discordia
Windmillcrabwalk
Discordia
Level 129
God Stats
9W - 3L
1,500 SR
Queue Stats
61W - 19L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
B6igB9en
Bacchus
15
0 / 8 / 2
9,825
1,092
6,437
19,537
20,060
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Neith
Iskra74
Neith
15
2 / 5 / 2
9,948
1,105
11,903
25,951
11,522
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xing Tian
Junglor
Xing Tian
14
0 / 0 / 2
8,730
970
1,996
7,297
5,570
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bellona
13
0 / 0 / 0
6,567
730
0
0
0
15
2 / 3 / 2
10,070
1,119
12,320
13,609
5,978
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Team 1 Tickets

173

VS

Team 2 Tickets

311

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
3 / 1 / 5
9,602
1,067
6,093
9,831
6,398
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
Iovly
Neith
16
5 / 1 / 8
10,944
1,216
11,541
8,008
3,787
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
SIRAJUDHEEN
Bacchus
16
1 / 1 / 13
10,619
1,180
10,462
12,115
17,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

16
2 / 1 / 9
10,383
1,154
9,582
4,342
1,592
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Discordia
17
5 / 0 / 10
10,711
1,190
25,804
5,279
2,017
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
61
4
Kills
16
16
Deaths
4
8
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Bacchus
B6igB9en
Bacchus
0
8
2
0.13
W
Fenrir
3
1
5
5.5
W
Neith
Iovly
Neith
5
1
8
9
L
Neith
Iskra74
Neith
2
5
2
0.6
L
Xing Tian
Junglor
Xing Tian
0
0
2
1
W
Bacchus
SIRAJUDHEEN
Bacchus
1
1
13
7.5
L
Bellona
0
0
0
0
W
2
1
9
6.5
W
Discordia
5
0
10
10
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,656
Damage
63,482
66,394
Taken
39,575
43,130
Mitigated
30,902
4,893
Healing
7,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
B6igB9en
Bacchus
6,437
440
0
1,436
19,537
20,060
0
8,203
10,922
15,053
0
W
Fenrir
6,093
1,068
0
1,861
9,831
6,398
0
4,820
4,813
0
16,747
W
Neith
Iovly
Neith
11,541
6,781
0
645
8,008
3,787
0
4,178
3,690
0
29,233
L
Neith
Iskra74
Neith
11,903
4,707
0
3,457
25,951
11,522
0
14,044
11,431
0
35,391
L
Xing Tian
Junglor
Xing Tian
1,996
169
0
0
7,297
5,570
0
4,036
3,139
5,305
0
W
Bacchus
SIRAJUDHEEN
Bacchus
10,462
1,128
0
3,012
12,115
17,108
0
5,934
5,898
19,480
0
L
Bellona
0
0
0
0
0
0
0
0
0
0
0
W
9,582
5,373
0
1,071
4,342
1,592
0
2,838
1,406
0
30,731
W
Discordia
25,804
1,249
0
492
5,279
2,017
0
2,202
3,015
44,651
1,962
L
12,320
962
0
0
13,609
5,978
0
8,366
4,975
37,720
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,140
Gold Earned
52,259
156
Minions Killed
202
3
Camps Cleared
10
610,074
Distance Traveled
862,545
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,825
1,092
25
3
2
153,103
2
W
Fenrir
9,602
1,067
22
2
1
182,827
0
W
Neith
10,944
1,216
41
5
3
146,289
0
L
Neith
9,948
1,105
60
7
1
151,827
0
L
Xing Tian
8,730
970
3
0
0
132,913
0
W
Bacchus
10,619
1,180
12
1
2
205,822
0
L
Bellona
6,567
730
0
0
0
0
0
W
Artemis
10,383
1,154
55
6
3
137,754
0
W
Discordia
10,711
1,190
72
8
1
189,853
0
L
Janus
10,070
1,119
68
8
0
172,231
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role