Player Matchup

Ne Zha
Ne Zha
Drillary
Ne Zha
Level 71
God Stats
4W - 1L
1,712 SR
Queue Stats
130W - 117L
1,472 Elo+
Party 1
Nu Wa
Nu Wa
G4M3RZ3RO
Nu Wa
Level 102
God Stats
21W - 20L
1,475 SR
Queue Stats
32W - 37L
1,319 Elo+
Solo
Cthulhu
Cthulhu
GlockPrince270
Cthulhu
Level 100
God Stats
5W - 3L
1,467 SR
Queue Stats
81W - 65L
1,567 Elo+
Party 2
Arachne
Arachne
KristopherHarper
Arachne
Level 103
God Stats
7W - 1L
1,500 SR
Queue Stats
26W - 16L
1,493 Elo+
Party 2
Apollo
Apollo
XxChocoX85
Apollo
Level 40
God Stats
11W - 9L
1,589 SR
Queue Stats
202W - 190L
1,492 Elo+
Party 1
Team Averages
Level 83
1,549 SR
1,469 Elo+

VS

Team Averages
Level 99
1,526 SR
1,491 Elo+
Rama
Rama
FLUK3Y
Rama
Level 102
God Stats
2W - 3L
1,739 SR
Queue Stats
276W - 268L
1,455 Elo+
Solo
Lancelot
Lancelot
Riblaga
Lancelot
Level 122
God Stats
0W - 3L
1,511 SR
Queue Stats
32W - 23L
1,590 Elo+
Solo
Bacchus
Bacchus
SSKHoratio
Bacchus
Level 63
God Stats
7W - 3L
1,753 SR
Queue Stats
207W - 196L
1,542 Elo+
Solo
Anubis
Anubis
Wardaddy11
Anubis
Level 139
God Stats
7W - 13L
1,204 SR
Queue Stats
214W - 196L
1,477 Elo+
Solo
Osiris
Osiris
zValier
Osiris
Level 67
God Stats
2W - 4L
1,425 SR
Queue Stats
39W - 27L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Drillary
Ne Zha
11
5 / 1 / 4
6,559
547
10,013
9,261
6,451
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Nu Wa
G4M3RZ3RO
Nu Wa
13
2 / 2 / 4
7,241
603
4,462
7,254
2,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 3 / 2
6,947
579
7,529
9,282
9,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
3 / 2 / 3
6,388
532
5,575
9,978
3,451
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Apollo
XxChocoX85
Apollo
11
2 / 2 / 3
6,372
531
7,323
8,131
2,954
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
FLUK3Y
Rama
9
0 / 6 / 1
5,225
435
4,074
10,049
2,900
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Lancelot
Riblaga
Lancelot
12
3 / 1 / 1
6,809
567
4,245
7,700
2,988
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
SSKHoratio
Bacchus
8
1 / 3 / 0
5,563
464
5,013
13,346
10,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Anubis
Wardaddy11
Anubis
12
3 / 2 / 2
7,290
608
6,993
6,358
3,217
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Osiris
zValier
Osiris
12
3 / 2 / 3
7,337
611
7,353
12,838
14,446
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
17
14
Kills
10
10
Deaths
14
16
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Drillary
Ne Zha
5
1
4
7
L
Rama
FLUK3Y
Rama
0
6
1
0.08
W
Nu Wa
G4M3RZ3RO
Nu Wa
2
2
4
2
W
2
3
2
1
W
3
2
3
2.25
L
Lancelot
Riblaga
Lancelot
3
1
1
3.5
L
Bacchus
SSKHoratio
Bacchus
1
3
0
0.33
L
Anubis
Wardaddy11
Anubis
3
2
2
2
W
Apollo
XxChocoX85
Apollo
2
2
3
1.75
L
Osiris
zValier
Osiris
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,902
Damage
27,678
43,906
Taken
50,291
24,039
Mitigated
34,459
6,429
Healing
12,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Drillary
Ne Zha
10,013
3,633
61
1,773
9,261
6,451
0
2,901
6,360
0
28,554
L
Rama
FLUK3Y
Rama
4,074
2,857
0
1,356
10,049
2,900
0
398
9,265
0
27,713
W
Nu Wa
G4M3RZ3RO
Nu Wa
4,462
1,359
0
1,494
7,254
2,038
0
4,022
3,232
60,137
0
W
7,529
762
0
270
9,282
9,145
0
90
8,490
38,866
2,041
W
5,575
4,166
0
2,265
9,978
3,451
0
2,789
7,103
0
36,862
L
Lancelot
Riblaga
Lancelot
4,245
473
0
2,810
7,700
2,988
13
2,323
5,336
0
47,467
L
Bacchus
SSKHoratio
Bacchus
5,013
774
0
3,080
13,346
10,908
0
451
12,423
21,070
0
L
Anubis
Wardaddy11
Anubis
6,993
41
0
2,158
6,358
3,217
0
2,378
3,980
66,697
2,206
W
Apollo
XxChocoX85
Apollo
7,323
5,445
194
372
8,131
2,954
700
1,917
6,126
0
42,691
L
Osiris
zValier
Osiris
7,353
2,532
0
3,534
12,838
14,446
8
6,401
6,437
0
45,834

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,507
Gold Earned
32,224
304
Minions Killed
353
0
Camps Cleared
0
1,260,388
Distance Traveled
1,209,020
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
6,559
547
25
2
0
248,829
1
L
Rama
5,225
435
47
4
0
219,378
0
W
Nu Wa
7,241
603
96
8
0
208,063
0
W
Cthulhu
6,947
579
62
5
0
253,701
2
W
Arachne
6,388
532
58
5
0
295,061
0
L
Lancelot
6,809
567
91
8
0
302,668
0
L
Bacchus
5,563
464
24
2
0
232,007
0
L
Anubis
7,290
608
111
9
0
220,696
2
W
Apollo
6,372
531
63
5
0
254,734
0
L
Osiris
7,337
611
80
7
0
234,271
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role