Player Matchup

Rama
Rama
Gold III
 
Rama
Gold III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Bacchus
Bacchus
Gold V
PAQ-THE-MENACE
Bacchus
Gold V
Level 127
God Stats
22W - 14L
1,734 SR
Queue Stats
71W - 62L
1,688 MMR
Solo
Shiva
Shiva
Gold I
ParadoxXIX
Shiva
Gold I
Level 121
God Stats
2W - 2L
1,500 SR
Queue Stats
129W - 126L
1,692 MMR
Solo
Serqet
Serqet
Platinum II
TheBetterBirdman
Serqet
Platinum II
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 74L
1,717 MMR
Solo
Scylla
Scylla
Gold IV
TheZorogamer
Scylla
Gold IV
Level 132
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 37L
1,692 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 133
1,547 SR
1,658 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 130
1,548 SR
1,675 MMR
Merlin
Merlin
Gold II
 
Merlin
Gold II
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Lancelot
Lancelot
Platinum IV
LVxDaGreat
Lancelot
Platinum IV
Level 157
God Stats
3W - 3L
1,508 SR
Queue Stats
188W - 185L
1,708 MMR
Solo
Kuzenbo
Kuzenbo
Gold I
Pringles4878
Kuzenbo
Gold I
Level 156
God Stats
29W - 28L
1,731 SR
Queue Stats
420W - 432L
1,692 MMR
Solo
Da Ji
Da Ji
Platinum II
Washeddd
Da Ji
Platinum II
Level 167
God Stats
6W - 3L
1,500 SR
Queue Stats
514W - 488L
1,838 MMR
Party 1
Xbalanque
Xbalanque
Silver I
oNxte
Xbalanque
Silver I
Level 64
God Stats
11W - 10L
1,500 SR
Queue Stats
87W - 103L
1,637 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
18
11 / 0 / 2
11,206
747
12,174
7,600
3,370
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 0 / 12
7,966
531
4,502
11,101
10,812
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shiva
15
1 / 2 / 4
9,485
632
8,421
11,414
11,504
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
9 / 0 / 6
9,323
622
11,944
11,672
4,940
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
14
2 / 4 / 7
8,788
586
5,923
7,570
2,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bans
ThorAo KuangAthenaBake Kujira

VS

Bans
HachimanThanatosHerculesSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
4 / 7 / 1
7,253
484
6,802
10,948
3,574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lancelot
LVxDaGreat
Lancelot
11
0 / 0 / 2
6,461
431
5,155
10,063
6,509
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Kuzenbo
Pringles4878
Kuzenbo
9
0 / 4 / 0
6,132
409
4,156
11,596
10,347
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Da Ji
Washeddd
Da Ji
13
1 / 5 / 1
7,097
473
5,993
16,364
6,145
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Xbalanque
oNxte
Xbalanque
13
1 / 7 / 0
6,894
460
4,385
11,375
3,878
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
10
23
Kills
6
6
Deaths
23
31
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
11
0
2
12
L
Merlin
 
Merlin
4
7
1
0.64
L
Lancelot
LVxDaGreat
Lancelot
0
0
2
1
W
0
0
12
6
W
Shiva
1
2
4
1.5
L
Kuzenbo
Pringles4878
Kuzenbo
0
4
0
0
W
9
0
6
12
W
Scylla
2
4
7
1.38
L
Da Ji
Washeddd
Da Ji
1
5
1
0.3
L
Xbalanque
oNxte
Xbalanque
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,964
Damage
26,491
49,357
Taken
60,346
33,286
Mitigated
30,453
14,429
Healing
12,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
12,174
10,298
0
3,028
7,600
3,370
1,883
1,797
5,733
0
108,636
L
Merlin
 
Merlin
6,802
364
0
250
10,948
3,574
0
3,234
7,349
47,991
0
L
Lancelot
LVxDaGreat
Lancelot
5,155
482
0
2,811
10,063
6,509
0
951
8,863
0
38,972
W
4,502
870
0
2,103
11,101
10,812
0
3,602
7,455
18,596
1,469
W
Shiva
8,421
1,887
532
1,625
11,414
11,504
0
976
10,386
6,518
68,072
L
Kuzenbo
Pringles4878
Kuzenbo
4,156
1,560
0
1,623
11,596
10,347
0
3,636
7,796
12,603
0
W
11,944
3,088
0
6,804
11,672
4,940
0
1,511
10,082
0
70,561
W
Scylla
5,923
844
0
337
7,570
2,660
276
3,202
4,187
67,453
764
L
Da Ji
Washeddd
Da Ji
5,993
1,515
0
6,885
16,364
6,145
0
1,996
13,706
0
65,336
L
Xbalanque
oNxte
Xbalanque
4,385
2,436
0
1,101
11,375
3,878
0
1,146
10,229
0
45,216

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,768
Gold Earned
33,837
521
Minions Killed
367
0
Camps Cleared
0
1,503,753
Distance Traveled
1,448,962
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
11,206
747
166
11
0
285,051
0
L
Merlin
7,253
484
104
7
0
257,865
0
L
Lancelot
6,461
431
56
4
0
356,969
3
W
Bacchus
7,966
531
27
2
0
313,283
8
W
Shiva
9,485
632
123
8
0
271,049
3
L
Kuzenbo
6,132
409
21
1
0
257,683
2
W
Serqet
9,323
622
94
6
0
356,336
2
W
Scylla
8,788
586
111
7
0
278,034
0
L
Da Ji
7,097
473
105
7
0
334,498
0
L
Xbalanque
6,894
460
81
5
0
241,947
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role