Player Matchup

Chiron
Chiron
Cagdup
Chiron
Level 141
God Stats
1W - 0L
1,727 SR
Queue Stats
52W - 18L
1,941 Elo+
Party 1
Ymir
Ymir
KINGPIN47
Ymir
Level 108
God Stats
3W - 1L
1,500 SR
Queue Stats
103W - 91L
1,502 Elo+
Party 2
Ra
Ra
KingSteezy47
Ra
Level 128
God Stats
4W - 1L
1,500 SR
Queue Stats
82W - 69L
1,527 Elo+
Party 2
Hun Batz
Hun Batz
TheNBlayde
Hun Batz
Level 157
God Stats
2W - 1L
1,738 SR
Queue Stats
45W - 17L
1,973 Elo+
Party 1
Mulan
Mulan
yunkboi
Mulan
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 0L
1,813 Elo+
Party 1
Team Averages
Level 138
1,593 SR
1,751 Elo+

VS

Team Averages
Level 140
1,525 SR
1,461 Elo+
Vamana
Vamana
 
Vamana
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
AshOfWinter
Zeus
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 3
Thor
Thor
Jack o Loki
Thor
Level 133
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 16L
1,430 Elo+
Party 3
Rama
Rama
LayeredSumo8
Rama
Level 154
God Stats
0W - 1L
1,821 SR
Queue Stats
41W - 37L
1,490 Elo+
Solo
Kuzenbo
Kuzenbo
M3Dev
Kuzenbo
Level 155
God Stats
3W - 5L
1,304 SR
Queue Stats
3W - 6L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Cagdup
Chiron
13
3 / 0 / 0
7,159
651
6,865
4,430
1,643
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
9
0 / 1 / 5
5,723
520
3,445
8,224
5,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

12
3 / 1 / 2
6,850
623
4,901
6,193
2,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Hun Batz
TheNBlayde
Hun Batz
13
4 / 0 / 1
7,231
657
5,233
6,675
2,976
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mulan
yunkboi
Mulan
11
1 / 0 / 1
6,782
617
9,386
10,701
9,905
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
11
0 / 2 / 0
6,289
572
6,442
13,050
13,207
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
0 / 2 / 1
5,717
520
4,366
5,693
1,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

10
1 / 4 / 0
5,515
501
4,027
11,403
3,943
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 3 / 0
5,871
534
2,839
8,882
3,003
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

Kuzenbo
M3Dev
Kuzenbo
8
0 / 0 / 1
5,247
477
2,915
7,835
7,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
4
11
Kills
2
2
Deaths
11
9
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
0
2
0
0
L
0
2
1
0.25
W
Chiron
Cagdup
Chiron
3
0
0
3
L
1
4
0
0.25
W
Ymir
0
1
5
2.5
W
3
1
2
4
L
1
3
0
0.33
L
Kuzenbo
M3Dev
Kuzenbo
0
0
1
0.5
W
Hun Batz
TheNBlayde
Hun Batz
4
0
1
4.5
W
Mulan
yunkboi
Mulan
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,830
Damage
20,589
36,223
Taken
46,863
22,675
Mitigated
28,983
12,560
Healing
15,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
6,442
2,832
0
4,518
13,050
13,207
0
0
13,050
0
53,156
L
4,366
228
0
989
5,693
1,703
0
1,703
3,926
41,368
174
W
Chiron
Cagdup
Chiron
6,865
2,457
362
2,175
4,430
1,643
1,018
240
4,190
0
71,211
L
4,027
738
0
4,876
11,403
3,943
0
2,197
9,206
0
41,921
W
Ymir
3,445
1,325
0
2,231
8,224
5,932
0
3,575
4,649
15,061
0
W
4,901
272
576
1,547
6,193
2,219
0
2,539
3,654
49,513
710
L
2,839
2,258
0
2,544
8,882
3,003
0
712
8,170
0
50,507
L
Kuzenbo
M3Dev
Kuzenbo
2,915
1,182
0
2,596
7,835
7,127
0
3,420
4,346
15,990
0
W
Hun Batz
TheNBlayde
Hun Batz
5,233
1,943
0
1,714
6,675
2,976
0
883
5,792
0
68,802
W
Mulan
yunkboi
Mulan
9,386
1,706
0
3,955
10,701
9,905
0
0
9,769
0
56,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,745
Gold Earned
28,639
416
Minions Killed
392
0
Camps Cleared
0
1,157,241
Distance Traveled
1,066,095
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
6,289
572
96
9
0
204,656
3
L
Zeus
5,717
520
92
8
0
207,948
0
W
Chiron
7,159
651
114
10
0
198,487
1
L
Thor
5,515
501
77
7
0
232,111
0
W
Ymir
5,723
520
12
1
0
230,936
2
W
Ra
6,850
623
90
8
0
242,863
0
L
Rama
5,871
534
107
10
0
213,166
3
L
Kuzenbo
5,247
477
20
2
0
208,214
6
W
Hun Batz
7,231
657
115
10
0
265,939
4
W
Mulan
6,782
617
85
8
0
219,016
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role