Player Matchup

Izanami
Izanami
SolidWand
Izanami
Level 125
God Stats
4W - 2L
1,187 SR
Queue Stats
105W - 135L
1,467 Elo+
Party 1
Bacchus
Bacchus
SupermanSmashes
Bacchus
Level 39
God Stats
19W - 18L
1,550 SR
Queue Stats
25W - 23L
1,505 Elo+
Party 1
Nu Wa
Nu Wa
TinoGlo
Nu Wa
Level 63
God Stats
1W - 3L
1,277 SR
Queue Stats
107W - 115L
1,435 Elo+
Party 1
Rama
Rama
Xiphaos
Rama
Level 66
God Stats
1W - 2L
1,141 SR
Queue Stats
28W - 15L
1,613 Elo+
Solo
Anubis
Anubis
fIax
Anubis
Level 100
God Stats
1W - 2L
1,208 SR
Queue Stats
68W - 62L
1,436 Elo+
Party 1
Team Averages
Level 79
1,273 SR
1,491 Elo+

VS

Team Averages
Level 62
1,518 SR
1,563 Elo+
Artemis
Artemis
 
Artemis
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Elpaidebolli
Achilles
Level 38
God Stats
1W - 2L
1,748 SR
Queue Stats
5W - 3L
1,803 Elo+
Solo
The Morrigan
The Morrigan
Primmy01
The Morrigan
Level 44
God Stats
5W - 18L
1,343 SR
Queue Stats
275W - 289L
1,525 Elo+
Solo
Bastet
Bastet
SirClean
Bastet
Level 38
God Stats
2W - 4L
1,500 SR
Queue Stats
239W - 232L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
SolidWand
Izanami
12
4 / 0 / 6
7,246
1,449
6,865
5,003
1,864
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
2 / 1 / 10
6,895
1,379
4,342
4,139
5,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nu Wa
TinoGlo
Nu Wa
12
1 / 0 / 12
6,467
1,293
5,491
2,077
798
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Rama
Xiphaos
Rama
11
1 / 2 / 8
6,456
1,291
4,664
5,036
1,859
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Anubis
fIax
Anubis
11
5 / 2 / 5
7,339
1,468
7,342
4,803
2,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

363

VS

Team 2 Tickets

326

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
11
2 / 2 / 1
6,757
1,351
6,382
4,577
1,576
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cthulhu
 
Cthulhu
11
3 / 5 / 1
6,511
1,302
4,860
11,008
9,751
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Achilles
Elpaidebolli
Achilles
10
0 / 2 / 4
5,676
1,135
5,269
8,708
5,016
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Morrigan
Primmy01
The Morrigan
11
0 / 3 / 3
5,769
1,154
1,754
4,419
1,534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bastet
SirClean
Bastet
10
0 / 1 / 2
5,309
1,062
949
2,154
630
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
16
13
Kills
5
5
Deaths
13
41
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
2
2
1
1.25
L
Cthulhu
 
Cthulhu
3
5
1
0.7
L
Achilles
Elpaidebolli
Achilles
0
2
4
1
L
The Morrigan
Primmy01
The Morrigan
0
3
3
0.5
L
Bastet
SirClean
Bastet
0
1
2
1
W
Izanami
SolidWand
Izanami
4
0
6
7
W
2
1
10
7
W
Nu Wa
TinoGlo
Nu Wa
1
0
12
7
W
Rama
Xiphaos
Rama
1
2
8
2.5
W
Anubis
fIax
Anubis
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,704
Damage
19,214
21,058
Taken
30,866
12,049
Mitigated
18,507
2,628
Healing
1,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
6,382
1,495
0
470
4,577
1,576
0
2,469
2,108
0
28,923
L
Cthulhu
 
Cthulhu
4,860
224
0
566
11,008
9,751
0
4,947
6,061
11,988
0
L
Achilles
Elpaidebolli
Achilles
5,269
540
0
484
8,708
5,016
0
6,232
2,476
0
8,731
L
The Morrigan
Primmy01
The Morrigan
1,754
293
0
18
4,419
1,534
0
2,589
1,830
11,981
87
L
Bastet
SirClean
Bastet
949
186
0
51
2,154
630
0
938
1,216
0
2,173
W
Izanami
SolidWand
Izanami
6,865
4,705
0
1,148
5,003
1,864
0
1,228
3,446
0
25,081
W
4,342
379
335
427
4,139
5,175
0
1,190
2,794
8,950
0
W
Nu Wa
TinoGlo
Nu Wa
5,491
2,018
0
0
2,077
798
0
437
1,595
12,394
0
W
Rama
Xiphaos
Rama
4,664
3,237
0
480
5,036
1,859
0
2,076
2,766
0
14,741
W
Anubis
fIax
Anubis
7,342
239
0
238
4,803
2,353
0
992
3,528
16,789
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,403
Gold Earned
30,022
117
Minions Killed
98
6
Camps Cleared
3
487,983
Distance Traveled
462,005
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,757
1,351
60
12
0
100,625
0
L
Cthulhu
6,511
1,302
12
2
3
105,811
0
L
Achilles
5,676
1,135
7
1
0
120,754
0
L
The Morrigan
5,769
1,154
18
4
0
95,379
0
L
Bastet
5,309
1,062
1
0
0
39,436
0
W
Izanami
7,246
1,449
45
9
2
98,887
0
W
Bacchus
6,895
1,379
11
2
1
109,468
0
W
Nu Wa
6,467
1,293
18
4
0
98,937
0
W
Rama
6,456
1,291
18
4
1
88,159
0
W
Anubis
7,339
1,468
25
5
2
92,532
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role