Player Matchup

Vulcan
Vulcan
Anire1
Vulcan
Level 60
God Stats
1W - 1L
1,573 SR
Queue Stats
48W - 71L
1,256 Elo+
Solo
King Arthur
King Arthur
SkirolYT
King Arthur
Level 123
God Stats
0W - 2L
1,460 SR
Queue Stats
75W - 45L
1,473 Elo+
Solo
Yemoja
Yemoja
VoodooFerret
Yemoja
Level 26
God Stats
18W - 25L
1,465 SR
Queue Stats
106W - 121L
1,354 Elo+
Party 1
Sol
Sol
XXJoKeRsWiLd
Sol
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 94L
1,362 Elo+
Party 1
Hachiman
Hachiman
s3gwaay
Hachiman
Level 34
God Stats
0W - 2L
1,213 SR
Queue Stats
2W - 3L
1,315 Elo+
Solo
Team Averages
Level 70
1,442 SR
1,352 Elo+

VS

Team Averages
Level 62
1,507 SR
1,437 Elo+
Shiva
Shiva
 
Shiva
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
DaBDaddy1264
Vulcan
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo
Cthulhu
Cthulhu
TCA_AlonS
Cthulhu
Level 30
God Stats
5W - 4L
1,392 SR
Queue Stats
5W - 4L
1,353 Elo+
Party 2
Xbalanque
Xbalanque
TCA_EscorpionS
Xbalanque
Level 60
God Stats
4W - 1L
1,657 SR
Queue Stats
4W - 4L
1,353 Elo+
Party 2
Nu Wa
Nu Wa
TheEndgamer146
Nu Wa
Level 112
God Stats
6W - 2L
1,485 SR
Queue Stats
202W - 83L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Anire1
Vulcan
15
0 / 3 / 2
9,228
923
5,551
18,020
6,423
Magic Focus

Magic Focus

+20
Magical Power

King Arthur
SkirolYT
King Arthur
14
2 / 7 / 0
9,425
943
9,965
20,847
10,668
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yemoja
15
0 / 1 / 1
10,092
1,009
2,548
18,271
12,644
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
0 / 6 / 1
9,127
913
10,052
16,120
5,438
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Hachiman
s3gwaay
Hachiman
15
0 / 5 / 1
8,950
895
10,979
20,167
8,009
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Team 1 Tickets

149

VS

Team 2 Tickets

294

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
16
6 / 1 / 10
10,844
1,084
11,173
11,982
14,536
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Vulcan
17
4 / 0 / 11
10,533
1,053
21,545
7,405
3,931
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
TCA_AlonS
Cthulhu
16
4 / 0 / 10
10,908
1,091
13,868
7,828
9,827
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Xbalanque
TCA_EscorpionS
Xbalanque
17
2 / 0 / 15
10,544
1,054
21,067
7,471
3,996
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
6 / 1 / 15
11,458
1,146
21,209
8,885
4,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
83
2
Kills
22
22
Deaths
2
5
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
6
1
10
11
L
Vulcan
Anire1
Vulcan
0
3
2
0.33
W
Vulcan
4
0
11
9.5
L
King Arthur
SkirolYT
King Arthur
2
7
0
0.29
W
Cthulhu
TCA_AlonS
Cthulhu
4
0
10
9
W
Xbalanque
TCA_EscorpionS
Xbalanque
2
0
15
9.5
W
6
1
15
13.5
L
Yemoja
0
1
1
0.5
L
0
6
1
0.08
L
Hachiman
s3gwaay
Hachiman
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,095
Damage
88,862
93,425
Taken
43,571
43,182
Mitigated
36,568
13,221
Healing
7,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
11,173
1,941
140
1,884
11,982
14,536
0
5,456
6,526
0
18,096
L
Vulcan
Anire1
Vulcan
5,551
1,996
291
890
18,020
6,423
0
12,466
4,907
17,914
0
W
Vulcan
21,545
12,324
0
0
7,405
3,931
0
3,305
4,100
42,219
279
L
King Arthur
SkirolYT
King Arthur
9,965
2,140
0
0
20,847
10,668
0
10,270
9,989
0
29,328
W
Cthulhu
TCA_AlonS
Cthulhu
13,868
816
542
1,058
7,828
9,827
0
3,546
4,282
29,265
1,092
W
Xbalanque
TCA_EscorpionS
Xbalanque
21,067
9,448
447
2,792
7,471
3,996
0
2,320
5,151
0
46,086
W
21,209
6,873
0
720
8,885
4,278
0
3,127
5,758
38,601
1,225
L
Yemoja
2,548
777
7,071
3,095
18,271
12,644
0
9,437
8,325
13,749
0
L
10,052
2,734
118
1,283
16,120
5,438
0
9,288
6,229
45,154
2,900
L
Hachiman
s3gwaay
Hachiman
10,979
4,800
0
473
20,167
8,009
0
12,287
7,441
0
32,023

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,822
Gold Earned
54,287
210
Minions Killed
216
3
Camps Cleared
10
846,136
Distance Traveled
957,105
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
10,844
1,084
20
2
0
163,308
0
L
Vulcan
9,228
923
28
3
1
184,560
0
W
Vulcan
10,533
1,053
54
5
1
210,659
1
L
King Arthur
9,425
943
32
3
0
188,980
2
W
Cthulhu
10,908
1,091
35
4
2
187,190
0
W
Xbalanque
10,544
1,054
60
6
2
197,997
0
W
Nu Wa
11,458
1,146
47
5
5
197,951
0
L
Yemoja
10,092
1,009
24
2
0
155,221
0
L
Sol
9,127
913
81
8
2
154,197
0
L
Hachiman
8,950
895
45
5
0
163,178
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role