Player Matchup

Chiron
Chiron
Aw N4th4n
Chiron
Level 100
God Stats
2W - 3L
1,500 SR
Queue Stats
12W - 17L
1,348 Elo+
Party 2
Poseidon
Poseidon
CristoRey011634
Poseidon
Level 61
God Stats
13W - 27L
1,185 SR
Queue Stats
24W - 38L
1,320 Elo+
Party 2
Bacchus
Bacchus
orHeHHbNApaK
Bacchus
Level 29
God Stats
3W - 1L
1,473 SR
Queue Stats
17W - 30L
1,359 Elo+
Party 2
Ravana
Ravana
rawpredator99
Ravana
Level 66
God Stats
2W - 3L
1,178 SR
Queue Stats
26W - 29L
1,256 Elo+
Party 2
Mercury
Mercury
아쿠아아쿠아
Mercury
Level 44
God Stats
1W - 2L
1,235 SR
Queue Stats
18W - 26L
1,380 Elo+
Party 2
Team Averages
Level 60
1,314 SR
1,333 Elo+

VS

Team Averages
Level 30
1,369 SR
1,369 Elo+
Chaac
Chaac
M1himid
Chaac
Level 6
God Stats
2W - 6L
1,253 SR
Queue Stats
31W - 37L
1,257 Elo+
Party 1
Bakasura
Bakasura
Suhdini3441
Bakasura
Level 65
God Stats
16W - 11L
1,500 SR
Queue Stats
157W - 128L
1,489 Elo+
Party 1
Cerberus
Cerberus
XYHyoga
Cerberus
Level 17
God Stats
4W - 1L
1,500 SR
Queue Stats
130W - 127L
1,143 Elo+
Party 1
Thoth
Thoth
ennyui
Thoth
Level 42
God Stats
2W - 1L
1,280 SR
Queue Stats
41W - 41L
1,480 Elo+
Solo
Izanami
Izanami
zanzathedivine
Izanami
Level 18
God Stats
10W - 10L
1,310 SR
Queue Stats
42W - 41L
1,476 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Aw N4th4n
Chiron
15
4 / 2 / 0
9,662
537
3,012
9,763
3,745
Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poseidon
17
1 / 2 / 7
10,675
593
7,735
8,381
2,915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Bacchus
orHeHHbNApaK
Bacchus
14
1 / 0 / 8
9,121
507
6,092
11,477
10,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
6 / 0 / 4
11,544
641
9,629
9,566
7,513
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

19
9 / 2 / 4
11,215
623
12,211
15,040
7,331
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
M1himid
Chaac
13
0 / 6 / 0
7,658
425
2,144
11,867
5,580
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bakasura
Suhdini3441
Bakasura
15
3 / 4 / 0
9,082
505
10,046
15,302
7,947
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
XYHyoga
Cerberus
13
2 / 3 / 3
9,365
520
6,435
13,424
10,873
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Thoth
ennyui
Thoth
15
0 / 3 / 1
8,790
488
8,036
9,812
3,917
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

12
1 / 5 / 0
7,499
417
2,869
10,275
3,768
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
10
21
Kills
6
6
Deaths
21
23
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chiron
Aw N4th4n
Chiron
4
2
0
2
W
Poseidon
1
2
7
2.25
L
Chaac
M1himid
Chaac
0
6
0
0
L
Bakasura
Suhdini3441
Bakasura
3
4
0
0.75
L
Cerberus
XYHyoga
Cerberus
2
3
3
1.17
L
Thoth
ennyui
Thoth
0
3
1
0.17
W
Bacchus
orHeHHbNApaK
Bacchus
1
0
8
5
W
6
0
4
8
L
1
5
0
0.2
W
9
2
4
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,679
Damage
29,530
54,227
Taken
60,680
31,582
Mitigated
32,085
16,106
Healing
13,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
Aw N4th4n
Chiron
3,012
1,508
429
3,349
9,763
3,745
1,142
2,993
6,399
0
67,540
W
Poseidon
7,735
1,570
0
2,143
8,381
2,915
0
4,453
3,908
94,416
893
L
Chaac
M1himid
Chaac
2,144
580
0
98
11,867
5,580
0
610
11,257
0
32,242
L
Bakasura
Suhdini3441
Bakasura
10,046
6,268
0
7,515
15,302
7,947
644
2,596
12,706
0
66,051
L
Cerberus
XYHyoga
Cerberus
6,435
179
0
2,214
13,424
10,873
273
3,890
9,534
23,406
0
L
Thoth
ennyui
Thoth
8,036
614
0
2,387
9,812
3,917
456
4,766
5,046
76,268
134
W
Bacchus
orHeHHbNApaK
Bacchus
6,092
439
0
2,928
11,477
10,078
352
3,458
7,746
26,049
0
W
9,629
2,259
0
4,286
9,566
7,513
646
1,092
7,693
0
74,752
L
2,869
1,611
0
965
10,275
3,768
210
1,900
8,375
0
56,924
W
12,211
7,153
0
2,971
15,040
7,331
0
2,763
11,736
0
110,728

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,217
Gold Earned
42,394
576
Minions Killed
435
0
Camps Cleared
0
1,863,400
Distance Traveled
1,674,346
14
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
9,662
537
137
8
0
305,668
3
W
Poseidon
10,675
593
156
9
0
387,961
0
L
Chaac
7,658
425
55
3
0
334,620
0
L
Bakasura
9,082
505
126
7
0
332,378
1
L
Cerberus
9,365
520
31
2
0
386,405
0
L
Thoth
8,790
488
126
7
0
334,408
0
W
Bacchus
9,121
507
25
1
0
379,401
4
W
Ravana
11,544
641
122
7
0
358,900
0
L
Izanami
7,499
417
97
5
0
286,535
0
W
Mercury
11,215
623
136
8
0
431,470
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role