Player Matchup

Merlin
Merlin
Bronze III
CoolAlxs
Merlin
Bronze III
Level 158
God Stats
3W - 2L
1,762 SR
Queue Stats
40W - 31L
1,500 MMR
Party 2
Osiris
Osiris
Bronze III
Hab1bi
Osiris
Bronze III
Level 89
God Stats
1W - 0L
1,128 SR
Queue Stats
44W - 48L
1,500 MMR
Party 3
Cernunnos
Cernunnos
Silver II
MysteriousPanda
Cernunnos
Silver II
Level 159
God Stats
1W - 1L
1,508 SR
Queue Stats
49W - 44L
1,500 MMR
Solo
Awilix
Awilix
Bronze III
Sob3rbia
Awilix
Bronze III
Level 241
God Stats
13W - 7L
1,520 SR
Queue Stats
96W - 84L
1,500 MMR
Party 2
Geb
Geb
Bronze III
haloguy2005
Geb
Bronze III
Level 85
God Stats
14W - 9L
1,730 SR
Queue Stats
50W - 41L
1,500 MMR
Party 3
Team Averages
Bronze II
Bronze II
Average Tier
Level 146
1,530 SR
1,500 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 113
1,586 SR
1,507 MMR
Mercury
Mercury
Bronze III
BabaT123
Mercury
Bronze III
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,546 MMR
Party 4
Anhur
Anhur
Silver I
Brago
Anhur
Silver I
Level 174
God Stats
4W - 4L
1,720 SR
Queue Stats
14W - 17L
1,492 MMR
Party 1
Tyr
Tyr
Gold III
YTjabfn
Tyr
Gold III
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 47L
1,495 MMR
Solo
Ymir
Ymir
Bronze III
Zark90
Ymir
Bronze III
Level 91
God Stats
0W - 1L
1,565 SR
Queue Stats
2W - 6L
1,500 MMR
Party 1
Neith
Neith
Bronze III
nukman99
Neith
Bronze III
Level 116
God Stats
1W - 1L
1,645 SR
Queue Stats
1W - 8L
1,500 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
CoolAlxs
Merlin
16
3 / 1 / 2
10,053
591
8,979
6,946
2,787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Osiris
Hab1bi
Osiris
16
3 / 0 / 6
10,218
601
11,025
13,251
19,663
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cernunnos
MysteriousPanda
Cernunnos
18
2 / 2 / 2
10,135
596
8,951
12,119
5,747
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Awilix
Sob3rbia
Awilix
17
9 / 0 / 1
10,289
605
11,099
14,325
6,844
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 0 / 10
9,429
555
8,010
10,866
10,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Bans
AthenaBake KujiraThor

VS

Bans
Maman BrigitteThanatosSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BabaT123
Mercury
12
0 / 4 / 0
6,975
410
2,594
11,450
4,982
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Anhur
Brago
Anhur
13
2 / 6 / 0
8,304
488
8,562
13,844
4,597
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tyr
14
1 / 4 / 0
8,661
509
6,497
16,990
19,252
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
Zark90
Ymir
10
0 / 2 / 2
6,955
409
4,658
14,690
11,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Neith
nukman99
Neith
15
0 / 2 / 0
8,941
526
6,608
11,425
5,060
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
5
18
Kills
3
3
Deaths
18
21
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Mercury
BabaT123
Mercury
0
4
0
0
L
Anhur
Brago
Anhur
2
6
0
0.33
W
Merlin
CoolAlxs
Merlin
3
1
2
4
W
Osiris
Hab1bi
Osiris
3
0
6
6
W
Cernunnos
MysteriousPanda
Cernunnos
2
2
2
1.5
W
Awilix
Sob3rbia
Awilix
9
0
1
9.5
L
Tyr
1
4
0
0.25
L
Ymir
Zark90
Ymir
0
2
2
0.5
W
1
0
10
6
L
Neith
nukman99
Neith
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,064
Damage
28,919
57,507
Taken
68,399
45,392
Mitigated
45,720
9,911
Healing
18,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
BabaT123
Mercury
2,594
982
0
250
11,450
4,982
0
897
10,402
0
51,923
L
Anhur
Brago
Anhur
8,562
4,674
0
2,884
13,844
4,597
0
1,414
12,320
0
56,784
W
Merlin
CoolAlxs
Merlin
8,979
570
0
295
6,946
2,787
238
157
6,789
81,680
670
W
Osiris
Hab1bi
Osiris
11,025
2,842
0
2,211
13,251
19,663
0
978
12,273
0
71,856
W
Cernunnos
MysteriousPanda
Cernunnos
8,951
4,688
0
4,364
12,119
5,747
2,210
1,559
10,560
0
105,272
W
Awilix
Sob3rbia
Awilix
11,099
5,209
0
632
14,325
6,844
123
554
13,771
0
106,511
L
Tyr
6,497
526
0
5,838
16,990
19,252
0
1,897
13,905
2,045
56,380
L
Ymir
Zark90
Ymir
4,658
1,342
0
3,837
14,690
11,829
0
5,066
9,316
16,568
445
W
8,010
1,452
0
2,409
10,866
10,351
0
1,728
9,138
22,594
2,038
L
Neith
nukman99
Neith
6,608
1,904
0
5,205
11,425
5,060
0
6,285
4,758
0
93,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,124
Gold Earned
39,836
589
Minions Killed
471
0
Camps Cleared
0
1,747,555
Distance Traveled
1,589,981
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,975
410
77
5
0
397,604
2
L
Anhur
8,304
488
93
5
0
272,551
2
W
Merlin
10,053
591
152
9
0
329,009
0
W
Osiris
10,218
601
123
7
0
304,827
2
W
Cernunnos
10,135
596
172
10
0
306,077
4
W
Awilix
10,289
605
124
7
0
430,944
0
L
Tyr
8,661
509
103
6
0
295,057
0
L
Ymir
6,955
409
27
2
0
316,257
2
W
Geb
9,429
555
18
1
0
376,698
2
L
Neith
8,941
526
171
10
0
308,512
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role