Player Matchup

Osiris
Osiris
Silver I
 
Osiris
Silver I
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Silver III
HUNTERxROGUE
Artemis
Silver III
Level 122
God Stats
10W - 8L
1,880 SR
Queue Stats
40W - 53L
1,153 MMR
Party 2
Bakasura
Bakasura
Silver II
MakavelliTehDon
Bakasura
Silver II
Level 68
God Stats
0W - 1L
1,849 SR
Queue Stats
13W - 37L
1,409 MMR
Party 2
Sobek
Sobek
Silver III
Voltage Dust
Sobek
Silver III
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 18L
1,280 MMR
Party 3
Thoth
Thoth
Bronze III
duckbomb007
Thoth
Bronze III
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,278 MMR
Party 3
Team Averages
Silver III
Silver III
Average Tier
Level 116
1,646 SR
1,324 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 125
1,507 SR
1,282 MMR
Shiva
Shiva
Silver I
ArkChaos34
Shiva
Silver I
Level 136
God Stats
20W - 14L
1,500 SR
Queue Stats
179W - 191L
1,106 MMR
Party 1
Aphrodite
Aphrodite
Silver III
Comrade_Brigitte
Aphrodite
Silver III
Level 144
God Stats
11W - 6L
1,497 SR
Queue Stats
27W - 28L
1,275 MMR
Solo
Chaac
Chaac
Silver V
RainbowTax85642
Chaac
Silver V
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
202W - 202L
1,273 MMR
Solo
Chernobog
Chernobog
Gold V
SaddAidan
Chernobog
Gold V
Level 105
God Stats
4W - 4L
1,500 SR
Queue Stats
78W - 85L
1,282 MMR
Solo
Geb
Geb
Gold III
themexicant123
Geb
Gold III
Level 114
God Stats
24W - 16L
1,540 SR
Queue Stats
250W - 245L
1,476 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
14
1 / 3 / 0
8,325
595
8,305
14,569
11,616
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artemis
HUNTERxROGUE
Artemis
12
0 / 3 / 0
6,693
478
4,492
9,756
3,067
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bakasura
10
1 / 3 / 0
6,231
445
2,426
13,435
6,001
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
0 / 2 / 1
6,295
450
3,863
15,980
13,787
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
2 / 2 / 0
7,256
518
14,445
7,673
3,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Bans
Bake KujiraThanatosBastetAchilles

VS

Bans
KukulkanCharybdisAthenaMaman Brigitte
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
15
1 / 1 / 2
9,037
646
7,981
12,740
10,177
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Aphrodite
13
0 / 1 / 3
7,922
566
8,158
14,174
4,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

14
7 / 1 / 1
9,416
673
10,931
16,464
15,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Chernobog
SaddAidan
Chernobog
16
0 / 0 / 6
8,760
626
5,750
6,342
2,795
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
5 / 1 / 1
8,906
636
8,497
11,799
6,115
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
26
4
Kills
13
13
Deaths
4
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
1
3
0
0.33
W
Shiva
1
1
2
2
W
Aphrodite
0
1
3
1.5
L
Artemis
HUNTERxROGUE
Artemis
0
3
0
0
L
Bakasura
1
3
0
0.33
W
7
1
1
7.5
W
Chernobog
SaddAidan
Chernobog
0
0
6
3
L
0
2
1
0.25
L
2
2
0
1
W
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,531
Damage
41,317
61,413
Taken
61,519
37,692
Mitigated
39,060
17,716
Healing
31,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
8,305
2,466
0
2,686
14,569
11,616
0
4,009
9,447
0
66,003
W
Shiva
7,981
1,606
0
4,459
12,740
10,177
441
0
11,652
9,209
63,400
W
Aphrodite
8,158
500
3,849
7,536
14,174
4,621
0
10,675
3,389
67,010
910
L
Artemis
HUNTERxROGUE
Artemis
4,492
1,674
0
2,692
9,756
3,067
0
1,129
8,627
0
49,275
L
Bakasura
2,426
1,906
0
5,626
13,435
6,001
0
3,337
10,098
0
28,479
W
10,931
902
0
5,927
16,464
15,352
169
5,970
10,185
0
39,742
W
Chernobog
SaddAidan
Chernobog
5,750
3,428
0
2,984
6,342
2,795
2,240
646
5,696
0
81,885
L
3,863
486
0
5,734
15,980
13,787
0
4,073
11,907
20,148
1,619
L
14,445
881
0
978
7,673
3,221
0
5,144
2,529
78,464
242
W
8,497
1,608
0
6,746
11,799
6,115
0
948
10,757
75,999
2,591

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,800
Gold Earned
44,041
434
Minions Killed
561
0
Camps Cleared
0
1,395,519
Distance Traveled
1,461,711
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
8,325
595
132
9
0
251,355
1
W
Shiva
9,037
646
135
10
0
269,817
0
W
Aphrodite
7,922
566
115
8
0
271,985
4
L
Artemis
6,693
478
81
6
0
252,327
1
L
Bakasura
6,231
445
62
4
0
314,966
3
W
Chaac
9,416
673
53
4
0
281,248
0
W
Chernobog
8,760
626
139
10
0
296,044
0
L
Sobek
6,295
450
42
3
0
300,077
1
L
Thoth
7,256
518
117
8
0
276,794
2
W
Geb
8,906
636
119
9
0
342,617
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role