Player Matchup

Kumbhakarna
Kumbhakarna
Bronze III
Cru5n1ck02
Kumbhakarna
Bronze III
Level 149
God Stats
1W - 2L
1,714 SR
Queue Stats
3W - 7L
1,305 MMR
Party 2
Danzaburou
Danzaburou
Bronze III
TheImm0ralL0rd
Danzaburou
Bronze III
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 8L
1,374 MMR
Party 2
Ix Chel
Ix Chel
Bronze III
WaLuigiTails
Ix Chel
Bronze III
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,429 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 140
1,571 SR
1,369 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 143
1,659 SR
1,337 MMR
Vulcan
Vulcan
Gold IV
KaptainTurk
Vulcan
Gold IV
Level 131
God Stats
16W - 8L
1,781 SR
Queue Stats
147W - 126L
1,526 MMR
Party 1
Izanami
Izanami
Gold V
TavoFinoVip
Izanami
Gold V
Level 180
God Stats
9W - 10L
1,696 SR
Queue Stats
755W - 849L
1,204 MMR
Solo
Sobek
Sobek
Gold V
VR Kingsman
Sobek
Gold V
Level 117
God Stats
11W - 12L
1,500 SR
Queue Stats
233W - 224L
1,281 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Cru5n1ck02
Kumbhakarna
14
4 / 3 / 0
9,497
731
6,161
12,042
6,508
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
TheImm0ralL0rd
Danzaburou
15
1 / 5 / 2
8,956
689
9,002
10,869
4,747
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ix Chel
WaLuigiTails
Ix Chel
13
1 / 6 / 2
8,231
633
8,429
10,947
4,244
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Bans
Bake KujiraAthenaAphroditeKuzenboAo Kuang

VS

Bans
AchillesIshtarGaneshaAnhurAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
18
10 / 1 / 3
11,768
905
17,156
8,445
4,032
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
TavoFinoVip
Izanami
14
1 / 2 / 4
9,344
719
5,319
11,539
4,974
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
3 / 3 / 10
10,159
781
5,969
15,779
18,559
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
31
6
Kills
14
14
Deaths
6
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
Cru5n1ck02
Kumbhakarna
4
3
0
1.33
W
Vulcan
10
1
3
11.5
W
Izanami
TavoFinoVip
Izanami
1
2
4
1.5
L
Danzaburou
TheImm0ralL0rd
Danzaburou
1
5
2
0.4
W
3
3
10
2.67
L
Ix Chel
WaLuigiTails
Ix Chel
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,592
Damage
28,444
33,858
Taken
35,763
15,499
Mitigated
27,565
3,688
Healing
10,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
Cru5n1ck02
Kumbhakarna
6,161
0
0
1,577
12,042
6,508
0
7,864
3,918
27,051
0
W
Vulcan
17,156
3,051
0
2,179
8,445
4,032
573
3,783
4,487
55,384
0
W
Izanami
TavoFinoVip
Izanami
5,319
1,557
0
2,487
11,539
4,974
2,158
5,118
6,149
0
46,923
L
Danzaburou
TheImm0ralL0rd
Danzaburou
9,002
3,430
0
1,081
10,869
4,747
441
6,885
3,667
0
42,523
W
5,969
406
0
5,369
15,779
18,559
282
5,605
9,804
15,751
987
L
Ix Chel
WaLuigiTails
Ix Chel
8,429
609
406
624
10,947
4,244
0
7,230
3,491
32,854
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,684
Gold Earned
31,271
172
Minions Killed
182
0
Camps Cleared
0
673,067
Distance Traveled
724,313
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
9,497
731
54
4
0
247,039
0
W
Vulcan
11,768
905
87
7
0
273,687
0
W
Izanami
9,344
719
77
6
0
192,724
0
L
Danzaburou
8,956
689
74
6
0
212,252
0
W
Sobek
10,159
781
18
1
0
257,902
5
L
Ix Chel
8,231
633
44
3
0
213,776
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role