Player Matchup

Bellona
Bellona
CleoPatTran
Bellona
Level 41
God Stats
5W - 2L
1,530 SR
Queue Stats
10W - 17L
1,287 Elo+
Party 2
Arachne
Arachne
Lovablebronzy
Arachne
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 16L
1,366 Elo+
Party 2
Sobek
Sobek
RunOfPlay
Sobek
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 53L
1,487 Elo+
Solo
Janus
Janus
TheOhrenberger
Janus
Level 63
God Stats
5W - 10L
1,116 SR
Queue Stats
16W - 21L
1,303 Elo+
Party 2
Medusa
Medusa
squashnewt90
Medusa
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
81W - 94L
1,361 Elo+
Solo
Team Averages
Level 65
1,429 SR
1,361 Elo+

VS

Team Averages
Level 87
1,600 SR
1,469 Elo+
Eset
Eset
 
Eset
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Ahuerta 17
Zhong Kui
Level 65
God Stats
155W - 112L
1,512 SR
Queue Stats
180W - 151L
1,519 Elo+
Party 1
Guan Yu
Guan Yu
KSI Doekilla44
Guan Yu
Level 57
God Stats
18W - 17L
1,515 SR
Queue Stats
124W - 121L
1,371 Elo+
Solo
Surtr
Surtr
THE REAPER4317
Surtr
Level 106
God Stats
90W - 60L
1,591 SR
Queue Stats
472W - 461L
1,449 Elo+
Solo
Loki
Loki
marakas1225
Loki
Level 109
God Stats
9W - 5L
1,884 SR
Queue Stats
166W - 147L
1,508 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
CleoPatTran
Bellona
13
6 / 2 / 2
8,289
638
8,089
9,783
7,562
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
12
7 / 0 / 5
7,531
579
7,747
7,425
3,215
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Sobek
RunOfPlay
Sobek
12
4 / 0 / 7
8,050
619
7,996
10,119
9,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

12
3 / 1 / 4
7,455
573
5,763
5,531
1,724
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
11
4 / 0 / 2
6,624
510
5,949
5,630
2,043
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
8
0 / 3 / 0
4,988
384
3,155
6,210
1,693
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
Ahuerta 17
Zhong Kui
11
0 / 4 / 0
6,251
481
4,792
8,994
7,053
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

8
0 / 4 / 0
5,430
418
3,537
11,412
6,587
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

9
2 / 8 / 0
6,109
470
5,305
14,097
9,546
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
1 / 5 / 0
5,818
448
5,663
12,626
4,534
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
3
24
Kills
3
3
Deaths
24
20
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Eset
 
Eset
0
3
0
0
L
Zhong Kui
Ahuerta 17
Zhong Kui
0
4
0
0
W
Bellona
CleoPatTran
Bellona
6
2
2
3.5
L
0
4
0
0
W
Arachne
7
0
5
9.5
W
Sobek
RunOfPlay
Sobek
4
0
7
7.5
L
2
8
0
0.25
W
3
1
4
5
L
1
5
0
0.2
W
Medusa
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,544
Damage
22,452
38,488
Taken
53,339
23,863
Mitigated
29,413
14,885
Healing
12,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
 
Eset
3,155
371
192
1,283
6,210
1,693
0
1,950
4,240
24,863
488
L
Zhong Kui
Ahuerta 17
Zhong Kui
4,792
620
0
2,989
8,994
7,053
0
4,355
4,260
41,427
1,919
W
Bellona
CleoPatTran
Bellona
8,089
4,077
0
4,107
9,783
7,562
845
381
8,881
0
51,892
L
3,537
658
607
2,258
11,412
6,587
0
3,811
7,581
0
20,618
W
Arachne
7,747
5,656
0
2,368
7,425
3,215
338
836
6,589
0
38,368
W
Sobek
RunOfPlay
Sobek
7,996
1,142
0
5,502
10,119
9,319
40
3,234
6,885
30,859
0
L
5,305
2,782
0
2,236
14,097
9,546
0
525
13,051
586
27,352
W
5,763
393
0
1,112
5,531
1,724
656
2,722
2,809
41,995
233
L
5,663
1,539
0
3,397
12,626
4,534
0
2,545
9,945
0
45,554
W
Medusa
5,949
2,112
0
1,796
5,630
2,043
389
549
5,081
0
34,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,949
Gold Earned
28,596
293
Minions Killed
250
0
Camps Cleared
0
1,272,425
Distance Traveled
1,105,801
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
4,988
384
44
3
0
181,405
2
L
Zhong Kui
6,251
481
72
6
0
174,765
0
W
Bellona
8,289
638
100
8
0
216,089
0
L
Guan Yu
5,430
418
30
2
0
248,090
2
W
Arachne
7,531
579
51
4
0
293,825
0
W
Sobek
8,050
619
30
2
0
262,731
0
L
Surtr
6,109
470
42
3
0
229,688
0
W
Janus
7,455
573
73
6
0
276,021
0
L
Loki
5,818
448
62
5
0
271,853
0
W
Medusa
6,624
510
39
3
0
223,759
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role