Player Matchup

Medusa
Medusa
Gold II
ATWx
Medusa
Gold II
Level 104
God Stats
11W - 10L
1,671 SR
Queue Stats
20W - 19L
1,713 MMR
Party 2
Cabrakan
Cabrakan
Gold II
Kenzler
Cabrakan
Gold II
Level 148
God Stats
4W - 2L
1,736 SR
Queue Stats
27W - 24L
1,780 MMR
Party 2
Kukulkan
Kukulkan
Platinum V
jasdawg10
Kukulkan
Platinum V
Level 86
God Stats
2W - 1L
1,766 SR
Queue Stats
25W - 20L
1,915 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 113
1,724 SR
1,803 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 149
1,501 SR
1,792 MMR
Merlin
Merlin
Platinum II
Crona-MEI
Merlin
Platinum II
Level 145
God Stats
6W - 10L
1,708 SR
Queue Stats
165W - 126L
1,891 MMR
Party 1
Kuzenbo
Kuzenbo
Gold V
Freximus
Kuzenbo
Gold V
Level 157
God Stats
0W - 1L
1,294 SR
Queue Stats
39W - 35L
1,573 MMR
Party 1
Achilles
Achilles
Platinum V
kneeedull
Achilles
Platinum V
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 41L
1,912 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
ATWx
Medusa
20
9 / 2 / 5
13,461
748
23,062
15,976
7,758
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cabrakan
Kenzler
Cabrakan
18
3 / 3 / 11
12,283
682
14,402
23,359
33,537
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kukulkan
jasdawg10
Kukulkan
19
2 / 2 / 12
13,181
732
15,206
11,127
6,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
ThothBake KujiraAtlasNe ZhaAthena

VS

Bans
HachimanTsukuyomiCharonMulanKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Crona-MEI
Merlin
18
3 / 4 / 4
12,377
688
14,486
14,430
7,191
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Kuzenbo
Freximus
Kuzenbo
15
0 / 5 / 4
10,472
582
11,706
20,026
31,694
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Achilles
kneeedull
Achilles
17
4 / 6 / 2
11,960
664
15,706
26,517
34,776
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
17
14
Kills
7
7
Deaths
15
28
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Medusa
ATWx
Medusa
9
2
5
5.75
L
Merlin
Crona-MEI
Merlin
3
4
4
1.25
L
Kuzenbo
Freximus
Kuzenbo
0
5
4
0.4
W
Cabrakan
Kenzler
Cabrakan
3
3
11
2.83
W
Kukulkan
jasdawg10
Kukulkan
2
2
12
4
L
Achilles
kneeedull
Achilles
4
6
2
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,670
Damage
41,898
50,462
Taken
60,973
47,462
Mitigated
73,661
9,876
Healing
12,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
ATWx
Medusa
23,062
12,200
0
3,330
15,976
7,758
2,275
8,924
5,728
0
67,241
L
Merlin
Crona-MEI
Merlin
14,486
693
0
3,426
14,430
7,191
320
6,203
7,783
78,800
0
L
Kuzenbo
Freximus
Kuzenbo
11,706
2,706
0
2,221
20,026
31,694
44
9,777
9,578
22,166
1,128
W
Cabrakan
Kenzler
Cabrakan
14,402
1,652
0
6,046
23,359
33,537
205
10,059
10,933
24,244
830
W
Kukulkan
jasdawg10
Kukulkan
15,206
1,548
0
500
11,127
6,167
310
5,095
5,382
92,541
0
L
Achilles
kneeedull
Achilles
15,706
2,852
0
6,819
26,517
34,776
134
11,227
14,449
1,488
34,624

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,925
Gold Earned
34,809
262
Minions Killed
193
0
Camps Cleared
0
1,046,489
Distance Traveled
911,012
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
13,461
748
82
5
0
351,013
0
L
Merlin
12,377
688
135
8
0
300,184
2
L
Kuzenbo
10,472
582
26
1
0
307,833
0
W
Cabrakan
12,283
682
13
1
0
344,145
0
W
Kukulkan
13,181
732
167
9
0
351,331
0
L
Achilles
11,960
664
32
2
0
302,995
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role