Player Matchup

Ravana
Ravana
BigxxDaddyxxG
Ravana
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 53L
1,113 Elo+
Party 2
Geb
Geb
IsoLifts
Geb
Level 109
God Stats
1W - 1L
1,208 SR
Queue Stats
10W - 25L
1,202 Elo+
Party 2
Kukulkan
Kukulkan
MocK Septic
Kukulkan
Level 88
God Stats
3W - 2L
1,746 SR
Queue Stats
20W - 51L
1,255 Elo+
Party 2
Hachiman
Hachiman
MocK Weasel
Hachiman
Level 127
God Stats
3W - 2L
1,574 SR
Queue Stats
12W - 35L
1,233 Elo+
Party 2
Vamana
Vamana
Snugglebear13
Vamana
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 38L
1,188 Elo+
Party 2
Team Averages
Level 115
1,506 SR
1,198 Elo+

VS

Team Averages
Level 116
1,579 SR
1,530 Elo+
Scylla
Scylla
 
Scylla
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
 
Bellona
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ishtar
Ishtar
BatmanManbat
Ishtar
Level 103
God Stats
7W - 10L
1,465 SR
Queue Stats
107W - 94L
1,521 Elo+
Party 1
Baron Samedi
Baron Samedi
SquidPauncher
Baron Samedi
Level 106
God Stats
1W - 1L
1,723 SR
Queue Stats
11W - 8L
1,586 Elo+
Solo
Atlas
Atlas
oiepico
Atlas
Level 106
God Stats
0W - 1L
1,708 SR
Queue Stats
55W - 39L
1,544 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 0 / 1
4,967
621
908
2,620
997
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

7
0 / 2 / 2
4,293
537
2,200
6,366
4,038
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kukulkan
MocK Septic
Kukulkan
9
0 / 4 / 1
4,573
572
1,722
6,001
2,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
MocK Weasel
Hachiman
9
1 / 1 / 2
4,722
590
5,295
4,152
1,286
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
1 / 0 / 1
5,438
680
3,680
5,512
4,915
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
10
3 / 0 / 1
5,762
720
3,557
3,200
1,038
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
 
Bellona
10
1 / 1 / 1
5,270
659
2,323
7,407
7,254
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ishtar
9
1 / 2 / 1
4,917
615
1,856
4,342
1,763
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Baron Samedi
SquidPauncher
Baron Samedi
6
0 / 2 / 0
4,052
507
1,060
3,799
1,652
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Atlas
oiepico
Atlas
9
2 / 1 / 1
5,304
663
3,380
7,919
6,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
11
5
Kills
7
7
Deaths
6
7
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
3
0
1
3.5
L
Bellona
 
Bellona
1
1
1
1.5
L
Ishtar
1
2
1
0.75
W
3
0
1
3.5
W
0
2
2
0.5
W
Kukulkan
MocK Septic
Kukulkan
0
4
1
0.13
W
Hachiman
MocK Weasel
Hachiman
1
1
2
2
W
1
0
1
1.5
L
Baron Samedi
SquidPauncher
Baron Samedi
0
2
0
0
L
Atlas
oiepico
Atlas
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,805
Damage
12,176
24,651
Taken
26,667
13,563
Mitigated
17,835
8,010
Healing
7,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
3,557
860
0
1,415
3,200
1,038
602
1,468
1,732
33,634
0
L
Bellona
 
Bellona
2,323
873
0
1,205
7,407
7,254
0
191
6,962
0
40,708
L
Ishtar
1,856
1,403
0
1,048
4,342
1,763
0
1,279
3,063
0
31,131
W
908
216
0
1,990
2,620
997
0
41
2,579
0
22,738
W
2,200
696
0
530
6,366
4,038
0
1,949
4,417
12,755
0
W
Kukulkan
MocK Septic
Kukulkan
1,722
395
0
1,450
6,001
2,327
0
3,340
2,485
27,226
543
W
Hachiman
MocK Weasel
Hachiman
5,295
3,599
0
2,038
4,152
1,286
0
1,431
2,721
0
30,151
W
3,680
1,475
0
2,002
5,512
4,915
0
875
4,452
0
38,553
L
Baron Samedi
SquidPauncher
Baron Samedi
1,060
158
0
1,554
3,799
1,652
0
0
3,586
14,716
0
L
Atlas
oiepico
Atlas
3,380
1,669
0
2,176
7,919
6,128
0
921
6,998
19,719
1,757

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,993
Gold Earned
25,305
236
Minions Killed
266
0
Camps Cleared
0
796,763
Distance Traveled
682,335
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
5,762
720
67
8
0
123,266
2
L
Bellona
5,270
659
74
9
0
171,214
0
L
Ishtar
4,917
615
68
9
0
148,865
0
W
Ravana
4,967
621
48
6
0
189,165
0
W
Geb
4,293
537
24
3
0
159,746
1
W
Kukulkan
4,573
572
58
7
0
141,761
0
W
Hachiman
4,722
590
43
5
0
149,807
1
W
Vamana
5,438
680
63
8
0
156,284
0
L
Baron Samedi
4,052
507
33
4
0
63,501
0
L
Atlas
5,304
663
24
3
0
175,489
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role