Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Terra
Terra
 
Terra
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
Eastside92
Anubis
Level 100
God Stats
13W - 10L
1,339 SR
Queue Stats
210W - 196L
1,609 Elo+
Solo
King Arthur
King Arthur
dualslashe1001
King Arthur
Level 28
God Stats
5W - 1L
1,500 SR
Queue Stats
21W - 14L
1,421 Elo+
Party 2
Zhong Kui
Zhong Kui
xCoach95
Zhong Kui
Level 43
God Stats
10W - 4L
1,500 SR
Queue Stats
153W - 131L
1,494 Elo+
Solo
Team Averages
Level 75
1,468 SR
1,505 Elo+

VS

Team Averages
Level 64
1,506 SR
1,639 Elo+
Sol
Sol
BFITZ6394
Sol
Level 34
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 14L
1,490 Elo+
Solo
Ares
Ares
DrizzIe42
Ares
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
264W - 267L
1,782 Elo+
Party 1
Baron Samedi
Baron Samedi
ImTooBxd-
Baron Samedi
Level 104
God Stats
2W - 1L
1,583 SR
Queue Stats
52W - 55L
1,672 Elo+
Party 1
Erlang Shen
Erlang Shen
Madisonzzz
Erlang Shen
Level 76
God Stats
3W - 2L
1,490 SR
Queue Stats
34W - 19L
1,564 Elo+
Solo
Artemis
Artemis
ri_3lite_px
Artemis
Level 102
God Stats
4W - 2L
1,457 SR
Queue Stats
77W - 70L
1,688 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
10
1 / 0 / 3
5,366
537
6,291
5,777
1,918
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Terra
 
Terra
9
0 / 0 / 4
5,343
534
2,824
6,899
3,619
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Anubis
Eastside92
Anubis
10
4 / 1 / 2
6,322
632
5,903
4,961
2,515
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

King Arthur
dualslashe1001
King Arthur
10
1 / 1 / 0
5,873
587
5,312
10,091
7,181
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Zhong Kui
xCoach95
Zhong Kui
10
2 / 1 / 2
5,735
574
4,142
5,935
4,077
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 1
5,179
518
5,285
8,501
7,191
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ares
7
0 / 3 / 1
4,512
451
1,708
9,869
5,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Baron Samedi
ImTooBxd-
Baron Samedi
10
1 / 3 / 0
5,836
584
2,017
5,401
1,874
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Erlang Shen
Madisonzzz
Erlang Shen
10
2 / 0 / 1
5,514
551
3,195
8,716
4,188
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
ri_3lite_px
Artemis
8
0 / 1 / 1
4,634
463
5,574
5,663
1,974
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
7
8
Kills
3
3
Deaths
8
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
1
0
3
2.5
W
Terra
 
Terra
0
0
4
2
L
0
1
1
0.5
L
Ares
0
3
1
0.17
W
Anubis
Eastside92
Anubis
4
1
2
5
L
Baron Samedi
ImTooBxd-
Baron Samedi
1
3
0
0.33
L
Erlang Shen
Madisonzzz
Erlang Shen
2
0
1
2.5
W
King Arthur
dualslashe1001
King Arthur
1
1
0
1
L
Artemis
ri_3lite_px
Artemis
0
1
1
0.5
W
Zhong Kui
xCoach95
Zhong Kui
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,472
Damage
17,779
33,663
Taken
38,150
19,310
Mitigated
20,841
13,621
Healing
11,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
6,291
3,607
0
2,092
5,777
1,918
0
475
5,302
0
43,299
W
Terra
 
Terra
2,824
523
1,503
2,832
6,899
3,619
0
917
5,982
14,681
0
L
5,285
2,207
0
3,758
8,501
7,191
0
696
7,805
30,787
0
L
Ares
1,708
557
0
1,952
9,869
5,614
0
3,060
6,809
6,826
1,148
W
Anubis
Eastside92
Anubis
5,903
337
0
2,368
4,961
2,515
0
2,007
2,954
45,230
637
L
Baron Samedi
ImTooBxd-
Baron Samedi
2,017
209
105
914
5,401
1,874
432
3,763
1,638
37,184
0
L
Erlang Shen
Madisonzzz
Erlang Shen
3,195
1,978
0
3,280
8,716
4,188
0
2,770
5,946
0
35,245
W
King Arthur
dualslashe1001
King Arthur
5,312
659
0
2,310
10,091
7,181
0
4,380
4,806
0
38,449
L
Artemis
ri_3lite_px
Artemis
5,574
1,770
0
1,380
5,663
1,974
0
2,271
3,392
0
26,969
W
Zhong Kui
xCoach95
Zhong Kui
4,142
1,237
0
2,516
5,935
4,077
0
194
5,741
33,647
12,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,639
Gold Earned
25,675
321
Minions Killed
253
0
Camps Cleared
0
1,003,868
Distance Traveled
918,327
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
5,366
537
69
7
0
185,856
0
W
Terra
5,343
534
24
2
0
212,324
1
L
Sol
5,179
518
52
5
0
147,048
0
L
Ares
4,512
451
10
1
0
177,871
0
W
Anubis
6,322
632
82
8
0
185,411
2
L
Baron Samedi
5,836
584
75
8
0
188,189
0
L
Erlang Shen
5,514
551
68
7
0
222,659
0
W
King Arthur
5,873
587
67
7
0
222,792
0
L
Artemis
4,634
463
48
5
0
182,560
0
W
Zhong Kui
5,735
574
79
8
0
197,485
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role