Player Matchup

Shiva
Shiva
Gold IV
 
Shiva
Gold IV
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Danzaburou
Danzaburou
Gold IV
ThunderDope1337
Danzaburou
Gold IV
Level 118
God Stats
7W - 3L
1,998 SR
Queue Stats
15W - 17L
1,566 MMR
Party 2
Baron Samedi
Baron Samedi
Gold IV
nathanbale
Baron Samedi
Gold IV
Level 137
God Stats
6W - 3L
1,812 SR
Queue Stats
13W - 14L
1,566 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 121
1,770 SR
1,544 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 115
1,714 SR
1,556 MMR
Sobek
Sobek
Bronze III
Chaaka
Sobek
Bronze III
Level 105
God Stats
2W - 2L
1,644 SR
Queue Stats
3W - 5L
1,556 MMR
Party 1
Anhur
Anhur
Bronze III
Kershaw15
Anhur
Bronze III
Level 156
God Stats
1W - 1L
1,748 SR
Queue Stats
21W - 12L
1,556 MMR
Party 1
Sylvanus
Sylvanus
Bronze III
KingFish9
Sylvanus
Bronze III
Level 83
God Stats
4W - 5L
1,751 SR
Queue Stats
4W - 5L
1,556 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
15
2 / 2 / 15
10,444
803
13,491
17,813
16,310
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Earring

Mystical Earring

+15
Mp 5

Danzaburou
ThunderDope1337
Danzaburou
16
7 / 4 / 10
11,633
895
16,332
13,341
5,451
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
nathanbale
Baron Samedi
18
8 / 1 / 9
11,728
902
18,576
9,846
5,381
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
AchillesBake KujiraKuzenboAo KuangNe Zha

VS

Bans
SurtrDiscordiaHachimanMorgan Le FayIshtar
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Chaaka
Sobek
13
1 / 6 / 6
8,698
669
9,199
15,625
21,332
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anhur
Kershaw15
Anhur
16
4 / 5 / 1
10,352
796
10,360
20,325
9,986
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
KingFish9
Sylvanus
13
1 / 6 / 5
8,464
651
7,680
19,684
22,248
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
18
17
Kills
6
7
Deaths
17
34
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
2
2
15
4.75
L
Sobek
Chaaka
Sobek
1
6
6
0.67
L
Anhur
Kershaw15
Anhur
4
5
1
0.9
L
Sylvanus
KingFish9
Sylvanus
1
6
5
0.58
W
Danzaburou
ThunderDope1337
Danzaburou
7
4
10
3
W
Baron Samedi
nathanbale
Baron Samedi
8
1
9
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,399
Damage
27,239
41,000
Taken
55,634
27,142
Mitigated
53,566
15,500
Healing
11,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
13,491
1,745
176
4,811
17,813
16,310
304
5,698
11,145
0
37,069
L
Sobek
Chaaka
Sobek
9,199
498
0
1,945
15,625
21,332
0
4,424
10,817
20,143
300
L
Anhur
Kershaw15
Anhur
10,360
6,185
0
3,209
20,325
9,986
0
7,072
12,673
0
61,506
L
Sylvanus
KingFish9
Sylvanus
7,680
792
2,868
3,245
19,684
22,248
0
6,559
12,494
13,034
1,163
W
Danzaburou
ThunderDope1337
Danzaburou
16,332
7,699
0
3,720
13,341
5,451
1,818
4,602
8,306
0
55,506
W
Baron Samedi
nathanbale
Baron Samedi
18,576
1,260
2,009
4,784
9,846
5,381
732
4,032
5,210
52,214
2,003

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,805
Gold Earned
27,514
181
Minions Killed
123
0
Camps Cleared
0
776,100
Distance Traveled
702,196
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
10,444
803
45
3
0
290,821
2
L
Sobek
8,698
669
18
1
0
241,092
0
L
Anhur
10,352
796
95
7
0
233,528
0
L
Sylvanus
8,464
651
10
1
0
227,576
3
W
Danzaburou
11,633
895
59
5
0
231,604
0
W
Baron Samedi
11,728
902
77
6
0
253,675
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role