Player Matchup

Shiva
Shiva
Silver II
 
Shiva
Silver II
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Surtr
Surtr
Bronze II
BearOwl
Surtr
Bronze II
Level 84
God Stats
5W - 2L
1,439 SR
Queue Stats
8W - 20L
950 MMR
Solo
Anubis
Anubis
Silver II
BeeerPongChamp23
Anubis
Silver II
Level 98
God Stats
10W - 14L
1,581 SR
Queue Stats
125W - 162L
958 MMR
Solo
Hachiman
Hachiman
Silver III
jb00gie8917
Hachiman
Silver III
Level 199
God Stats
18W - 14L
1,609 SR
Queue Stats
38W - 42L
1,070 MMR
Solo
Hun Batz
Hun Batz
Silver II
lauchamoreno27
Hun Batz
Silver II
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
117W - 127L
1,015 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 119
1,526 SR
1,099 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 107
1,418 SR
1,089 MMR
Atlas
Atlas
Silver II
 
Atlas
Silver II
Level 209
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Silver III
AdolfHMan
Chiron
Silver III
Level 67
God Stats
10W - 9L
1,256 SR
Queue Stats
279W - 276L
898 MMR
Solo
Hercules
Hercules
Silver IV
MarineMan44
Hercules
Silver IV
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 52L
918 MMR
Solo
Ix Chel
Ix Chel
Silver IV
PrinceDps
Ix Chel
Silver IV
Level 86
God Stats
3W - 5L
1,336 SR
Queue Stats
133W - 163L
1,040 MMR
Solo
Lancelot
Lancelot
Silver II
ntTyler
Lancelot
Silver II
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
229W - 244L
1,088 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
15
2 / 0 / 4
8,974
641
8,605
8,897
9,298
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Surtr
BearOwl
Surtr
13
3 / 0 / 3
7,441
532
6,042
11,580
7,888
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
1 / 4 / 4
7,280
520
5,645
9,107
4,960
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Hachiman
jb00gie8917
Hachiman
13
2 / 0 / 1
7,860
561
7,743
7,197
2,537
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hun Batz
15
5 / 1 / 2
8,191
585
7,334
11,446
5,721
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
AresAh PuchAwilixBake KujiraThanatos

VS

Bans
BellonaAchillesAthenaLokiKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
11
2 / 3 / 1
6,792
485
5,296
13,616
9,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Chiron
AdolfHMan
Chiron
13
1 / 0 / 0
6,885
492
4,643
8,118
3,204
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hercules
MarineMan44
Hercules
12
0 / 4 / 0
6,577
470
1,577
10,796
8,731
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Ix Chel
PrinceDps
Ix Chel
13
0 / 3 / 3
6,878
491
5,147
7,894
3,581
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lancelot
ntTyler
Lancelot
13
1 / 3 / 1
6,586
470
6,019
12,811
6,046
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
9
13
Kills
4
5
Deaths
13
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
2
0
4
4
L
Atlas
 
Atlas
2
3
1
0.83
L
Chiron
AdolfHMan
Chiron
1
0
0
1
W
Surtr
BearOwl
Surtr
3
0
3
4.5
W
1
4
4
0.75
L
Hercules
MarineMan44
Hercules
0
4
0
0
L
Ix Chel
PrinceDps
Ix Chel
0
3
3
0.5
W
Hachiman
jb00gie8917
Hachiman
2
0
1
2.5
W
Hun Batz
5
1
2
6
L
Lancelot
ntTyler
Lancelot
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,369
Damage
22,682
48,227
Taken
53,235
30,404
Mitigated
31,167
12,701
Healing
10,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
8,605
1,502
170
3,228
8,897
9,298
129
1,634
6,989
1,057
71,710
L
Atlas
 
Atlas
5,296
1,488
0
2,381
13,616
9,605
175
2,312
10,828
23,644
1,477
L
Chiron
AdolfHMan
Chiron
4,643
1,452
392
2,474
8,118
3,204
0
220
7,813
0
58,162
W
Surtr
BearOwl
Surtr
6,042
2,333
0
2,057
11,580
7,888
72
2,905
8,675
3,212
39,099
W
5,645
152
0
2,586
9,107
4,960
0
3,934
5,173
41,325
1,312
L
Hercules
MarineMan44
Hercules
1,577
248
0
1,604
10,796
8,731
0
443
9,510
0
34,927
L
Ix Chel
PrinceDps
Ix Chel
5,147
579
936
2,432
7,894
3,581
0
2,531
5,265
47,386
853
W
Hachiman
jb00gie8917
Hachiman
7,743
4,828
0
2,887
7,197
2,537
692
910
6,287
0
66,174
W
Hun Batz
7,334
1,621
0
1,773
11,446
5,721
371
1,552
9,846
0
66,727
L
Lancelot
ntTyler
Lancelot
6,019
1,345
0
470
12,811
6,046
0
1,194
11,498
0
64,215

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,746
Gold Earned
33,718
440
Minions Killed
378
0
Camps Cleared
0
1,451,090
Distance Traveled
1,366,453
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
8,974
641
100
7
0
301,880
4
L
Atlas
6,792
485
30
2
0
260,896
7
L
Chiron
6,885
492
107
8
0
287,186
0
W
Surtr
7,441
532
67
5
0
295,932
4
W
Anubis
7,280
520
69
5
0
263,279
0
L
Hercules
6,577
470
64
5
0
222,494
0
L
Ix Chel
6,878
491
68
5
0
258,020
1
W
Hachiman
7,860
561
103
7
0
275,711
3
W
Hun Batz
8,191
585
101
7
0
314,288
0
L
Lancelot
6,586
470
109
8
0
337,857
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role