Player Matchup

Fenrir
Fenrir
Gold V
GunnerGunns
Fenrir
Gold V
Level 149
God Stats
5W - 4L
1,662 SR
Queue Stats
50W - 34L
1,536 MMR
Party 2
Kukulkan
Kukulkan
Gold V
Squire96
Kukulkan
Gold V
Level 126
God Stats
6W - 5L
1,858 SR
Queue Stats
73W - 60L
1,536 MMR
Party 2
Loki
Loki
Gold V
maxanator
Loki
Gold V
Level 134
God Stats
8W - 4L
1,929 SR
Queue Stats
73W - 62L
1,536 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 136
1,816 SR
1,536 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 126
1,705 SR
1,500 MMR
Chaac
Chaac
Bronze III
Paulybmn
Chaac
Bronze III
Level 140
God Stats
0W - 2L
1,737 SR
Queue Stats
0W - 2L
1,500 MMR
Party 1
Chronos
Chronos
Bronze III
Rickets Ralph
Chronos
Bronze III
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Arachne
Arachne
Bronze III
iplayjungler
Arachne
Bronze III
Level 119
God Stats
0W - 1L
1,880 SR
Queue Stats
0W - 2L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
9 / 0 / 5
11,216
801
10,326
13,475
12,193
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
Squire96
Kukulkan
17
2 / 1 / 12
11,373
812
19,639
6,406
2,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Loki
16
3 / 1 / 9
10,699
764
12,760
11,194
4,686
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bans
ThothIx ChelDiscordiaNe ZhaHou Yi

VS

Bans
MulanBastetBaron SamediAwilixChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Paulybmn
Chaac
15
2 / 4 / 0
9,742
696
15,126
20,478
18,238
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chronos
14
0 / 4 / 2
8,897
636
4,257
14,988
5,395
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Arachne
iplayjungler
Arachne
12
0 / 6 / 1
8,228
588
2,934
11,899
5,618
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
5
14
Kills
2
2
Deaths
14
26
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
9
0
5
11.5
L
Chaac
Paulybmn
Chaac
2
4
0
0.5
L
Chronos
0
4
2
0.25
W
Kukulkan
Squire96
Kukulkan
2
1
12
8
L
Arachne
iplayjungler
Arachne
0
6
1
0.08
W
Loki
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,725
Damage
22,317
31,075
Taken
47,365
19,811
Mitigated
29,251
3,572
Healing
8,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
10,326
1,752
0
1,651
13,475
12,193
1,080
2,469
10,172
0
25,404
L
Chaac
Paulybmn
Chaac
15,126
1,256
0
5,311
20,478
18,238
0
7,845
12,543
0
41,903
L
Chronos
4,257
256
0
2,123
14,988
5,395
0
6,353
8,525
33,244
0
W
Kukulkan
Squire96
Kukulkan
19,639
1,692
0
218
6,406
2,932
1,099
595
5,576
63,643
394
L
Arachne
iplayjungler
Arachne
2,934
1,380
0
1,560
11,899
5,618
0
5,460
6,413
0
20,856
W
Loki
12,760
2,110
0
1,703
11,194
4,686
185
1,241
9,547
0
64,023

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,288
Gold Earned
26,867
227
Minions Killed
153
0
Camps Cleared
0
939,365
Distance Traveled
824,944
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,216
801
35
3
0
314,435
0
L
Chaac
9,742
696
62
4
0
295,090
1
L
Chronos
8,897
636
57
4
0
266,788
0
W
Kukulkan
11,373
812
114
8
0
296,914
0
L
Arachne
8,228
588
34
2
0
263,066
0
W
Loki
10,699
764
78
6
0
328,016
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role