Player Matchup

Ganesha
Ganesha
Silver II
ChineseAnDaKing
Ganesha
Silver II
Level 117
God Stats
13W - 9L
1,456 SR
Queue Stats
26W - 43L
1,300 MMR
Solo
Nike
Nike
Silver II
SmokinWocTec
Nike
Silver II
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 39L
1,277 MMR
Party 2
Awilix
Awilix
Silver I
UnsealedKey28
Awilix
Silver I
Level 106
God Stats
7W - 3L
1,760 SR
Queue Stats
87W - 86L
1,321 MMR
Party 2
Zeus
Zeus
Silver I
VELOCIRAPTOR233
Zeus
Silver I
Level 176
God Stats
5W - 3L
1,500 SR
Queue Stats
295W - 302L
1,304 MMR
Solo
Jing Wei
Jing Wei
Silver I
mvfalcon05
Jing Wei
Silver I
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
44W - 60L
1,293 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 130
1,543 SR
1,299 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 120
1,470 SR
1,299 MMR
Hachiman
Hachiman
Silver IV
HUNTERxROGUE
Hachiman
Silver IV
Level 122
God Stats
5W - 8L
1,444 SR
Queue Stats
40W - 53L
1,199 MMR
Party 1
Achilles
Achilles
Bronze III
Joshifi3d
Achilles
Bronze III
Level 84
God Stats
0W - 2L
1,441 SR
Queue Stats
0W - 8L
1,400 MMR
Party 1
Arachne
Arachne
Silver V
Push Ezuji
Arachne
Silver V
Level 127
God Stats
0W - 2L
1,272 SR
Queue Stats
32W - 39L
1,294 MMR
Solo
Cthulhu
Cthulhu
Silver V
SinNovia47
Cthulhu
Silver V
Level 144
God Stats
1W - 3L
1,485 SR
Queue Stats
64W - 78L
1,293 MMR
Solo
Vulcan
Vulcan
Gold V
Thunder_1530
Vulcan
Gold V
Level 125
God Stats
3W - 2L
1,706 SR
Queue Stats
143W - 158L
1,310 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 13
9,621
506
7,532
22,763
16,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
0 / 3 / 6
9,939
523
9,960
18,877
15,548
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

20
15 / 0 / 4
12,311
648
17,059
17,205
8,567
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

17
5 / 4 / 7
11,064
582
16,508
13,550
5,731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jing Wei
mvfalcon05
Jing Wei
18
5 / 2 / 3
10,971
577
9,263
13,532
5,927
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
KuzenboCharybdisKukulkanSurtr

VS

Bans
BellonaAo KuangThanatosAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
HUNTERxROGUE
Hachiman
12
2 / 5 / 1
8,155
429
13,368
12,484
4,589
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
Joshifi3d
Achilles
13
3 / 7 / 0
8,232
433
9,068
21,762
15,586
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Arachne
Push Ezuji
Arachne
14
3 / 4 / 4
8,387
441
8,760
17,886
7,764
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
SinNovia47
Cthulhu
13
1 / 3 / 1
8,229
433
6,384
18,412
14,565
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Vulcan
15
1 / 7 / 3
8,337
439
8,843
13,163
4,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
19
25
Kills
10
10
Deaths
26
33
Assists
9
Player
Kills
Deaths
Assists
KDA
W
0
1
13
6.5
L
Hachiman
HUNTERxROGUE
Hachiman
2
5
1
0.5
L
Achilles
Joshifi3d
Achilles
3
7
0
0.43
L
Arachne
Push Ezuji
Arachne
3
4
4
1.25
L
Cthulhu
SinNovia47
Cthulhu
1
3
1
0.5
W
0
3
6
1
L
Vulcan
1
7
3
0.36
W
15
0
4
17
W
5
4
7
2.13
W
Jing Wei
mvfalcon05
Jing Wei
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,322
Damage
46,423
85,927
Taken
83,707
52,326
Mitigated
46,655
24,654
Healing
19,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,532
1,500
527
9,128
22,763
16,553
1,153
5,768
16,946
40,763
0
L
Hachiman
HUNTERxROGUE
Hachiman
13,368
7,084
0
3,056
12,484
4,589
54
1,843
10,639
0
58,138
L
Achilles
Joshifi3d
Achilles
9,068
1,030
0
5,270
21,762
15,586
0
3,967
16,682
432
37,217
L
Arachne
Push Ezuji
Arachne
8,760
5,634
0
5,556
17,886
7,764
0
2,879
14,827
0
66,964
L
Cthulhu
SinNovia47
Cthulhu
6,384
533
1,598
3,304
18,412
14,565
0
8,024
10,163
33,555
2,679
W
9,960
704
0
2,444
18,877
15,548
44
1,667
16,289
733
65,005
L
Vulcan
8,843
4,877
0
720
13,163
4,151
252
6,932
5,610
65,511
655
W
17,059
7,017
0
7,591
17,205
8,567
1,009
1,522
15,545
0
132,074
W
16,508
4,050
0
2,393
13,550
5,731
1,192
6,094
7,399
87,638
1,078
W
Jing Wei
mvfalcon05
Jing Wei
9,263
6,504
0
2,571
13,532
5,927
497
1,433
12,099
0
84,446

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,906
Gold Earned
41,340
631
Minions Killed
376
0
Camps Cleared
0
1,841,724
Distance Traveled
1,665,611
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
9,621
506
14
1
0
371,819
4
L
Hachiman
8,155
429
91
5
0
288,777
2
L
Achilles
8,232
433
54
3
0
345,032
3
L
Arachne
8,387
441
90
5
0
379,857
0
L
Cthulhu
8,229
433
52
3
0
310,012
6
W
Nike
9,939
523
106
6
0
307,160
0
L
Vulcan
8,337
439
89
5
0
341,933
2
W
Awilix
12,311
648
165
9
0
478,070
5
W
Zeus
11,064
582
162
9
0
319,965
2
W
Jing Wei
10,971
577
184
10
0
364,710
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role