Player Matchup

Lancelot
Lancelot
Cereal_v27
Lancelot
Level 128
God Stats
1W - 3L
1,500 SR
Queue Stats
65W - 57L
1,529 Elo+
Party 2
Yemoja
Yemoja
daintyglue11
Yemoja
Level 63
God Stats
4W - 1L
1,349 SR
Queue Stats
145W - 112L
1,480 Elo+
Solo
King Arthur
King Arthur
inquisitionEX
King Arthur
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
126W - 102L
1,513 Elo+
Party 2
Anhur
Anhur
mamanet000
Anhur
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 14L
1,563 Elo+
Solo
Nu Wa
Nu Wa
rawrrscream
Nu Wa
Level 128
God Stats
26W - 24L
1,533 SR
Queue Stats
47W - 58L
1,425 Elo+
Solo
Team Averages
Level 115
1,477 SR
1,502 Elo+

VS

Team Averages
Level 103
1,517 SR
1,382 Elo+
Danzaburou
Danzaburou
DESSPRESS0
Danzaburou
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 15L
1,386 Elo+
Party 1
Mercury
Mercury
IDoNotEvenTry
Mercury
Level 137
God Stats
10W - 13L
1,422 SR
Queue Stats
252W - 240L
1,451 Elo+
Solo
Ares
Ares
Jaimelaime
Ares
Level 62
God Stats
4W - 2L
1,665 SR
Queue Stats
74W - 79L
1,343 Elo+
Party 1
Geb
Geb
THE WAR TITAN56
Geb
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 26L
1,380 Elo+
Solo
The Morrigan
The Morrigan
l Zulla l
The Morrigan
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 16L
1,349 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Cereal_v27
Lancelot
15
6 / 1 / 1
8,286
592
5,830
10,643
5,692
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Yemoja
12
1 / 0 / 4
7,594
542
5,328
8,237
6,628
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
inquisitionEX
King Arthur
14
1 / 0 / 1
8,124
580
7,480
13,521
9,969
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Anhur
13
2 / 0 / 2
7,328
523
5,933
9,081
3,889
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
1 / 0 / 2
7,877
563
4,247
4,977
2,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DESSPRESS0
Danzaburou
11
0 / 2 / 0
5,964
426
5,838
8,058
2,596
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mercury
13
1 / 4 / 0
6,690
478
3,767
12,923
5,937
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

12
0 / 1 / 0
6,187
442
5,956
12,283
13,669
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 2 / 0
6,159
440
7,238
10,882
8,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

The Morrigan
l Zulla l
The Morrigan
13
0 / 2 / 1
7,426
530
4,138
7,499
2,717
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
2
11
Kills
1
1
Deaths
11
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Lancelot
Cereal_v27
Lancelot
6
1
1
6.5
L
Danzaburou
DESSPRESS0
Danzaburou
0
2
0
0
L
Mercury
1
4
0
0.25
L
0
1
0
0
L
0
2
0
0
W
Yemoja
1
0
4
3
W
King Arthur
inquisitionEX
King Arthur
1
0
1
1.5
L
The Morrigan
l Zulla l
The Morrigan
0
2
1
0.25
W
Anhur
2
0
2
3
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,818
Damage
26,937
46,459
Taken
51,645
28,486
Mitigated
33,045
15,304
Healing
7,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
Cereal_v27
Lancelot
5,830
1,206
0
855
10,643
5,692
0
1,173
9,428
0
74,469
L
Danzaburou
DESSPRESS0
Danzaburou
5,838
2,387
0
497
8,058
2,596
0
1,485
6,573
0
41,501
L
Mercury
3,767
2,815
0
250
12,923
5,937
0
391
12,532
0
60,435
L
5,956
352
0
2,014
12,283
13,669
0
379
11,904
35,149
0
L
7,238
687
242
2,502
10,882
8,126
0
3,631
7,251
25,522
1,465
W
Yemoja
5,328
1,184
2,552
2,990
8,237
6,628
0
3,808
4,429
27,126
0
W
King Arthur
inquisitionEX
King Arthur
7,480
807
0
3,060
13,521
9,969
91
5,028
7,721
0
58,880
L
The Morrigan
l Zulla l
The Morrigan
4,138
424
0
1,793
7,499
2,717
0
3,548
3,951
71,626
974
W
Anhur
5,933
2,581
0
3,847
9,081
3,889
66
2,120
6,961
0
58,850
W
4,247
1,009
0
2,000
4,977
2,308
8
3,890
1,087
63,392
1,493

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,209
Gold Earned
32,426
463
Minions Killed
374
0
Camps Cleared
0
1,403,548
Distance Traveled
1,433,885
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
8,286
592
102
7
0
326,865
1
L
Danzaburou
5,964
426
77
6
0
271,768
0
L
Mercury
6,690
478
95
7
0
286,593
0
L
Ares
6,187
442
41
3
0
277,337
3
L
Geb
6,159
440
26
2
0
302,563
4
W
Yemoja
7,594
542
27
2
0
288,516
3
W
King Arthur
8,124
580
89
6
0
269,774
0
L
The Morrigan
7,426
530
135
10
0
295,624
0
W
Anhur
7,328
523
119
9
0
264,498
0
W
Nu Wa
7,877
563
126
9
0
253,895
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role