Player Matchup

Izanami
Izanami
Ah Zepade
Izanami
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Arachne
Arachne
ChrxmBongtoker
Arachne
Level 65
God Stats
3W - 2L
1,742 SR
Queue Stats
26W - 18L
1,644 Elo+
Party 1
Chaac
Chaac
Minjuki
Chaac
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 17L
1,658 Elo+
Party 1
Ymir
Ymir
Namikawaves
Ymir
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1
Hades
Hades
RqQuality57
Hades
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,667 Elo+
Party 1
Team Averages
Level 38
1,548 SR
1,594 Elo+

VS

Team Averages
Level 81
1,564 SR
1,536 Elo+
Scylla
Scylla
DelcidTheGreat
Scylla
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 23L
1,615 Elo+
Solo
Maui
Maui
JeffPR14
Maui
Level 47
God Stats
3W - 1L
1,819 SR
Queue Stats
9W - 8L
1,643 Elo+
Party 2
Bake Kujira
Bake Kujira
Sepulll
Bake Kujira
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 12L
1,504 Elo+
Party 2
Serqet
Serqet
UncleCarre
Serqet
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 15L
1,451 Elo+
Party 2
Rama
Rama
nesti26
Rama
Level 109
God Stats
5W - 3L
1,499 SR
Queue Stats
41W - 40L
1,465 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Ah Zepade
Izanami
8
0 / 2 / 0
4,949
412
1,426
4,434
1,278
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

11
0 / 2 / 0
5,641
470
2,540
10,393
4,370
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Chaac
Minjuki
Chaac
10
1 / 3 / 0
5,887
491
4,593
12,083
7,077
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

8
0 / 1 / 0
5,169
431
427
5,347
2,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 2 / 0
5,210
434
1,620
5,755
3,785
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 1
6,579
548
3,936
5,135
1,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Maui
10
0 / 0 / 7
6,818
568
2,254
7,093
4,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bake Kujira
Sepulll
Bake Kujira
12
2 / 1 / 0
7,357
613
8,493
9,393
9,680
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Serqet
UncleCarre
Serqet
12
1 / 0 / 0
6,298
525
1,349
8,432
3,456
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Rama
nesti26
Rama
12
4 / 0 / 0
7,130
594
4,930
3,957
1,393
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
17
1
Kills
9
10
Deaths
2
0
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Izanami
Ah Zepade
Izanami
0
2
0
0
L
0
2
0
0
W
2
1
1
2.5
W
Maui
0
0
7
3.5
L
Chaac
Minjuki
Chaac
1
3
0
0.33
L
0
1
0
0
L
0
2
0
0
W
Bake Kujira
Sepulll
Bake Kujira
2
1
0
2
W
Serqet
UncleCarre
Serqet
1
0
0
1
W
Rama
nesti26
Rama
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,606
Damage
20,962
38,012
Taken
34,010
19,375
Mitigated
21,150
6,207
Healing
13,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Ah Zepade
Izanami
1,426
1,269
0
271
4,434
1,278
0
813
3,621
0
27,085
L
2,540
2,034
0
2,396
10,393
4,370
0
2,142
8,109
0
54,942
W
3,936
995
0
599
5,135
1,730
0
681
4,454
38,735
2,432
W
Maui
2,254
371
0
2,885
7,093
4,891
52
1,579
5,514
20,605
0
L
Chaac
Minjuki
Chaac
4,593
1,208
0
2,282
12,083
7,077
0
6,362
5,222
0
39,431
L
427
26
0
684
5,347
2,865
0
655
4,494
13,565
0
L
1,620
119
42
532
5,755
3,785
0
3,115
2,640
19,408
0
W
Bake Kujira
Sepulll
Bake Kujira
8,493
3,633
0
2,687
9,393
9,680
0
0
9,393
53,694
2,353
W
Serqet
UncleCarre
Serqet
1,349
280
0
5,329
8,432
3,456
0
92
8,340
0
43,137
W
Rama
nesti26
Rama
4,930
3,941
0
2,101
3,957
1,393
619
467
3,490
0
57,624

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,856
Gold Earned
34,182
264
Minions Killed
374
0
Camps Cleared
0
1,104,296
Distance Traveled
1,125,964
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
4,949
412
49
4
0
217,113
0
L
Arachne
5,641
470
91
8
0
262,325
2
W
Scylla
6,579
548
79
7
0
203,467
0
W
Maui
6,818
568
33
3
0
235,999
0
L
Chaac
5,887
491
65
5
0
232,569
2
L
Ymir
5,169
431
21
2
0
186,954
0
L
Hades
5,210
434
38
3
0
205,335
0
W
Bake Kujira
7,357
613
94
8
0
233,124
0
W
Serqet
6,298
525
77
6
0
257,644
2
W
Rama
7,130
594
91
8
0
195,730
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role