Player Matchup

Achilles
Achilles
Bjowski
Achilles
Level 65
God Stats
6W - 3L
1,500 SR
Queue Stats
25W - 40L
1,357 Elo+
Party 2
Ymir
Ymir
RumpleFourskyn
Ymir
Level 115
God Stats
1W - 1L
1,386 SR
Queue Stats
37W - 36L
1,513 Elo+
Party 2
Surtr
Surtr
Varrim
Surtr
Level 65
God Stats
12W - 3L
1,772 SR
Queue Stats
46W - 39L
1,425 Elo+
Party 2
Team Averages
Level 82
1,552 SR
1,432 Elo+

VS

Team Averages
Level 95
1,500 SR
1,423 Elo+
Gilgamesh
Gilgamesh
Europa88
Gilgamesh
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 50L
1,432 Elo+
Party 1
Nu Wa
Nu Wa
Schjtzo_
Nu Wa
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 18L
1,430 Elo+
Party 1
Bastet
Bastet
VileGrimKing
Bastet
Level 105
God Stats
1W - 2L
1,500 SR
Queue Stats
114W - 123L
1,408 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Bjowski
Achilles
15
9 / 3 / 6
10,168
847
9,614
14,581
11,240
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

15
3 / 4 / 11
9,047
754
12,168
13,971
10,965
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Surtr
Varrim
Surtr
15
5 / 2 / 11
9,980
832
10,959
12,433
7,787
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Europa88
Gilgamesh
12
0 / 5 / 5
7,773
648
7,450
14,242
10,511
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nu Wa
Schjtzo_
Nu Wa
13
4 / 4 / 4
9,045
754
12,021
9,191
3,791
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Bastet
11
5 / 8 / 4
8,972
748
10,862
14,010
5,049
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
22
17
Kills
9
9
Deaths
17
28
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Achilles
Bjowski
Achilles
9
3
6
4
L
Gilgamesh
Europa88
Gilgamesh
0
5
5
0.5
W
3
4
11
2.13
L
Nu Wa
Schjtzo_
Nu Wa
4
4
4
1.5
W
Surtr
Varrim
Surtr
5
2
11
5.25
L
Bastet
5
8
4
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,741
Damage
30,333
40,985
Taken
37,443
29,992
Mitigated
19,351
3,731
Healing
2,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Bjowski
Achilles
9,614
3,400
0
1,002
14,581
11,240
375
3,350
10,906
0
19,517
L
Gilgamesh
Europa88
Gilgamesh
7,450
2,390
0
375
14,242
10,511
115
5,624
7,335
0
23,365
W
12,168
3,512
0
1,355
13,971
10,965
612
3,511
10,091
28,174
2,729
L
Nu Wa
Schjtzo_
Nu Wa
12,021
5,107
0
1,043
9,191
3,791
220
2,515
6,328
29,467
0
W
Surtr
Varrim
Surtr
10,959
4,244
0
1,374
12,433
7,787
382
4,190
7,940
1,348
48,526
L
Bastet
10,862
2,886
0
959
14,010
5,049
0
3,553
9,528
0
28,250

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,195
Gold Earned
25,790
149
Minions Killed
112
0
Camps Cleared
0
679,747
Distance Traveled
602,925
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,168
847
28
2
0
236,842
0
L
Gilgamesh
7,773
648
32
3
0
204,802
0
W
Ymir
9,047
754
34
3
0
192,416
0
L
Nu Wa
9,045
754
45
4
0
186,786
0
W
Surtr
9,980
832
87
7
0
250,489
0
L
Bastet
8,972
748
35
3
0
211,337
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role