Player Matchup

Ra
Ra
 
Ra
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
Calizto
Sobek
Level 201
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 23L
1,421 Elo+
Party 1
Scylla
Scylla
CardiacCrow
Scylla
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 35L
1,569 Elo+
Party 1
Kukulkan
Kukulkan
DampPrisonPocket
Kukulkan
Level 153
God Stats
1W - 2L
1,500 SR
Queue Stats
261W - 267L
1,431 Elo+
Party 1
Ne Zha
Ne Zha
cfig0709
Ne Zha
Level 162
God Stats
6W - 5L
1,500 SR
Queue Stats
218W - 208L
1,467 Elo+
Party 1
Team Averages
Level 162
1,500 SR
1,478 Elo+

VS

Team Averages
Level 125
1,541 SR
1,461 Elo+
Bellona
Bellona
 
Bellona
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Blipity
Horus
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 19L
1,351 Elo+
Solo
Ullr
Ullr
Discount Satan
Ullr
Level 158
God Stats
1W - 4L
1,703 SR
Queue Stats
368W - 369L
1,517 Elo+
Solo
Charon
Charon
My Gun Skills
Charon
Level 118
God Stats
2W - 3L
1,500 SR
Queue Stats
180W - 180L
1,458 Elo+
Solo
Lancelot
Lancelot
Tayray44
Lancelot
Level 126
God Stats
2W - 4L
1,500 SR
Queue Stats
424W - 426L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
1 / 1 / 14
7,986
799
5,296
7,480
3,466
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sobek
Calizto
Sobek
14
1 / 3 / 13
7,974
797
6,548
20,666
19,097
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Scylla
15
5 / 0 / 13
9,024
902
11,755
9,694
8,051
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

14
2 / 1 / 12
8,399
840
8,276
5,877
2,893
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ne Zha
cfig0709
Ne Zha
16
10 / 1 / 8
9,449
945
17,693
7,479
4,062
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
13
3 / 4 / 1
7,699
770
7,739
11,835
13,011
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Horus
Blipity
Horus
12
1 / 5 / 2
7,107
711
3,557
15,194
13,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
1 / 3 / 4
7,711
771
9,704
11,369
5,170
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

9
0 / 3 / 2
6,377
638
3,016
6,681
6,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Lancelot
Tayray44
Lancelot
12
0 / 4 / 4
6,667
667
8,542
10,788
6,549
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
18
19
Kills
5
6
Deaths
19
60
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
1
1
14
8
L
Bellona
 
Bellona
3
4
1
0.88
L
Horus
Blipity
Horus
1
5
2
0.4
W
Sobek
Calizto
Sobek
1
3
13
2.5
W
Scylla
5
0
13
11.5
W
2
1
12
8
L
1
3
4
1
L
0
3
2
0.33
L
Lancelot
Tayray44
Lancelot
0
4
4
0.5
W
Ne Zha
cfig0709
Ne Zha
10
1
8
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,568
Damage
32,558
51,196
Taken
55,867
37,569
Mitigated
44,963
29,415
Healing
15,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
5,296
417
8,573
3,719
7,480
3,466
867
337
7,099
11,723
0
L
Bellona
 
Bellona
7,739
1,271
1,174
1,625
11,835
13,011
0
5,757
5,801
226
13,211
L
Horus
Blipity
Horus
3,557
1,724
4,773
4,115
15,194
13,682
0
7,939
6,636
0
5,803
W
Sobek
Calizto
Sobek
6,548
270
482
7,995
20,666
19,097
143
1,109
19,254
9,740
3,182
W
Scylla
11,755
743
677
2,298
9,694
8,051
706
524
8,957
14,256
0
W
8,276
794
2,009
530
5,877
2,893
567
497
5,207
26,454
733
L
9,704
1,968
739
981
11,369
5,170
0
4,953
6,097
0
25,750
L
3,016
265
80
322
6,681
6,551
0
3,926
2,451
10,535
0
L
Lancelot
Tayray44
Lancelot
8,542
660
473
1,525
10,788
6,549
0
5,673
4,784
0
13,163
W
Ne Zha
cfig0709
Ne Zha
17,693
3,894
1,691
1,441
7,479
4,062
1,613
775
6,610
0
24,627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,832
Gold Earned
35,561
107
Minions Killed
84
0
Camps Cleared
0
962,355
Distance Traveled
848,860
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,986
799
18
2
0
185,112
0
L
Bellona
7,699
770
17
2
0
192,097
0
L
Horus
7,107
711
6
1
0
187,999
0
W
Sobek
7,974
797
18
2
0
214,942
0
W
Scylla
9,024
902
11
1
0
181,440
0
W
Kukulkan
8,399
840
45
5
0
171,795
0
L
Ullr
7,711
771
34
3
0
198,749
0
L
Charon
6,377
638
11
1
0
84,943
0
L
Lancelot
6,667
667
16
2
0
185,072
0
W
Ne Zha
9,449
945
15
2
0
209,066
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role