Player Matchup

Loki
Loki
Silver I
B3NNCH0_DE
Loki
Silver I
Level 95
God Stats
2W - 2L
1,500 SR
Queue Stats
123W - 132L
1,554 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
InuSascha
Sun Wukong
Silver II
Level 129
God Stats
4W - 3L
1,500 SR
Queue Stats
33W - 30L
1,548 MMR
Solo
Danzaburou
Danzaburou
Bronze III
Pitecooo
Danzaburou
Bronze III
Level 158
God Stats
1W - 0L
1,421 SR
Queue Stats
3W - 2L
1,526 MMR
Solo
Ao Kuang
Ao Kuang
Gold V
iiTzDaityo
Ao Kuang
Gold V
Level 126
God Stats
12W - 8L
1,828 SR
Queue Stats
88W - 84L
1,497 MMR
Party 1
Janus
Janus
Gold III
iiTzDjur
Janus
Gold III
Level 126
God Stats
7W - 9L
1,549 SR
Queue Stats
94W - 88L
1,582 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 127
1,559 SR
1,541 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 133
1,531 SR
1,542 MMR
He Bo
He Bo
Bronze III
 
He Bo
Bronze III
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Heimdallr
Heimdallr
Gold V
DatCasualOne
Heimdallr
Gold V
Level 159
God Stats
4W - 4L
1,412 SR
Queue Stats
132W - 128L
1,571 MMR
Solo
Achilles
Achilles
Bronze III
Hcappi
Achilles
Bronze III
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,545 MMR
Solo
Kukulkan
Kukulkan
Bronze III
Killermatrix27
Kukulkan
Bronze III
Level 124
God Stats
20W - 13L
1,500 SR
Queue Stats
105W - 107L
1,546 MMR
Party 2
Cerberus
Cerberus
Bronze III
Lucinα
Cerberus
Bronze III
Level 158
God Stats
12W - 12L
1,744 SR
Queue Stats
105W - 107L
1,546 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 1 / 5
10,399
578
11,389
11,760
6,691
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
InuSascha
Sun Wukong
15
3 / 1 / 8
9,277
515
9,211
15,502
14,203
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Danzaburou
Pitecooo
Danzaburou
18
0 / 3 / 2
11,080
616
6,356
15,192
7,329
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ao Kuang
iiTzDaityo
Ao Kuang
19
12 / 3 / 5
11,360
631
18,655
20,446
8,728
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Janus
iiTzDjur
Janus
16
3 / 1 / 9
9,587
533
9,234
8,320
3,449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
HachimanBake KujiraAphroditeAresThanatos

VS

Bans
RavanaSusanoThorVamanaScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
16
0 / 4 / 3
8,389
466
2,387
14,449
5,392
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
DatCasualOne
Heimdallr
16
6 / 3 / 1
10,696
594
16,471
12,492
5,765
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
Hcappi
Achilles
12
2 / 7 / 0
8,278
460
7,654
17,990
14,579
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kukulkan
16
1 / 4 / 2
9,260
514
7,743
9,558
3,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cerberus
Lucinα
Cerberus
12
0 / 4 / 5
8,067
448
6,780
18,015
15,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
20
22
Kills
9
9
Deaths
22
29
Assists
11
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
0
4
3
0.38
W
4
1
5
6.5
L
Heimdallr
DatCasualOne
Heimdallr
6
3
1
2.17
L
Achilles
Hcappi
Achilles
2
7
0
0.29
W
Sun Wukong
InuSascha
Sun Wukong
3
1
8
7
L
Kukulkan
1
4
2
0.5
L
Cerberus
Lucinα
Cerberus
0
4
5
0.63
W
Danzaburou
Pitecooo
Danzaburou
0
3
2
0.33
W
Ao Kuang
iiTzDaityo
Ao Kuang
12
3
5
4.83
W
Janus
iiTzDjur
Janus
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,845
Damage
41,035
71,220
Taken
72,504
40,400
Mitigated
45,300
22,351
Healing
17,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
2,387
119
0
5,340
14,449
5,392
141
5,180
9,165
63,980
0
W
11,389
2,468
0
2,629
11,760
6,691
13
2,065
9,237
0
73,791
L
Heimdallr
DatCasualOne
Heimdallr
16,471
8,426
0
2,808
12,492
5,765
460
5,740
6,712
0
100,708
L
Achilles
Hcappi
Achilles
7,654
2,135
0
3,612
17,990
14,579
0
4,075
13,701
117
43,157
W
Sun Wukong
InuSascha
Sun Wukong
9,211
1,436
0
3,223
15,502
14,203
41
4,274
11,008
0
33,078
L
Kukulkan
7,743
454
0
210
9,558
3,975
0
6,231
3,233
85,507
2,198
L
Cerberus
Lucinα
Cerberus
6,780
563
0
5,042
18,015
15,589
11
5,789
12,050
34,887
0
W
Danzaburou
Pitecooo
Danzaburou
6,356
3,264
0
4,736
15,192
7,329
578
2,433
12,759
0
120,172
W
Ao Kuang
iiTzDaityo
Ao Kuang
18,655
4,615
0
10,791
20,446
8,728
0
5,903
14,413
89,649
4,342
W
Janus
iiTzDjur
Janus
9,234
1,076
0
972
8,320
3,449
100
2,689
5,548
78,146
837

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,703
Gold Earned
44,690
623
Minions Killed
576
0
Camps Cleared
0
2,080,521
Distance Traveled
1,765,289
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
8,389
466
114
6
0
378,291
3
W
Loki
10,399
578
134
7
0
415,302
0
L
Heimdallr
10,696
594
170
9
0
349,787
0
L
Achilles
8,278
460
83
5
0
322,249
4
W
Sun Wukong
9,277
515
43
2
0
446,670
6
L
Kukulkan
9,260
514
151
8
0
355,925
5
L
Cerberus
8,067
448
58
3
0
359,037
6
W
Danzaburou
11,080
616
190
11
0
342,437
3
W
Ao Kuang
11,360
631
123
7
0
458,887
5
W
Janus
9,587
533
133
7
0
417,225
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role