Player Matchup

Anhur
Anhur
Gold II
Akickdoee
Anhur
Gold II
Level 147
God Stats
2W - 3L
1,645 SR
Queue Stats
28W - 33L
1,591 MMR
Solo
Bacchus
Bacchus
Silver II
Daahut
Bacchus
Silver II
Level 115
God Stats
1W - 2L
1,823 SR
Queue Stats
6W - 7L
1,590 MMR
Solo
Tyr
Tyr
Gold IV
ITz_ALExiStyLesS
Tyr
Gold IV
Level 224
God Stats
10W - 12L
1,745 SR
Queue Stats
102W - 86L
1,588 MMR
Party 1
Mercury
Mercury
Gold IV
choleroxd45
Mercury
Gold IV
Level 158
God Stats
4W - 1L
1,856 SR
Queue Stats
86W - 75L
1,588 MMR
Party 1
Hera
Hera
Gold V
ironmannn
Hera
Gold V
Level 161
God Stats
1W - 1L
1,500 SR
Queue Stats
116W - 133L
1,591 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 161
1,714 SR
1,590 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 105
1,560 SR
1,552 MMR
Cu Chulainn
Cu Chulainn
Gold V
 
Cu Chulainn
Gold V
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Silver I
 
Thor
Silver I
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver I
BaldHerGate3
Ah Muzen Cab
Silver I
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,585 MMR
Solo
Kukulkan
Kukulkan
Gold III
CheerierDuke900
Kukulkan
Gold III
Level 171
God Stats
7W - 1L
1,799 SR
Queue Stats
283W - 266L
1,592 MMR
Solo
Aphrodite
Aphrodite
Silver I
xForm3r
Aphrodite
Silver I
Level 100
God Stats
2W - 0L
1,500 SR
Queue Stats
30W - 29L
1,584 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Akickdoee
Anhur
12
0 / 3 / 0
7,209
451
3,226
10,492
3,062
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
Daahut
Bacchus
10
0 / 3 / 0
6,320
395
3,403
17,675
14,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

16
2 / 1 / 0
9,832
615
11,023
18,239
18,831
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
choleroxd45
Mercury
13
1 / 2 / 0
7,209
451
4,700
13,854
5,587
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hera
13
0 / 5 / 1
8,024
502
3,595
8,761
3,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
GaneshaMorgan Le FayBellonaJanus

VS

Bans
Bake KujiraSusanoThothHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
15
1 / 2 / 0
9,722
608
10,275
17,005
18,918
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Thor
 
Thor
15
7 / 0 / 5
9,195
575
17,746
15,568
7,139
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Muzen Cab
BaldHerGate3
Ah Muzen Cab
17
2 / 0 / 4
9,933
621
7,492
6,135
2,827
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
16
3 / 1 / 1
9,532
596
6,539
6,269
2,859
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Aphrodite
xForm3r
Aphrodite
14
1 / 0 / 6
8,629
539
4,575
6,918
6,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
30
3
Kills
14
14
Deaths
3
1
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
1
2
0
0.5
W
Thor
 
Thor
7
0
5
9.5
L
Anhur
Akickdoee
Anhur
0
3
0
0
W
Ah Muzen Cab
BaldHerGate3
Ah Muzen Cab
2
0
4
4
W
Kukulkan
3
1
1
3.5
L
Bacchus
Daahut
Bacchus
0
3
0
0
L
2
1
0
2
L
Mercury
choleroxd45
Mercury
1
2
0
0.5
L
Hera
0
5
1
0.1
W
Aphrodite
xForm3r
Aphrodite
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,947
Damage
46,627
69,021
Taken
51,895
45,255
Mitigated
37,889
19,305
Healing
19,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
10,275
1,348
0
4,893
17,005
18,918
0
231
16,774
0
81,193
W
Thor
 
Thor
17,746
6,242
0
5,955
15,568
7,139
0
1,871
13,697
0
76,070
L
Anhur
Akickdoee
Anhur
3,226
1,205
0
2,654
10,492
3,062
0
1,002
9,490
0
56,841
W
Ah Muzen Cab
BaldHerGate3
Ah Muzen Cab
7,492
2,913
0
610
6,135
2,827
0
1,272
4,863
0
103,055
W
Kukulkan
6,539
286
0
427
6,269
2,859
384
2,070
4,199
102,074
0
L
Bacchus
Daahut
Bacchus
3,403
32
0
4,572
17,675
14,518
0
4,784
12,891
16,516
812
L
11,023
1,479
0
10,610
18,239
18,831
0
0
16,751
231
97,294
L
Mercury
choleroxd45
Mercury
4,700
2,623
0
589
13,854
5,587
0
2,417
11,437
0
65,193
L
Hera
3,595
971
0
880
8,761
3,257
0
2,711
6,050
60,621
1,122
W
Aphrodite
xForm3r
Aphrodite
4,575
1,355
3,435
4,193
6,918
6,146
0
2,220
4,698
26,684
578

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,594
Gold Earned
47,011
550
Minions Killed
598
0
Camps Cleared
0
1,702,340
Distance Traveled
1,679,025
8
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
9,722
608
130
8
0
303,942
4
W
Thor
9,195
575
101
6
0
375,931
2
L
Anhur
7,209
451
115
7
0
289,006
2
W
Ah Muzen Cab
9,933
621
182
11
0
345,629
0
W
Kukulkan
9,532
596
160
10
0
327,690
7
L
Bacchus
6,320
395
27
2
0
349,969
2
L
Tyr
9,832
615
171
11
0
351,207
0
L
Mercury
7,209
451
106
7
0
415,589
0
L
Hera
8,024
502
131
8
0
296,569
4
W
Aphrodite
8,629
539
25
2
0
325,833
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role