Player Matchup

Charon
Charon
 
Charon
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Surtr
Surtr
Arcathian
Surtr
Level 201
God Stats
2W - 7L
1,500 SR
Queue Stats
145W - 122L
1,667 Elo+
Solo
Athena
Athena
Compl3x
Athena
Level 155
God Stats
0W - 2L
1,500 SR
Queue Stats
46W - 53L
1,430 Elo+
Solo
Izanami
Izanami
Seitf
Izanami
Level 149
God Stats
3W - 1L
1,602 SR
Queue Stats
14W - 7L
1,855 Elo+
Party 2
Hera
Hera
StarkkyyBoyy
Hera
Level 170
God Stats
4W - 2L
1,500 SR
Queue Stats
247W - 236L
1,510 Elo+
Solo
Team Averages
Level 169
1,520 SR
1,592 Elo+

VS

Team Averages
Level 152
1,549 SR
1,511 Elo+
Fafnir
Fafnir
 
Fafnir
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ix Chel
Ix Chel
IgnaciousD
Ix Chel
Level 129
God Stats
2W - 0L
1,731 SR
Queue Stats
29W - 30L
1,439 Elo+
Solo
Ne Zha
Ne Zha
Novitanobi
Ne Zha
Level 159
God Stats
3W - 3L
1,481 SR
Queue Stats
66W - 57L
1,523 Elo+
Solo
Hou Yi
Hou Yi
Phensokhames
Hou Yi
Level 159
God Stats
3W - 4L
1,500 SR
Queue Stats
240W - 226L
1,550 Elo+
Solo
Baron Samedi
Baron Samedi
Pupolo276
Baron Samedi
Level 168
God Stats
42W - 31L
1,535 SR
Queue Stats
176W - 173L
1,543 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
12
1 / 1 / 1
7,294
521
5,660
9,202
8,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Surtr
Arcathian
Surtr
13
4 / 2 / 0
7,850
561
7,433
13,025
10,804
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Athena
Compl3x
Athena
13
3 / 5 / 4
7,522
537
10,004
16,380
7,987
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
Seitf
Izanami
10
0 / 1 / 1
6,382
456
5,246
7,353
2,997
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 2 / 2
7,547
539
6,083
6,369
2,444
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
12
1 / 0 / 5
7,486
535
4,760
10,256
10,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Ix Chel
IgnaciousD
Ix Chel
14
4 / 2 / 1
8,080
577
5,158
9,392
4,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
Novitanobi
Ne Zha
13
2 / 2 / 5
7,116
508
8,373
14,153
6,070
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hou Yi
13
2 / 1 / 0
7,185
513
7,520
11,036
4,326
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Baron Samedi
Pupolo276
Baron Samedi
14
2 / 3 / 2
7,895
564
5,891
9,848
8,540
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
24
8
Kills
11
11
Deaths
8
8
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
1
1
1
1.5
W
Fafnir
 
Fafnir
1
0
5
3.5
L
Surtr
Arcathian
Surtr
4
2
0
2
L
Athena
Compl3x
Athena
3
5
4
1
W
Ix Chel
IgnaciousD
Ix Chel
4
2
1
2.25
W
Ne Zha
Novitanobi
Ne Zha
2
2
5
2.25
W
Hou Yi
2
1
0
2
W
Baron Samedi
Pupolo276
Baron Samedi
2
3
2
1
L
Izanami
Seitf
Izanami
0
1
1
0.5
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,426
Damage
31,702
52,329
Taken
54,685
32,519
Mitigated
34,257
11,873
Healing
22,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
5,660
855
0
2,758
9,202
8,287
0
2,379
6,823
31,877
761
W
Fafnir
 
Fafnir
4,760
944
0
3,105
10,256
10,931
0
4,956
5,192
16,617
1,354
L
Surtr
Arcathian
Surtr
7,433
2,116
0
2,404
13,025
10,804
0
4,670
7,744
1,008
47,074
L
Athena
Compl3x
Athena
10,004
2,389
0
3,711
16,380
7,987
0
3,886
12,354
51,618
739
W
Ix Chel
IgnaciousD
Ix Chel
5,158
739
1,151
3,322
9,392
4,390
0
5,990
3,103
73,566
0
W
Ne Zha
Novitanobi
Ne Zha
8,373
2,213
0
6,926
14,153
6,070
0
4,303
9,693
0
60,173
W
Hou Yi
7,520
4,068
0
4,199
11,036
4,326
0
3,786
7,250
0
61,946
W
Baron Samedi
Pupolo276
Baron Samedi
5,891
508
371
3,495
9,848
8,540
0
2,330
6,918
55,141
2,304
L
Izanami
Seitf
Izanami
5,246
3,878
0
1,875
7,353
2,997
176
763
6,590
0
49,685
L
6,083
673
0
1,125
6,369
2,444
0
2,714
3,655
65,321
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,595
Gold Earned
37,762
419
Minions Killed
442
0
Camps Cleared
0
1,305,215
Distance Traveled
1,304,995
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
7,294
521
51
4
0
267,201
6
W
Fafnir
7,486
535
32
2
0
267,465
0
L
Surtr
7,850
561
70
5
0
271,155
2
L
Athena
7,522
537
72
5
0
293,495
0
W
Ix Chel
8,080
577
139
10
0
268,036
0
W
Ne Zha
7,116
508
86
6
0
301,170
0
W
Hou Yi
7,185
513
89
6
0
257,761
2
W
Baron Samedi
7,895
564
96
7
0
210,563
0
L
Izanami
6,382
456
92
7
0
201,292
0
L
Hera
7,547
539
134
10
0
272,072
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role