Player Matchup

Bacchus
Bacchus
Silver II
InuSascha
Bacchus
Silver II
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
33W - 30L
1,548 MMR
Solo
Ishtar
Ishtar
Gold III
Portmansito
Ishtar
Gold III
Level 106
God Stats
2W - 1L
1,089 SR
Queue Stats
109W - 95L
1,624 MMR
Party 1
Agni
Agni
Gold I
PumpkinEmu59406
Agni
Gold I
Level 100
God Stats
8W - 6L
1,572 SR
Queue Stats
46W - 32L
1,744 MMR
Party 2
Ao Kuang
Ao Kuang
Silver III
TmanIsOver9000
Ao Kuang
Silver III
Level 87
God Stats
2W - 3L
1,500 SR
Queue Stats
76W - 64L
1,338 MMR
Party 2
Tsukuyomi
Tsukuyomi
Silver II
kakashiHat
Tsukuyomi
Silver II
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,476 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 114
1,432 SR
1,546 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 116
1,613 SR
1,539 MMR
Sobek
Sobek
Bronze III
 
Sobek
Bronze III
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Gold III
Nikehedonia
Jing Wei
Gold III
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 98L
1,542 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
ScurvySteven
Sun Wukong
Gold IV
Level 82
God Stats
8W - 4L
1,723 SR
Queue Stats
115W - 86L
1,548 MMR
Solo
Janus
Janus
Gold IV
meeleattack158
Janus
Gold IV
Level 158
God Stats
6W - 5L
1,487 SR
Queue Stats
77W - 66L
1,559 MMR
Solo
Arachne
Arachne
Silver I
wzn14k
Arachne
Silver I
Level 157
God Stats
14W - 8L
1,855 SR
Queue Stats
338W - 327L
1,545 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
InuSascha
Bacchus
11
0 / 0 / 7
6,665
606
6,956
7,057
6,183
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ishtar
14
6 / 1 / 0
8,074
734
7,210
5,793
2,260
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 0 / 1
6,414
583
8,244
7,235
2,667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
11
2 / 0 / 1
6,496
591
5,310
8,706
7,679
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Tsukuyomi
kakashiHat
Tsukuyomi
12
3 / 0 / 2
6,289
572
5,132
8,761
3,346
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
ThothSusanoAwilixMaman Brigitte

VS

Bans
BellonaThanatosBake KujiraAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
9
0 / 3 / 0
5,488
499
2,390
13,162
8,991
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Jing Wei
Nikehedonia
Jing Wei
12
1 / 4 / 0
6,369
579
2,828
8,358
3,367
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
ScurvySteven
Sun Wukong
12
0 / 1 / 0
6,725
611
5,504
8,070
3,655
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
0 / 2 / 0
5,978
543
4,725
6,779
2,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
wzn14k
Arachne
8
0 / 3 / 0
5,117
465
2,719
11,198
4,514
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
1
13
Kills
1
1
Deaths
13
11
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
3
0
0
W
Bacchus
InuSascha
Bacchus
0
0
7
3.5
L
Jing Wei
Nikehedonia
Jing Wei
1
4
0
0.25
W
Ishtar
6
1
0
6
W
2
0
1
2.5
L
Sun Wukong
ScurvySteven
Sun Wukong
0
1
0
0
W
Ao Kuang
2
0
1
2.5
W
Tsukuyomi
kakashiHat
Tsukuyomi
3
0
2
4
L
0
2
0
0
L
Arachne
wzn14k
Arachne
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,852
Damage
18,166
37,552
Taken
47,567
22,135
Mitigated
23,257
15,665
Healing
10,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
2,390
161
1,147
3,261
13,162
8,991
0
7,150
5,766
15,005
1,768
W
Bacchus
InuSascha
Bacchus
6,956
1,516
0
1,887
7,057
6,183
0
2,181
4,777
25,602
0
L
Jing Wei
Nikehedonia
Jing Wei
2,828
2,077
0
1,295
8,358
3,367
0
1,207
7,151
0
49,761
W
Ishtar
7,210
4,660
0
1,597
5,793
2,260
0
387
5,406
0
73,541
W
8,244
45
0
2,677
7,235
2,667
0
3,072
3,999
55,115
0
L
Sun Wukong
ScurvySteven
Sun Wukong
5,504
1,213
0
1,492
8,070
3,655
0
4,101
3,439
276
52,489
W
Ao Kuang
5,310
747
0
3,888
8,706
7,679
0
397
8,309
36,476
1,531
W
Tsukuyomi
kakashiHat
Tsukuyomi
5,132
1,332
0
5,616
8,761
3,346
35
960
7,735
0
45,577
L
4,725
284
0
750
6,779
2,730
0
4,237
2,306
48,053
1,740
L
Arachne
wzn14k
Arachne
2,719
1,365
0
2,977
11,198
4,514
0
2,654
8,408
0
36,528

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,938
Gold Earned
29,677
416
Minions Killed
362
0
Camps Cleared
0
1,243,373
Distance Traveled
1,227,096
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,488
499
21
2
0
234,745
2
W
Bacchus
6,665
606
28
3
0
266,275
4
L
Jing Wei
6,369
579
83
8
0
226,027
0
W
Ishtar
8,074
734
130
12
0
227,209
3
W
Agni
6,414
583
99
9
0
243,778
4
L
Sun Wukong
6,725
611
99
9
0
249,266
0
W
Ao Kuang
6,496
591
77
7
0
219,113
2
W
Tsukuyomi
6,289
572
82
7
0
286,998
0
L
Janus
5,978
543
94
9
0
240,331
2
L
Arachne
5,117
465
65
6
0
276,727
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role