Player Matchup

Kuzenbo
Kuzenbo
HELLHOUND78PR
Kuzenbo
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 35L
1,421 Elo+
Party 1
Rama
Rama
Hines0106
Rama
Level 120
God Stats
9W - 3L
1,666 SR
Queue Stats
28W - 37L
1,522 Elo+
Party 1
Scylla
Scylla
Taokakak
Scylla
Level 114
God Stats
4W - 1L
1,452 SR
Queue Stats
148W - 145L
1,472 Elo+
Party 1
Arachne
Arachne
TatteredWraith
Arachne
Level 42
God Stats
9W - 5L
1,409 SR
Queue Stats
16W - 22L
1,398 Elo+
Party 1
Guan Yu
Guan Yu
nasa_Vessel
Guan Yu
Level 41
God Stats
3W - 1L
1,500 SR
Queue Stats
116W - 148L
1,500 Elo+
Solo
Team Averages
Level 88
1,505 SR
1,463 Elo+

VS

Team Averages
Level 96
1,484 SR
1,498 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
C_0_V_A_
Fenrir
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
130W - 128L
1,530 Elo+
Solo
Surtr
Surtr
Dinomilkk
Surtr
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,500 Elo+
Party 3
Discordia
Discordia
LegendaryPeekzz
Discordia
Level 66
God Stats
2W - 3L
1,446 SR
Queue Stats
40W - 31L
1,462 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
ZeroKingX
Ah Muzen Cab
Level 148
God Stats
0W - 2L
1,473 SR
Queue Stats
6W - 13L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
13
1 / 1 / 4
8,632
508
5,883
11,914
14,142
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rama
17
6 / 0 / 1
10,282
605
11,450
10,434
4,872
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
Taokakak
Scylla
15
3 / 2 / 5
8,891
523
9,171
7,386
2,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

14
2 / 1 / 2
8,189
482
5,454
15,967
6,836
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
nasa_Vessel
Guan Yu
15
0 / 3 / 2
8,916
524
3,835
12,784
12,879
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
15
3 / 2 / 1
9,449
556
12,538
15,180
15,967
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Fenrir
C_0_V_A_
Fenrir
15
3 / 3 / 2
8,113
477
10,410
16,182
9,131
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Surtr
Dinomilkk
Surtr
10
0 / 4 / 2
6,726
396
4,448
13,247
11,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Discordia
LegendaryPeekzz
Discordia
14
1 / 3 / 1
8,227
484
6,956
9,724
3,958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
ZeroKingX
Ah Muzen Cab
1
0 / 0 / 0
4,894
288
0
0
0

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
13
12
Kills
7
7
Deaths
12
14
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
3
2
1
1.75
L
Fenrir
C_0_V_A_
Fenrir
3
3
2
1.33
L
Surtr
Dinomilkk
Surtr
0
4
2
0.25
W
Kuzenbo
1
1
4
3
W
Rama
6
0
1
6.5
L
Discordia
LegendaryPeekzz
Discordia
1
3
1
0.5
W
Scylla
Taokakak
Scylla
3
2
5
2.75
W
2
1
2
3
L
Ah Muzen Cab
ZeroKingX
Ah Muzen Cab
0
0
0
0
W
Guan Yu
nasa_Vessel
Guan Yu
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,793
Damage
34,352
58,485
Taken
54,333
41,529
Mitigated
40,569
13,309
Healing
9,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
12,538
3,994
0
4,135
15,180
15,967
76
2,792
11,700
92,448
1,869
L
Fenrir
C_0_V_A_
Fenrir
10,410
3,202
0
1,192
16,182
9,131
329
4,226
11,908
0
69,592
L
Surtr
Dinomilkk
Surtr
4,448
1,408
0
2,768
13,247
11,513
0
2,119
11,128
229
27,496
W
Kuzenbo
5,883
2,505
0
3,458
11,914
14,142
16
4,789
6,853
34,083
3,280
W
Rama
11,450
9,385
0
3,659
10,434
4,872
16
1,695
8,636
0
99,850
L
Discordia
LegendaryPeekzz
Discordia
6,956
254
85
1,430
9,724
3,958
70
5,287
4,437
64,225
1,809
W
Scylla
Taokakak
Scylla
9,171
2,081
0
500
7,386
2,800
800
3,230
3,886
65,118
0
W
5,454
5,233
0
3,837
15,967
6,836
49
2,756
13,083
0
63,156
L
Ah Muzen Cab
ZeroKingX
Ah Muzen Cab
0
0
0
0
0
0
0
0
0
0
0
W
Guan Yu
nasa_Vessel
Guan Yu
3,835
444
16
1,839
12,784
12,879
0
6,003
6,697
0
64,737

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,910
Gold Earned
37,409
520
Minions Killed
382
0
Camps Cleared
0
1,680,577
Distance Traveled
1,272,396
14
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
9,449
556
134
8
0
287,465
0
L
Fenrir
8,113
477
99
6
0
382,065
2
L
Surtr
6,726
396
40
2
0
264,220
0
W
Kuzenbo
8,632
508
47
3
0
334,349
0
W
Rama
10,282
605
157
9
0
287,727
2
L
Discordia
8,227
484
109
6
0
338,646
0
W
Scylla
8,891
523
113
7
0
353,459
5
W
Arachne
8,189
482
87
5
0
390,762
5
L
Ah Muzen Cab
4,894
288
0
0
0
0
0
W
Guan Yu
8,916
524
116
7
0
314,280
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role