Player Matchup

Charybdis
Charybdis
Blatham
Charybdis
Level 152
God Stats
5W - 2L
1,744 SR
Queue Stats
70W - 65L
1,645 Elo+
Party 4
Charon
Charon
EdgarRonte05
Charon
Level 143
God Stats
3W - 3L
1,836 SR
Queue Stats
25W - 28L
1,664 Elo+
Party 1
Osiris
Osiris
Endrich08
Osiris
Level 144
God Stats
6W - 5L
1,837 SR
Queue Stats
80W - 82L
1,521 Elo+
Party 1
Raijin
Raijin
Rikard0ort17
Raijin
Level 155
God Stats
2W - 2L
1,505 SR
Queue Stats
39W - 40L
1,623 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
ZiIch
Morgan Le Fay
Level 156
God Stats
3W - 2L
1,699 SR
Queue Stats
77W - 73L
1,627 Elo+
Party 4
Team Averages
Level 150
1,724 SR
1,616 Elo+

VS

Team Averages
Level 123
1,606 SR
1,532 Elo+
Baron Samedi
Baron Samedi
BearJawJack
Baron Samedi
Level 126
God Stats
18W - 18L
1,824 SR
Queue Stats
337W - 304L
1,615 Elo+
Party 2
Arachne
Arachne
HiFluffy420
Arachne
Level 87
God Stats
14W - 5L
1,519 SR
Queue Stats
393W - 385L
1,458 Elo+
Party 3
Danzaburou
Danzaburou
RubiesandGold
Danzaburou
Level 158
God Stats
9W - 16L
1,501 SR
Queue Stats
477W - 480L
1,481 Elo+
Party 3
Geb
Geb
cczer06
Geb
Level 144
God Stats
178W - 123L
1,685 SR
Queue Stats
276W - 258L
1,618 Elo+
Party 2
Horus
Horus
thekiller572
Horus
Level 102
God Stats
2W - 7L
1,500 SR
Queue Stats
97W - 112L
1,489 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Blatham
Charybdis
15
1 / 1 / 2
8,508
773
9,404
5,885
2,860
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charon
14
0 / 2 / 4
8,102
737
4,992
10,979
10,399
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Osiris
Endrich08
Osiris
14
1 / 2 / 2
7,952
723
6,829
11,717
15,891
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Raijin
15
1 / 1 / 1
8,402
764
8,638
6,945
3,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Morgan Le Fay
ZiIch
Morgan Le Fay
15
1 / 3 / 1
8,706
791
5,899
8,980
4,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BearJawJack
Baron Samedi
16
1 / 0 / 3
9,041
822
11,625
8,705
5,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Arachne
HiFluffy420
Arachne
15
4 / 2 / 2
8,934
812
5,407
9,439
4,569
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Danzaburou
RubiesandGold
Danzaburou
16
1 / 2 / 1
9,251
841
6,713
7,963
3,686
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Geb
14
0 / 0 / 5
8,650
786
6,099
9,914
8,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
3 / 0 / 5
8,905
810
6,277
12,481
11,707
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
25
4
Kills
9
9
Deaths
4
10
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
BearJawJack
Baron Samedi
1
0
3
2.5
L
Charybdis
Blatham
Charybdis
1
1
2
2
L
Charon
0
2
4
1
L
Osiris
Endrich08
Osiris
1
2
2
1
W
Arachne
HiFluffy420
Arachne
4
2
2
2.5
L
Raijin
1
1
1
1.5
W
Danzaburou
RubiesandGold
Danzaburou
1
2
1
0.75
L
Morgan Le Fay
ZiIch
Morgan Le Fay
1
3
1
0.5
W
Geb
0
0
5
2.5
W
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,762
Damage
36,121
44,506
Taken
48,502
36,921
Mitigated
33,659
4,610
Healing
16,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
BearJawJack
Baron Samedi
11,625
557
1,569
3,138
8,705
5,493
0
3,550
4,709
44,916
495
L
Charybdis
Blatham
Charybdis
9,404
3,892
0
595
5,885
2,860
887
1,302
4,583
0
34,625
L
Charon
4,992
306
0
1,668
10,979
10,399
348
5,156
5,823
16,786
0
L
Osiris
Endrich08
Osiris
6,829
1,786
0
1,172
11,717
15,891
184
3,536
8,181
0
14,885
W
Arachne
HiFluffy420
Arachne
5,407
3,258
0
2,514
9,439
4,569
421
2,995
5,954
0
19,075
L
Raijin
8,638
647
0
482
6,945
3,291
0
2,502
4,443
31,216
0
W
Danzaburou
RubiesandGold
Danzaburou
6,713
1,616
0
1,619
7,963
3,686
0
2,561
4,804
0
42,716
L
Morgan Le Fay
ZiIch
Morgan Le Fay
5,899
533
0
693
8,980
4,480
0
5,291
3,689
30,313
469
W
Geb
6,099
191
0
2,433
9,914
8,204
16
3,910
5,541
18,640
0
W
6,277
2,113
842
3,957
12,481
11,707
57
4,480
7,087
200
13,829

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,670
Gold Earned
44,781
266
Minions Killed
249
0
Camps Cleared
0
1,056,821
Distance Traveled
1,037,497
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,041
822
92
8
0
193,715
0
L
Charybdis
8,508
773
79
7
0
225,410
0
L
Charon
8,102
737
25
2
0
214,456
0
L
Osiris
7,952
723
20
2
0
227,128
0
W
Arachne
8,934
812
32
3
0
211,686
2
L
Raijin
8,402
764
70
6
0
210,878
0
W
Danzaburou
9,251
841
85
8
0
214,927
1
L
Morgan Le Fay
8,706
791
72
7
0
178,949
0
W
Geb
8,650
786
20
2
0
180,304
0
W
Horus
8,905
810
20
2
0
236,865
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role