Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Lancelot
Lancelot
MulatoBoi31
Lancelot
Level 100
God Stats
1W - 0L
1,292 SR
Queue Stats
60W - 68L
1,535 Elo+
Solo
Hachiman
Hachiman
WayWay2
Hachiman
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
178W - 126L
1,544 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Yoko3881
Ah Muzen Cab
Level 103
God Stats
2W - 1L
1,500 SR
Queue Stats
310W - 278L
1,534 Elo+
Solo
Surtr
Surtr
mb5nic
Surtr
Level 95
God Stats
7W - 2L
1,500 SR
Queue Stats
172W - 128L
1,595 Elo+
Party 1
Team Averages
Level 74
1,458 SR
1,542 Elo+

VS

Team Averages
Level 94
1,529 SR
1,492 Elo+
Thoth
Thoth
LetSmiteDIe
Thoth
Level 51
God Stats
28W - 27L
1,609 SR
Queue Stats
433W - 402L
1,553 Elo+
Solo
Guan Yu
Guan Yu
Sniper6646
Guan Yu
Level 87
God Stats
4W - 4L
1,641 SR
Queue Stats
26W - 28L
1,590 Elo+
Party 2
Artio
Artio
isWooDZy
Artio
Level 126
God Stats
1W - 5L
1,348 SR
Queue Stats
28W - 33L
1,478 Elo+
Party 2
Ishtar
Ishtar
ninjashrug
Ishtar
Level 119
God Stats
1W - 2L
1,544 SR
Queue Stats
41W - 43L
1,323 Elo+
Party 2
Fenrir
Fenrir
xXian_R34x
Fenrir
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 84L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
13
3 / 1 / 5
8,613
615
5,766
13,680
12,386
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Lancelot
MulatoBoi31
Lancelot
15
4 / 4 / 1
8,300
593
5,194
12,037
5,011
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hachiman
WayWay2
Hachiman
14
5 / 2 / 4
8,093
578
12,808
9,561
3,434
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ah Muzen Cab
Yoko3881
Ah Muzen Cab
14
0 / 1 / 1
8,573
612
5,270
7,841
2,961
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Surtr
mb5nic
Surtr
14
4 / 1 / 3
9,103
650
13,121
12,722
7,390
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 1
7,848
561
5,975
8,543
2,644
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
Sniper6646
Guan Yu
11
2 / 3 / 0
6,639
474
3,928
12,484
12,607
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Artio
isWooDZy
Artio
9
3 / 3 / 0
6,418
458
2,720
13,185
11,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Ishtar
ninjashrug
Ishtar
11
0 / 5 / 4
6,667
476
6,132
9,884
3,885
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Fenrir
xXian_R34x
Fenrir
13
3 / 5 / 3
7,483
535
5,632
15,238
7,673
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
17
16
Kills
9
9
Deaths
16
14
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
3
1
5
5.5
L
1
0
1
1.5
W
Lancelot
MulatoBoi31
Lancelot
4
4
1
1.13
L
Guan Yu
Sniper6646
Guan Yu
2
3
0
0.67
W
Hachiman
WayWay2
Hachiman
5
2
4
3.5
W
Ah Muzen Cab
Yoko3881
Ah Muzen Cab
0
1
1
0.5
L
Artio
isWooDZy
Artio
3
3
0
1
W
Surtr
mb5nic
Surtr
4
1
3
5.5
L
Ishtar
ninjashrug
Ishtar
0
5
4
0.4
L
Fenrir
xXian_R34x
Fenrir
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,159
Damage
24,387
55,841
Taken
59,334
31,182
Mitigated
38,119
19,839
Healing
9,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
5,766
2,198
0
4,053
13,680
12,386
508
2,365
11,315
50,092
0
L
5,975
177
0
1,343
8,543
2,644
402
64
8,434
69,682
1,170
W
Lancelot
MulatoBoi31
Lancelot
5,194
888
0
5,448
12,037
5,011
0
1,404
10,586
0
65,463
L
Guan Yu
Sniper6646
Guan Yu
3,928
138
20
2,072
12,484
12,607
0
440
11,128
0
34,609
W
Hachiman
WayWay2
Hachiman
12,808
10,943
0
3,785
9,561
3,434
438
903
8,658
0
54,042
W
Ah Muzen Cab
Yoko3881
Ah Muzen Cab
5,270
1,508
0
948
7,841
2,961
1,537
4,201
3,615
0
76,253
L
Artio
isWooDZy
Artio
2,720
498
625
2,516
13,185
11,310
0
3,517
9,668
10,621
0
W
Surtr
mb5nic
Surtr
13,121
5,428
0
5,605
12,722
7,390
555
588
11,492
1,753
60,459
L
Ishtar
ninjashrug
Ishtar
6,132
3,797
0
729
9,884
3,885
0
1,793
8,040
0
46,255
L
Fenrir
xXian_R34x
Fenrir
5,632
1,562
0
2,163
15,238
7,673
0
739
14,281
0
54,001

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,682
Gold Earned
35,055
457
Minions Killed
364
0
Camps Cleared
0
1,415,971
Distance Traveled
1,497,636
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
8,613
615
64
5
0
246,425
2
L
Thoth
7,848
561
139
10
0
322,303
0
W
Lancelot
8,300
593
105
8
0
346,742
0
L
Guan Yu
6,639
474
52
4
0
287,749
4
W
Hachiman
8,093
578
65
5
0
268,666
3
W
Ah Muzen Cab
8,573
612
133
10
0
271,875
0
L
Artio
6,418
458
16
1
0
310,042
2
W
Surtr
9,103
650
90
6
0
282,263
0
L
Ishtar
6,667
476
82
6
0
273,955
0
L
Fenrir
7,483
535
75
5
0
303,587
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role