Player Matchup

Tyr
Tyr
Iwanttoast
Tyr
Level 145
God Stats
1W - 1L
1,310 SR
Queue Stats
5W - 5L
1,389 Elo+
Party 1
Danzaburou
Danzaburou
Mello8822
Danzaburou
Level 128
God Stats
63W - 75L
1,261 SR
Queue Stats
304W - 290L
1,085 Elo+
Solo
Nu Wa
Nu Wa
OP_Tildeath
Nu Wa
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 79L
1,487 Elo+
Solo
Charon
Charon
RockyDolpin
Charon
Level 145
God Stats
4W - 2L
1,671 SR
Queue Stats
10W - 7L
1,357 Elo+
Party 1
Mercury
Mercury
Zack3312yi
Mercury
Level 151
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 10L
1,446 Elo+
Solo
Team Averages
Level 143
1,449 SR
1,353 Elo+

VS

Team Averages
Level 151
1,402 SR
1,441 Elo+
Kali
Kali
ArthurMalloy
Kali
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 129L
1,420 Elo+
Solo
Maui
Maui
FirePheasant
Maui
Level 155
God Stats
2W - 5L
1,210 SR
Queue Stats
8W - 21L
1,322 Elo+
Solo
Odin
Odin
G-StringKiller69
Odin
Level 148
God Stats
1W - 4L
1,500 SR
Queue Stats
324W - 302L
1,493 Elo+
Solo
Hachiman
Hachiman
Wolves Are Chil
Hachiman
Level 145
God Stats
2W - 10L
1,500 SR
Queue Stats
389W - 390L
1,437 Elo+
Solo
Scylla
Scylla
baphomets-bae
Scylla
Level 152
God Stats
1W - 4L
1,299 SR
Queue Stats
198W - 195L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 1
6,921
532
6,883
10,591
6,702
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
Mello8822
Danzaburou
14
6 / 0 / 1
8,767
674
6,681
8,650
3,687
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
1 / 2 / 3
7,305
562
5,694
5,107
1,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon
11
0 / 0 / 7
7,038
541
5,783
9,242
6,231
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
Zack3312yi
Mercury
14
2 / 0 / 3
7,438
572
5,133
12,318
5,706
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 1
5,802
446
2,462
10,077
4,759
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 3 / 1
5,622
432
3,707
10,216
8,077
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
4 / 1 / 1
8,240
634
6,484
11,640
12,051
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
12
1 / 2 / 0
6,791
522
4,731
8,158
3,350
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 2 / 0
6,489
499
2,777
5,670
1,791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
9
11
Kills
6
6
Deaths
11
15
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
L
0
3
1
0.17
L
4
1
1
4.5
W
2
4
1
0.63
W
Danzaburou
Mello8822
Danzaburou
6
0
1
6.5
W
1
2
3
1.25
W
Charon
0
0
7
3.5
L
Hachiman
1
2
0
0.5
W
Mercury
Zack3312yi
Mercury
2
0
3
3.5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,174
Damage
20,161
45,908
Taken
45,761
24,234
Mitigated
30,028
15,051
Healing
9,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,462
1,313
0
2,454
10,077
4,759
0
1,138
8,939
0
40,343
L
3,707
765
0
1,214
10,216
8,077
0
2,717
7,499
24,693
0
L
6,484
815
0
1,500
11,640
12,051
0
1,071
10,569
0
58,692
W
6,883
1,137
0
2,511
10,591
6,702
133
647
9,850
0
48,393
W
Danzaburou
Mello8822
Danzaburou
6,681
2,497
74
4,710
8,650
3,687
574
1,666
6,816
0
64,754
W
5,694
1,232
0
953
5,107
1,908
0
1,944
3,163
54,550
1,646
W
Charon
5,783
1,489
0
3,151
9,242
6,231
0
1,097
7,841
20,980
0
L
Hachiman
4,731
2,737
0
3,573
8,158
3,350
935
3,241
4,917
0
51,117
W
Mercury
Zack3312yi
Mercury
5,133
2,459
0
3,652
12,318
5,706
420
541
11,777
0
74,529
L
2,777
415
0
930
5,670
1,791
384
3,140
2,530
45,853
705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,469
Gold Earned
32,944
418
Minions Killed
372
0
Camps Cleared
0
1,422,484
Distance Traveled
1,143,583
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
5,802
446
62
5
0
217,854
0
L
Maui
5,622
432
38
3
0
259,272
0
L
Odin
8,240
634
109
8
0
264,625
0
W
Tyr
6,921
532
69
5
0
295,360
0
W
Danzaburou
8,767
674
118
9
0
254,062
0
W
Nu Wa
7,305
562
90
7
0
246,232
1
W
Charon
7,038
541
18
1
0
294,300
4
L
Hachiman
6,791
522
87
7
0
204,576
2
W
Mercury
7,438
572
123
9
0
332,530
0
L
Scylla
6,489
499
76
6
0
197,256
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role