Player Matchup

Anhur
Anhur
AWSOMUS
Anhur
Level 152
God Stats
3W - 5L
1,751 SR
Queue Stats
163W - 156L
1,465 Elo+
Solo
Sylvanus
Sylvanus
Bloodbelch
Sylvanus
Level 117
God Stats
0W - 3L
1,500 SR
Queue Stats
191W - 146L
1,596 Elo+
Solo
King Arthur
King Arthur
LARKPUP
King Arthur
Level 129
God Stats
0W - 2L
1,686 SR
Queue Stats
36W - 36L
1,468 Elo+
Party 1
Ao Kuang
Ao Kuang
RnMiigqa
Ao Kuang
Level 107
God Stats
4W - 2L
1,769 SR
Queue Stats
31W - 27L
1,515 Elo+
Party 1
Zeus
Zeus
siralemvolt
Zeus
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
76W - 78L
1,450 Elo+
Solo
Team Averages
Level 126
1,641 SR
1,499 Elo+

VS

Team Averages
Level 131
1,466 SR
1,481 Elo+
Hera
Hera
Dragon12298
Hera
Level 124
God Stats
3W - 4L
1,504 SR
Queue Stats
85W - 70L
1,546 Elo+
Solo
Chernobog
Chernobog
KekiSenshi
Chernobog
Level 128
God Stats
1W - 1L
1,289 SR
Queue Stats
23W - 18L
1,511 Elo+
Party 2
Serqet
Serqet
Kingplis
Serqet
Level 124
God Stats
6W - 2L
1,737 SR
Queue Stats
8W - 10L
1,449 Elo+
Party 2
Jormungandr
Jormungandr
Lanonandek
Jormungandr
Level 157
God Stats
23W - 20L
1,514 SR
Queue Stats
204W - 199L
1,408 Elo+
Solo
Vamana
Vamana
highwolf001
Vamana
Level 124
God Stats
5W - 1L
1,285 SR
Queue Stats
52W - 43L
1,490 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
AWSOMUS
Anhur
14
1 / 4 / 1
7,340
524
4,792
9,234
3,008
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
Bloodbelch
Sylvanus
11
0 / 4 / 2
6,765
483
5,748
14,229
13,081
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

King Arthur
LARKPUP
King Arthur
11
0 / 1 / 0
6,816
487
5,721
13,671
10,232
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

Ao Kuang
RnMiigqa
Ao Kuang
12
1 / 4 / 0
6,763
483
1,384
12,004
4,796
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 3 / 0
6,795
485
2,145
7,292
2,792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 3
8,473
605
6,320
4,432
1,574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chernobog
KekiSenshi
Chernobog
16
3 / 2 / 8
8,963
640
8,280
9,845
3,571
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Serqet
Kingplis
Serqet
15
9 / 0 / 5
9,109
651
7,400
9,535
4,386
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jormungandr
Lanonandek
Jormungandr
13
1 / 0 / 7
7,378
527
6,761
10,108
7,295
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vamana
13
1 / 0 / 4
8,047
575
8,347
11,717
10,711
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
43
2
Kills
16
16
Deaths
2
3
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Anhur
AWSOMUS
Anhur
1
4
1
0.38
L
Sylvanus
Bloodbelch
Sylvanus
0
4
2
0.25
W
2
0
3
3.5
W
Chernobog
KekiSenshi
Chernobog
3
2
8
3.5
W
Serqet
Kingplis
Serqet
9
0
5
11.5
L
King Arthur
LARKPUP
King Arthur
0
1
0
0
W
Jormungandr
Lanonandek
Jormungandr
1
0
7
4.5
L
Ao Kuang
RnMiigqa
Ao Kuang
1
4
0
0.25
W
Vamana
1
0
4
3
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,790
Damage
37,108
56,430
Taken
45,637
33,909
Mitigated
27,537
12,903
Healing
12,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
AWSOMUS
Anhur
4,792
2,671
0
2,499
9,234
3,008
0
1,738
7,412
0
57,768
L
Sylvanus
Bloodbelch
Sylvanus
5,748
1,580
1,612
3,809
14,229
13,081
0
4,799
8,901
29,047
0
W
6,320
669
0
2,277
4,432
1,574
330
2,275
2,157
52,270
2,157
W
Chernobog
KekiSenshi
Chernobog
8,280
4,959
0
2,970
9,845
3,571
800
1,918
7,927
0
83,645
W
Serqet
Kingplis
Serqet
7,400
1,747
0
500
9,535
4,386
23
1,167
8,368
0
69,216
L
King Arthur
LARKPUP
King Arthur
5,721
421
0
2,130
13,671
10,232
0
996
11,704
0
44,375
W
Jormungandr
Lanonandek
Jormungandr
6,761
2,044
0
2,729
10,108
7,295
184
3,519
6,589
42,867
2,309
L
Ao Kuang
RnMiigqa
Ao Kuang
1,384
552
0
1,162
12,004
4,796
0
1,093
10,473
53,135
5,223
W
Vamana
8,347
2,556
0
4,193
11,717
10,711
57
799
10,918
0
54,133
L
2,145
491
0
1,691
7,292
2,792
0
3,564
3,470
51,667
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,479
Gold Earned
41,970
401
Minions Killed
497
0
Camps Cleared
0
1,295,795
Distance Traveled
1,478,872
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,340
524
112
8
0
229,732
2
L
Sylvanus
6,765
483
25
2
0
274,326
3
W
Hera
8,473
605
110
8
0
271,635
4
W
Chernobog
8,963
640
142
10
0
295,100
3
W
Serqet
9,109
651
100
7
0
353,895
2
L
King Arthur
6,816
487
71
5
0
240,856
0
W
Jormungandr
7,378
527
60
4
0
290,264
0
L
Ao Kuang
6,763
483
102
7
0
303,140
0
W
Vamana
8,047
575
85
6
0
267,978
3
L
Zeus
6,795
485
91
7
0
247,741
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role