Player Matchup

Scylla
Scylla
 
Scylla
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
Chocodile187
Terra
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
232W - 238L
1,573 Elo+
Party 1
Medusa
Medusa
EmberOfHope
Medusa
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 24L
1,503 Elo+
Party 1
Mercury
Mercury
Grimestiger75
Mercury
Level 121
God Stats
1W - 1L
1,274 SR
Queue Stats
151W - 175L
1,528 Elo+
Party 1
Bellona
Bellona
Heil-Pavey
Bellona
Level 145
God Stats
5W - 9L
1,491 SR
Queue Stats
215W - 226L
1,531 Elo+
Party 1
Team Averages
Level 150
1,453 SR
1,527 Elo+

VS

Team Averages
Level 111
1,612 SR
1,684 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Azmla
Jing Wei
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,730 Elo+
Party 2
Atlas
Atlas
SquidOffPerc
Atlas
Level 117
God Stats
0W - 1L
1,930 SR
Queue Stats
2W - 3L
1,730 Elo+
Party 2
Scylla
Scylla
l Mendin l
Scylla
Level 107
God Stats
1W - 2L
1,408 SR
Queue Stats
2W - 3L
1,730 Elo+
Party 2
Mercury
Mercury
natvicjay
Mercury
Level 103
God Stats
1W - 2L
1,723 SR
Queue Stats
2W - 3L
1,730 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
10
0 / 1 / 3
5,522
552
2,278
4,141
1,503
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

9
0 / 1 / 4
5,512
551
1,641
8,211
4,673
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Medusa
10
2 / 1 / 0
5,410
541
6,070
5,897
2,222
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
11
5 / 1 / 2
6,110
611
2,532
6,787
2,751
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bellona
Heil-Pavey
Bellona
11
1 / 0 / 1
6,485
649
1,550
5,637
5,128
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
4
0 / 6 / 2
3,760
376
0
6,003
1,871
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Jing Wei
Azmla
Jing Wei
10
0 / 0 / 1
5,205
521
4,771
5,856
2,120
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

6
1 / 2 / 2
4,571
457
2,733
5,639
3,654
Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Scylla
l Mendin l
Scylla
10
2 / 0 / 1
5,223
522
5,671
2,965
1,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mercury
natvicjay
Mercury
10
1 / 2 / 1
4,717
472
3,371
5,352
2,026
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
11
8
Kills
4
4
Deaths
10
10
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
0
1
3
1.5
L
Ne Zha
 
Ne Zha
0
6
2
0.17
L
Jing Wei
Azmla
Jing Wei
0
0
1
0.5
W
0
1
4
2
W
Medusa
2
1
0
2
W
Mercury
5
1
2
6
W
Bellona
Heil-Pavey
Bellona
1
0
1
1.5
L
1
2
2
1
L
Scylla
l Mendin l
Scylla
2
0
1
2.5
L
Mercury
natvicjay
Mercury
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,071
Damage
16,546
30,673
Taken
25,815
16,277
Mitigated
10,689
12,636
Healing
4,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
2,278
611
0
1,178
4,141
1,503
0
3,122
1,019
37,761
3,528
L
Ne Zha
 
Ne Zha
0
0
0
0
6,003
1,871
0
124
5,879
0
2,555
L
Jing Wei
Azmla
Jing Wei
4,771
3,314
0
1,362
5,856
2,120
0
280
5,576
0
42,322
W
1,641
366
1,376
2,742
8,211
4,673
0
3,189
5,022
14,640
2,117
W
Medusa
6,070
1,972
0
1,442
5,897
2,222
220
550
5,347
0
41,611
W
Mercury
2,532
1,415
0
1,981
6,787
2,751
0
802
5,985
0
41,637
W
Bellona
Heil-Pavey
Bellona
1,550
241
0
3,917
5,637
5,128
0
577
5,060
0
48,206
L
2,733
1,312
0
1,506
5,639
3,654
0
1,269
4,370
9,213
0
L
Scylla
l Mendin l
Scylla
5,671
1,006
0
490
2,965
1,018
0
2,097
868
37,135
764
L
Mercury
natvicjay
Mercury
3,371
1,123
0
1,214
5,352
2,026
0
0
5,352
0
23,353

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,039
Gold Earned
23,476
316
Minions Killed
188
0
Camps Cleared
0
957,673
Distance Traveled
925,013
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
5,522
552
69
7
0
163,967
0
L
Ne Zha
3,760
376
2
0
0
197,530
0
L
Jing Wei
5,205
521
75
8
0
193,070
0
W
Terra
5,512
551
30
3
0
197,056
0
W
Medusa
5,410
541
58
6
0
183,306
1
W
Mercury
6,110
611
66
7
0
234,332
0
W
Bellona
6,485
649
93
9
0
179,012
0
L
Atlas
4,571
457
12
1
0
162,893
0
L
Scylla
5,223
522
63
6
0
179,853
0
L
Mercury
4,717
472
36
4
0
191,667
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role