Player Matchup

Baron Samedi
Baron Samedi
HIM8047
Baron Samedi
Level 11
God Stats
6W - 5L
1,545 SR
Queue Stats
140W - 185L
1,519 Elo+
Party 1
Cerberus
Cerberus
KnownEAGLE1043
Cerberus
Level 118
God Stats
27W - 14L
1,500 SR
Queue Stats
224W - 304L
1,431 Elo+
Party 1
Medusa
Medusa
Nemisis1134
Medusa
Level 84
God Stats
294W - 280L
1,555 SR
Queue Stats
294W - 283L
1,531 Elo+
Solo
Team Averages
Level 71
1,533 SR
1,493 Elo+

VS

Team Averages
Level 42
1,492 SR
1,356 Elo+
Neith
Neith
CrazyChickent119
Neith
Level 69
God Stats
13W - 10L
1,624 SR
Queue Stats
93W - 106L
1,452 Elo+
Party 2
Baron Samedi
Baron Samedi
PapaJR52
Baron Samedi
Level 8
God Stats
5W - 5L
1,352 SR
Queue Stats
10W - 19L
1,264 Elo+
Party 2
Ares
Ares
Undeadmonkey22
Ares
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,353 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
HIM8047
Baron Samedi
15
2 / 5 / 0
9,693
570
7,714
11,751
6,112
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Cerberus
15
0 / 3 / 4
9,784
576
11,943
26,888
34,201
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
16
3 / 4 / 2
11,361
668
8,906
17,511
8,155
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 3 / 6
11,503
677
14,411
10,327
3,988
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
PapaJR52
Baron Samedi
18
5 / 2 / 5
11,994
706
12,860
10,582
8,279
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
2 / 0 / 10
11,638
685
19,258
17,063
22,793
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
33
5
Kills
12
12
Deaths
5
6
Assists
21
Player
Kills
Deaths
Assists
KDA
W
5
3
6
2.67
L
Baron Samedi
HIM8047
Baron Samedi
2
5
0
0.4
L
Cerberus
0
3
4
0.67
L
Medusa
3
4
2
1
W
Baron Samedi
PapaJR52
Baron Samedi
5
2
5
3.75
W
2
0
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,563
Damage
46,529
56,150
Taken
37,972
48,468
Mitigated
35,060
9,830
Healing
9,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,411
6,315
0
1,868
10,327
3,988
1,931
5,552
4,775
0
62,128
L
Baron Samedi
HIM8047
Baron Samedi
7,714
83
1,290
2,129
11,751
6,112
68
6,620
4,993
35,645
0
L
Cerberus
11,943
455
0
3,680
26,888
34,201
0
13,728
12,933
28,143
0
L
Medusa
8,906
4,059
207
2,524
17,511
8,155
150
9,615
7,746
0
56,855
W
Baron Samedi
PapaJR52
Baron Samedi
12,860
1,024
1,650
5,017
10,582
8,279
512
5,758
4,824
46,019
0
W
19,258
2,351
0
1,149
17,063
22,793
294
8,445
8,618
36,131
6,001

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,838
Gold Earned
35,135
221
Minions Killed
191
0
Camps Cleared
0
832,363
Distance Traveled
847,606
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,503
677
85
5
0
254,990
0
L
Baron Samedi
9,693
570
47
3
0
254,694
0
L
Cerberus
9,784
576
85
5
0
301,971
0
L
Medusa
11,361
668
89
5
0
275,698
0
W
Baron Samedi
11,994
706
59
3
0
289,766
0
W
Ares
11,638
685
47
3
0
302,850
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role