Player Matchup

Medusa
Medusa
 
Medusa
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
BobDaB1LDR
Anhur
Level 120
God Stats
10W - 6L
1,278 SR
Queue Stats
84W - 61L
1,586 Elo+
Party 1
Sylvanus
Sylvanus
Jamaicanboy831
Sylvanus
Level 81
God Stats
3W - 2L
1,500 SR
Queue Stats
84W - 97L
1,206 Elo+
Party 1
Scylla
Scylla
Kagameme02
Scylla
Level 122
God Stats
2W - 0L
1,752 SR
Queue Stats
9W - 14L
1,664 Elo+
Solo
Chaac
Chaac
captainb0y
Chaac
Level 175
God Stats
7W - 1L
1,500 SR
Queue Stats
203W - 197L
1,390 Elo+
Solo
Team Averages
Level 119
1,506 SR
1,469 Elo+

VS

Team Averages
Level 148
1,533 SR
1,510 Elo+
Sol
Sol
 
Sol
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
LittleKuro
Artemis
Level 159
God Stats
7W - 10L
1,832 SR
Queue Stats
391W - 380L
1,425 Elo+
Solo
Osiris
Osiris
RogueThePain
Osiris
Level 154
God Stats
208W - 187L
1,512 SR
Queue Stats
577W - 545L
1,593 Elo+
Solo
Freya
Freya
Zamadorian
Freya
Level 158
God Stats
4W - 3L
1,500 SR
Queue Stats
203W - 198L
1,438 Elo+
Solo
Awilix
Awilix
josito8865
Awilix
Level 142
God Stats
2W - 6L
1,319 SR
Queue Stats
10W - 9L
1,595 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
6
1 / 0 / 1
3,914
783
1,880
3,263
992
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anhur
6
0 / 2 / 0
3,431
686
983
3,718
1,001
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
6
1 / 0 / 1
4,050
810
836
2,561
954
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Scylla
Kagameme02
Scylla
6
0 / 2 / 0
3,351
670
1,030
2,490
615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chaac
7
0 / 1 / 0
4,006
801
2,359
4,964
2,155
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
6
1 / 0 / 1
3,770
754
764
2,331
555
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Artemis
LittleKuro
Artemis
7
3 / 0 / 1
3,838
768
2,385
3,726
989
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Osiris
7
1 / 0 / 0
3,820
764
2,486
4,689
3,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Freya
2
0 / 1 / 0
2,561
512
416
962
224
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Awilix
josito8865
Awilix
5
0 / 1 / 0
2,886
577
1,447
3,290
1,052
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
7
2
Kills
5
5
Deaths
2
2
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
1
0
1
1.5
L
Sol
 
Sol
1
0
1
1.5
W
Anhur
0
2
0
0
W
Sylvanus
1
0
1
1.5
W
Scylla
Kagameme02
Scylla
0
2
0
0
L
Artemis
LittleKuro
Artemis
3
0
1
3.5
L
Osiris
1
0
0
1
L
Freya
0
1
0
0
W
Chaac
0
1
0
0
L
Awilix
josito8865
Awilix
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,088
Damage
7,498
16,996
Taken
14,998
5,717
Mitigated
5,951
6,836
Healing
6,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
1,880
925
0
600
3,263
992
217
107
3,156
0
19,822
L
Sol
 
Sol
764
462
0
1,174
2,331
555
0
560
1,771
16,728
3,345
W
Anhur
983
695
0
581
3,718
1,001
0
192
3,526
0
18,438
W
Sylvanus
836
377
1,196
1,283
2,561
954
217
309
2,252
12,757
0
W
Scylla
Kagameme02
Scylla
1,030
401
0
368
2,490
615
0
549
1,941
14,812
0
L
Artemis
LittleKuro
Artemis
2,385
989
0
1,664
3,726
989
0
470
3,256
0
14,368
L
Osiris
2,486
900
0
2,566
4,689
3,131
0
0
4,689
0
23,729
L
Freya
416
165
0
186
962
224
0
91
871
2,714
0
W
Chaac
2,359
657
0
2,808
4,964
2,155
0
0
4,964
0
27,552
L
Awilix
josito8865
Awilix
1,447
358
0
418
3,290
1,052
0
745
2,545
0
9,997

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,752
Gold Earned
16,875
168
Minions Killed
128
0
Camps Cleared
0
468,914
Distance Traveled
439,416
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
3,914
783
31
6
0
93,420
0
L
Sol
3,770
754
40
8
0
107,662
0
W
Anhur
3,431
686
37
7
0
108,836
1
W
Sylvanus
4,050
810
20
4
0
70,270
0
W
Scylla
3,351
670
23
5
0
98,250
0
L
Artemis
3,838
768
34
7
0
103,554
2
L
Osiris
3,820
764
37
7
0
97,969
0
L
Freya
2,561
512
3
1
0
30,194
0
W
Chaac
4,006
801
57
11
0
98,138
0
L
Awilix
2,886
577
14
3
0
100,037
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role