Player Matchup

Horus
Horus
 
Horus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
ItzVeezy YT
Merlin
Level 129
God Stats
9W - 7L
1,285 SR
Queue Stats
175W - 190L
1,458 Elo+
Party 1
Charon
Charon
K666ti
Charon
Level 145
God Stats
9W - 6L
1,500 SR
Queue Stats
295W - 303L
1,437 Elo+
Party 1
Raijin
Raijin
Maelo216
Raijin
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,500 Elo+
Solo
Kukulkan
Kukulkan
cristian999
Kukulkan
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 43L
1,577 Elo+
Solo
Team Averages
Level 120
1,457 SR
1,494 Elo+

VS

Team Averages
Level 128
1,497 SR
1,489 Elo+
Artemis
Artemis
BlossomSecurity
Artemis
Level 84
God Stats
7W - 2L
1,487 SR
Queue Stats
280W - 271L
1,549 Elo+
Solo
Sylvanus
Sylvanus
ChknNGrapeDrank
Sylvanus
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 63L
1,391 Elo+
Solo
Anhur
Anhur
Daemon-XRS
Anhur
Level 141
God Stats
2W - 0L
1,500 SR
Queue Stats
155W - 176L
1,499 Elo+
Solo
Atlas
Atlas
R1k369
Atlas
Level 154
God Stats
2W - 0L
1,500 SR
Queue Stats
84W - 74L
1,438 Elo+
Solo
Discordia
Discordia
TheElusiveSkink
Discordia
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 20L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
1
0 / 0 / 0
1,308
262
0
0
0
Merlin
12
1 / 0 / 2
5,470
1,094
2,905
2,785
1,264
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon
K666ti
Charon
11
0 / 1 / 2
5,260
1,052
2,265
3,072
1,777
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Raijin
Maelo216
Raijin
6
0 / 1 / 0
4,473
895
256
1,118
261
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kukulkan
cristian999
Kukulkan
12
2 / 0 / 0
5,696
1,139
3,687
2,195
929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 0
5,332
1,066
1,265
2,925
1,467
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
10
1 / 0 / 1
5,623
1,125
884
3,820
3,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Anhur
10
0 / 0 / 1
5,340
1,068
1,626
2,239
1,312
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atlas
R1k369
Atlas
8
0 / 1 / 2
5,287
1,057
1,735
2,733
1,998
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Discordia
TheElusiveSkink
Discordia
10
0 / 1 / 2
5,317
1,063
2,972
2,944
1,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
8
3
Kills
2
2
Deaths
3
4
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
0
0
0
W
1
1
0
1
W
Sylvanus
1
0
1
1.5
W
Anhur
0
0
1
0.5
L
Merlin
1
0
2
2
L
Charon
K666ti
Charon
0
1
2
1
L
Raijin
Maelo216
Raijin
0
1
0
0
W
Atlas
R1k369
Atlas
0
1
2
1
W
Discordia
TheElusiveSkink
Discordia
0
1
2
1
L
Kukulkan
cristian999
Kukulkan
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,113
Damage
8,482
9,170
Taken
14,661
4,231
Mitigated
9,546
3,505
Healing
5,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
0
0
0
0
0
0
0
0
0
0
0
W
1,265
291
0
123
2,925
1,467
0
2,502
305
0
5,879
W
Sylvanus
884
103
2,148
1,527
3,820
3,229
0
1,550
2,206
2,837
104
W
Anhur
1,626
565
116
410
2,239
1,312
0
1,925
278
0
4,228
L
Merlin
2,905
289
91
892
2,785
1,264
0
1,603
1,182
7,586
0
L
Charon
K666ti
Charon
2,265
113
309
828
3,072
1,777
0
2,510
562
5,054
121
L
Raijin
Maelo216
Raijin
256
0
0
0
1,118
261
0
288
830
1,466
0
W
Atlas
R1k369
Atlas
1,735
563
98
164
2,733
1,998
0
739
1,946
3,418
0
W
Discordia
TheElusiveSkink
Discordia
2,972
102
234
499
2,944
1,540
288
1,851
977
16,050
0
L
Kukulkan
cristian999
Kukulkan
3,687
247
162
1,223
2,195
929
0
1,145
1,050
15,883
330

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,207
Gold Earned
26,899
61
Minions Killed
65
0
Camps Cleared
0
337,478
Distance Traveled
498,256
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
1,308
262
0
0
0
0
0
W
Artemis
5,332
1,066
16
3
0
112,509
0
W
Sylvanus
5,623
1,125
6
1
0
109,361
0
W
Anhur
5,340
1,068
11
2
0
78,701
0
L
Merlin
5,470
1,094
13
3
0
95,593
0
L
Charon
5,260
1,052
10
2
0
103,832
0
L
Raijin
4,473
895
4
1
0
26,015
0
W
Atlas
5,287
1,057
1
0
0
100,275
0
W
Discordia
5,317
1,063
31
6
0
97,410
0
L
Kukulkan
5,696
1,139
34
7
0
112,038
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role