Player Matchup

Sol
Sol
 
Sol
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
LowlyHumanCub
Hou Yi
Level 97
God Stats
2W - 2L
1,532 SR
Queue Stats
62W - 60L
1,648 Elo+
Solo
Nu Wa
Nu Wa
Malacara2562
Nu Wa
Level 126
God Stats
5W - 4L
1,378 SR
Queue Stats
169W - 169L
1,461 Elo+
Solo
Tyr
Tyr
PanadaFromCanada
Tyr
Level 158
God Stats
0W - 2L
1,709 SR
Queue Stats
17W - 15L
1,683 Elo+
Solo
Maui
Maui
UrbanFever
Maui
Level 89
God Stats
0W - 2L
1,352 SR
Queue Stats
15W - 22L
1,429 Elo+
Solo
Team Averages
Level 120
1,494 SR
1,544 Elo+

VS

Team Averages
Level 112
1,460 SR
1,511 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
 
Xbalanque
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
DN Arkinos
Ah Puch
Level 128
God Stats
2W - 1L
1,308 SR
Queue Stats
61W - 59L
1,460 Elo+
Solo
Atlas
Atlas
DiosArez
Atlas
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 69L
1,605 Elo+
Solo
Vulcan
Vulcan
unmanned-hive3
Vulcan
Level 88
God Stats
49W - 38L
1,491 SR
Queue Stats
66W - 69L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
0 / 1 / 2
5,049
1,010
1,879
5,800
2,103
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 3 / 2
5,272
1,054
5,335
5,965
2,189
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

6
0 / 0 / 0
2,800
560
0
0
0
10
1 / 0 / 2
5,303
1,061
4,671
5,731
5,297
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 0 / 1
5,221
1,044
1,308
6,209
2,884
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
10
1 / 0 / 1
4,950
990
3,287
3,614
1,664
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Xbalanque
 
Xbalanque
10
0 / 0 / 0
4,878
976
2,699
2,991
1,158
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

Ah Puch
DN Arkinos
Ah Puch
11
1 / 0 / 1
5,442
1,088
5,986
2,490
936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Atlas
DiosArez
Atlas
10
1 / 2 / 1
5,148
1,030
2,799
6,191
5,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 1 / 1
4,959
992
4,578
2,543
1,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
8
3
Kills
4
4
Deaths
3
7
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
1
2
1
W
Hun Batz
 
Hun Batz
1
0
1
1.5
W
Xbalanque
 
Xbalanque
0
0
0
0
W
Ah Puch
DN Arkinos
Ah Puch
1
0
1
1.5
W
Atlas
DiosArez
Atlas
1
2
1
0.75
L
1
3
2
0.67
L
0
0
0
0
L
1
0
2
2
L
1
0
1
1.5
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,193
Damage
19,349
23,705
Taken
17,829
12,473
Mitigated
10,361
6,698
Healing
3,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
1,879
337
0
2,127
5,800
2,103
0
3,329
2,471
15,029
0
W
Hun Batz
 
Hun Batz
3,287
220
0
380
3,614
1,664
0
565
2,932
0
9,763
W
Xbalanque
 
Xbalanque
2,699
917
0
341
2,991
1,158
889
355
2,550
0
10,010
W
Ah Puch
DN Arkinos
Ah Puch
5,986
162
0
811
2,490
936
0
378
1,994
22,749
0
W
Atlas
DiosArez
Atlas
2,799
866
0
1,696
6,191
5,516
0
1,168
4,912
8,936
0
L
5,335
2,682
0
1,293
5,965
2,189
0
3,903
2,062
0
16,891
L
0
0
0
0
0
0
0
0
0
0
0
L
4,671
528
0
2,050
5,731
5,297
0
2,460
3,271
0
13,074
L
1,308
420
490
738
6,209
2,884
0
3,671
2,538
4,495
2,041
W
4,578
2,883
0
0
2,543
1,087
0
573
1,928
12,335
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,645
Gold Earned
25,377
104
Minions Killed
104
0
Camps Cleared
0
499,393
Distance Traveled
626,090
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,049
1,010
29
6
0
127,830
0
W
Hun Batz
4,950
990
8
2
0
130,238
0
W
Xbalanque
4,878
976
19
4
0
109,812
0
W
Ah Puch
5,442
1,088
50
10
0
121,825
0
W
Atlas
5,148
1,030
9
2
0
125,921
0
L
Hou Yi
5,272
1,054
32
6
0
111,320
0
L
Nu Wa
2,800
560
0
0
0
0
0
L
Tyr
5,303
1,061
26
5
0
148,162
0
L
Maui
5,221
1,044
17
3
0
112,081
0
W
Vulcan
4,959
992
18
4
0
138,294
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role