Player Matchup

Bellona
Bellona
Killa Nic03
Bellona
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,092 Elo+
Party 2
Lancelot
Lancelot
MrSwasome
Lancelot
Level 44
God Stats
2W - 1L
1,689 SR
Queue Stats
9W - 21L
1,230 Elo+
Party 2
Medusa
Medusa
Omnislash05
Medusa
Level 109
God Stats
2W - 2L
1,500 SR
Queue Stats
32W - 37L
1,448 Elo+
Solo
Bacchus
Bacchus
Toni3456
Bacchus
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,230 Elo+
Party 2
Discordia
Discordia
lukedaddy24
Discordia
Level 89
God Stats
20W - 16L
1,650 SR
Queue Stats
178W - 189L
1,467 Elo+
Solo
Team Averages
Level 63
1,568 SR
1,293 Elo+

VS

Team Averages
Level 84
1,481 SR
1,490 Elo+
Tsukuyomi
Tsukuyomi
LadyReappeR
Tsukuyomi
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
365W - 361L
1,469 Elo+
Solo
Scylla
Scylla
Torres0
Scylla
Level 81
God Stats
26W - 26L
1,609 SR
Queue Stats
65W - 56L
1,508 Elo+
Party 1
Izanami
Izanami
capxt13
Izanami
Level 24
God Stats
3W - 4L
1,258 SR
Queue Stats
67W - 56L
1,508 Elo+
Party 1
Baron Samedi
Baron Samedi
thighqueen
Baron Samedi
Level 125
God Stats
7W - 6L
1,511 SR
Queue Stats
140W - 132L
1,494 Elo+
Solo
Jormungandr
Jormungandr
to489my
Jormungandr
Level 64
God Stats
22W - 29L
1,525 SR
Queue Stats
571W - 527L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Killa Nic03
Bellona
9
0 / 4 / 1
5,842
389
3,152
10,612
9,102
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Lancelot
MrSwasome
Lancelot
10
1 / 4 / 2
6,409
427
6,163
12,179
5,268
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
13
3 / 3 / 1
7,420
495
10,158
10,682
4,320
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
Toni3456
Bacchus
10
1 / 3 / 3
7,234
482
5,585
9,671
9,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Discordia
lukedaddy24
Discordia
15
3 / 1 / 0
8,976
598
6,328
6,289
2,421
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
LadyReappeR
Tsukuyomi
15
8 / 0 / 4
8,937
596
8,385
10,493
6,001
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Scylla
Torres0
Scylla
13
0 / 3 / 1
6,962
464
2,271
8,964
2,992
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
capxt13
Izanami
12
2 / 1 / 1
6,940
463
6,147
8,844
3,425
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
thighqueen
Baron Samedi
13
3 / 1 / 1
8,015
534
8,064
9,327
5,585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr
to489my
Jormungandr
13
2 / 3 / 5
8,064
538
7,633
13,762
15,909
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
27
8
Kills
15
15
Deaths
8
7
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Bellona
Killa Nic03
Bellona
0
4
1
0.13
W
Tsukuyomi
LadyReappeR
Tsukuyomi
8
0
4
10
L
Lancelot
MrSwasome
Lancelot
1
4
2
0.5
L
Medusa
3
3
1
1.17
L
Bacchus
Toni3456
Bacchus
1
3
3
0.83
W
Scylla
Torres0
Scylla
0
3
1
0.17
W
Izanami
capxt13
Izanami
2
1
1
2.5
L
Discordia
lukedaddy24
Discordia
3
1
0
3
W
Baron Samedi
thighqueen
Baron Samedi
3
1
1
3.5
W
Jormungandr
to489my
Jormungandr
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,386
Damage
32,500
49,433
Taken
51,390
30,465
Mitigated
33,912
6,905
Healing
13,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Killa Nic03
Bellona
3,152
1,381
0
1,655
10,612
9,102
0
5,613
4,999
0
16,073
W
Tsukuyomi
LadyReappeR
Tsukuyomi
8,385
2,423
0
4,625
10,493
6,001
0
662
9,831
0
63,653
L
Lancelot
MrSwasome
Lancelot
6,163
1,150
0
1,422
12,179
5,268
210
4,064
8,115
0
37,729
L
Medusa
10,158
4,900
0
670
10,682
4,320
0
2,861
7,821
0
63,447
L
Bacchus
Toni3456
Bacchus
5,585
895
0
2,476
9,671
9,354
237
2,835
6,836
20,650
910
W
Scylla
Torres0
Scylla
2,271
105
0
1,897
8,964
2,992
0
5,864
3,100
48,529
0
W
Izanami
capxt13
Izanami
6,147
4,572
0
1,399
8,844
3,425
0
2,256
6,588
0
40,452
L
Discordia
lukedaddy24
Discordia
6,328
0
0
682
6,289
2,421
414
2,436
3,853
72,688
2,063
W
Baron Samedi
thighqueen
Baron Samedi
8,064
1,226
128
2,875
9,327
5,585
310
0
9,327
48,576
1,963
W
Jormungandr
to489my
Jormungandr
7,633
2,209
0
2,212
13,762
15,909
0
2,950
10,812
44,456
1,540

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,881
Gold Earned
38,918
310
Minions Killed
376
0
Camps Cleared
0
1,501,342
Distance Traveled
1,447,337
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
5,842
389
15
1
0
277,957
0
W
Tsukuyomi
8,937
596
89
6
0
337,757
0
L
Lancelot
6,409
427
47
3
0
344,380
0
L
Medusa
7,420
495
97
6
0
277,102
6
L
Bacchus
7,234
482
21
1
0
314,649
0
W
Scylla
6,962
464
71
5
0
278,918
0
W
Izanami
6,940
463
72
5
0
306,343
0
L
Discordia
8,976
598
130
9
0
287,254
0
W
Baron Samedi
8,015
534
78
5
0
238,520
7
W
Jormungandr
8,064
538
66
4
0
285,799
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role