Player Matchup

Shiva
Shiva
 
Shiva
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
THe X D3mon
Bastet
Level 98
God Stats
8W - 7L
1,598 SR
Queue Stats
58W - 39L
1,596 Elo+
Solo
Maui
Maui
U DeadAs BrO
Maui
Level 111
God Stats
6W - 9L
1,488 SR
Queue Stats
226W - 221L
1,490 Elo+
Solo
Khepri
Khepri
c0unt3rpr0duct1v
Khepri
Level 145
God Stats
2W - 5L
1,471 SR
Queue Stats
74W - 76L
1,562 Elo+
Party 1
Team Averages
Level 133
1,511 SR
1,530 Elo+

VS

Team Averages
Level 98
1,565 SR
1,518 Elo+
Ishtar
Ishtar
FLTS
Ishtar
Level 138
God Stats
12W - 3L
1,490 SR
Queue Stats
168W - 131L
1,565 Elo+
Party 2
Surtr
Surtr
Rosep785
Surtr
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,500 Elo+
Party 2
Agni
Agni
Somechuy
Agni
Level 125
God Stats
3W - 0L
1,500 SR
Queue Stats
88W - 78L
1,521 Elo+
Party 2
Thanatos
Thanatos
aIacrán
Thanatos
Level 123
God Stats
8W - 18L
1,500 SR
Queue Stats
139W - 109L
1,500 Elo+
Party 2
Nox
Nox
ninjaMari88
Nox
Level 98
God Stats
4W - 3L
1,836 SR
Queue Stats
58W - 61L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
11
3 / 1 / 0
6,969
697
2,960
6,316
2,296
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Sylvanus
 
Sylvanus
11
2 / 0 / 1
6,033
603
4,277
2,882
1,414
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Bastet
8
0 / 4 / 1
4,829
483
3,402
7,441
2,438
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

6
0 / 1 / 1
4,597
460
1,353
4,707
2,211
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
1 / 1 / 2
6,002
600
1,288
6,996
4,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
FLTS
Ishtar
10
0 / 2 / 1
5,044
504
5,007
5,910
1,926
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Surtr
Rosep785
Surtr
9
0 / 3 / 1
4,600
460
1,105
5,718
2,774
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Agni
9
4 / 0 / 1
5,804
580
3,200
4,419
1,303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
aIacrán
Thanatos
12
3 / 0 / 2
6,399
640
4,845
8,513
3,299
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 1 / 1
5,190
519
1,601
3,103
2,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
13
6
Kills
7
7
Deaths
6
5
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
3
1
0
3
L
Sylvanus
 
Sylvanus
2
0
1
2.5
W
Ishtar
FLTS
Ishtar
0
2
1
0.25
W
Surtr
Rosep785
Surtr
0
3
1
0.17
W
Agni
4
0
1
4.5
L
Bastet
0
4
1
0.13
L
0
1
1
0.5
W
Thanatos
aIacrán
Thanatos
3
0
2
4
L
1
1
2
2
W
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,280
Damage
15,758
28,342
Taken
27,663
13,094
Mitigated
11,440
7,255
Healing
14,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
2,960
198
0
1,533
6,316
2,296
56
69
6,102
0
48,025
L
Sylvanus
 
Sylvanus
4,277
1,817
120
1,492
2,882
1,414
844
772
2,076
43,750
12,911
W
Ishtar
FLTS
Ishtar
5,007
3,510
0
1,630
5,910
1,926
0
2,605
3,305
0
38,948
W
Surtr
Rosep785
Surtr
1,105
618
0
495
5,718
2,774
0
0
5,718
159
14,689
W
Agni
3,200
219
0
1,750
4,419
1,303
69
719
3,700
27,968
855
L
Bastet
3,402
748
0
1,019
7,441
2,438
0
1,576
5,624
0
23,582
L
1,353
98
337
839
4,707
2,211
0
918
3,705
8,896
2,224
W
Thanatos
aIacrán
Thanatos
4,845
1,317
0
9,857
8,513
3,299
0
1,337
7,176
0
54,233
L
1,288
0
0
1,915
6,996
4,735
41
1,159
5,837
9,878
0
W
1,601
170
0
487
3,103
2,138
317
1,978
1,125
17,285
1,042

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,430
Gold Earned
27,037
252
Minions Killed
283
0
Camps Cleared
0
831,118
Distance Traveled
1,010,924
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
6,969
697
94
9
0
156,804
0
L
Sylvanus
6,033
603
106
11
0
180,195
1
W
Ishtar
5,044
504
70
7
0
188,389
2
W
Surtr
4,600
460
25
3
0
199,078
0
W
Agni
5,804
580
57
6
0
191,949
2
L
Bastet
4,829
483
31
3
0
167,821
0
L
Maui
4,597
460
14
1
0
131,484
1
W
Thanatos
6,399
640
100
10
0
251,718
0
L
Khepri
6,002
600
7
1
0
194,814
0
W
Nox
5,190
519
31
3
0
179,790
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role