Player Matchup

Cthulhu
Cthulhu
GoThOUr
Cthulhu
Level 127
God Stats
5W - 4L
1,500 SR
Queue Stats
124W - 133L
1,467 Elo+
Party 3
Da Ji
Da Ji
MFYB
Da Ji
Level 158
God Stats
2W - 2L
1,500 SR
Queue Stats
60W - 73L
1,482 Elo+
Party 3
Hercules
Hercules
Samtex101
Hercules
Level 85
God Stats
7W - 3L
1,715 SR
Queue Stats
490W - 209L
1,648 Elo+
Party 1
Chang'e
Chang'e
Steel_door90
Chang'e
Level 105
God Stats
2W - 0L
1,500 SR
Queue Stats
27W - 29L
1,493 Elo+
Party 1
Izanami
Izanami
telford1986
Izanami
Level 173
God Stats
3W - 6L
1,500 SR
Queue Stats
830W - 554L
1,585 Elo+
Party 1
Team Averages
Level 130
1,543 SR
1,535 Elo+

VS

Team Averages
Level 111
1,543 SR
1,436 Elo+
Hercules
Hercules
CaravanX
Hercules
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,291 Elo+
Party 2
Horus
Horus
HARD3R
Horus
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,454 Elo+
Party 2
Ravana
Ravana
SnowmanTheJimmy
Ravana
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 91L
1,481 Elo+
Solo
Thoth
Thoth
SyndykatorTSW
Thoth
Level 146
God Stats
6W - 7L
1,715 SR
Queue Stats
379W - 393L
1,443 Elo+
Solo
Ishtar
Ishtar
urdin
Ishtar
Level 158
God Stats
0W - 2L
1,500 SR
Queue Stats
333W - 326L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GoThOUr
Cthulhu
14
2 / 3 / 11
8,770
877
11,059
13,964
16,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Da Ji
MFYB
Da Ji
16
8 / 2 / 8
9,468
947
18,233
12,302
8,118
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Hercules
Samtex101
Hercules
15
3 / 3 / 13
8,630
863
10,049
20,249
25,159
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chang'e
Steel_door90
Chang'e
15
3 / 1 / 9
8,604
860
8,701
11,129
5,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Izanami
telford1986
Izanami
14
3 / 2 / 8
8,553
855
11,428
9,227
4,044
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
CaravanX
Hercules
15
3 / 2 / 6
8,041
804
11,275
20,678
19,413
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Horus
HARD3R
Horus
12
1 / 4 / 7
7,153
715
3,016
11,210
10,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

15
5 / 3 / 5
8,103
810
11,976
13,601
7,611
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
2 / 3 / 2
6,891
689
11,144
7,652
3,119
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Ishtar
urdin
Ishtar
11
0 / 7 / 6
6,514
651
8,719
11,282
4,804
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
37
19
Kills
11
11
Deaths
19
49
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Hercules
CaravanX
Hercules
3
2
6
3
W
Cthulhu
GoThOUr
Cthulhu
2
3
11
2.5
L
Horus
HARD3R
Horus
1
4
7
1.13
W
Da Ji
MFYB
Da Ji
8
2
8
6
W
Hercules
Samtex101
Hercules
3
3
13
3.17
L
5
3
5
2.5
W
Chang'e
Steel_door90
Chang'e
3
1
9
7.5
L
2
3
2
1
W
Izanami
telford1986
Izanami
3
2
8
3.5
L
Ishtar
urdin
Ishtar
0
7
6
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,470
Damage
46,130
66,871
Taken
64,423
58,741
Mitigated
45,107
37,124
Healing
25,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
CaravanX
Hercules
11,275
2,988
443
11,085
20,678
19,413
0
6,000
14,678
0
19,801
W
Cthulhu
GoThOUr
Cthulhu
11,059
89
2,177
1,755
13,964
16,404
280
2,688
11,276
18,774
998
L
Horus
HARD3R
Horus
3,016
1,848
2,630
3,258
11,210
10,160
0
2,712
8,498
0
4,906
W
Da Ji
MFYB
Da Ji
18,233
3,288
904
2,013
12,302
8,118
200
1,477
10,825
0
23,074
W
Hercules
Samtex101
Hercules
10,049
2,732
1,397
8,496
20,249
25,159
130
3,096
17,153
0
15,372
L
11,976
1,662
626
3,950
13,601
7,611
0
3,604
9,997
0
18,736
W
Chang'e
Steel_door90
Chang'e
8,701
443
12,029
6,885
11,129
5,016
573
2,638
8,491
20,729
898
L
11,144
333
0
1,186
7,652
3,119
0
2,473
5,179
26,431
0
W
Izanami
telford1986
Izanami
11,428
8,537
119
1,349
9,227
4,044
4,608
1,245
7,982
0
25,954
L
Ishtar
urdin
Ishtar
8,719
3,514
951
1,034
11,282
4,804
0
3,519
7,763
0
15,711

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,025
Gold Earned
36,702
110
Minions Killed
83
0
Camps Cleared
0
998,622
Distance Traveled
951,344
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,041
804
28
3
0
225,787
0
W
Cthulhu
8,770
877
16
2
0
207,442
0
L
Horus
7,153
715
4
0
0
197,986
0
W
Da Ji
9,468
947
16
2
0
209,125
0
W
Hercules
8,630
863
12
1
0
208,670
0
L
Ravana
8,103
810
12
1
0
198,271
0
W
Chang'e
8,604
860
16
2
0
222,567
0
L
Thoth
6,891
689
27
3
0
183,511
0
W
Izanami
8,553
855
50
5
0
150,818
0
L
Ishtar
6,514
651
12
1
0
145,789
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role