Player Matchup

Gilgamesh
Gilgamesh
Gold II
BlackHeartSuave_
Gilgamesh
Gold II
Level 165
God Stats
16W - 26L
1,440 SR
Queue Stats
333W - 344L
1,698 MMR
Party 3
Ganesha
Ganesha
Gold V
HiddenPep
Ganesha
Gold V
Level 122
God Stats
2W - 2L
1,715 SR
Queue Stats
29W - 25L
1,615 MMR
Party 3
Raijin
Raijin
Gold II
SugmaNeneKappa
Raijin
Gold II
Level 49
God Stats
28W - 31L
1,495 SR
Queue Stats
206W - 202L
1,649 MMR
Solo
Bellona
Bellona
Gold V
TheReason1824
Bellona
Gold V
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 30L
1,655 MMR
Solo
Anhur
Anhur
Platinum V
Zícari
Anhur
Platinum V
Level 211
God Stats
17W - 14L
1,713 SR
Queue Stats
286W - 270L
1,651 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 140
1,573 SR
1,654 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 155
1,633 SR
1,654 MMR
Ares
Ares
Gold V
ImJotam
Ares
Gold V
Level 229
God Stats
2W - 2L
1,500 SR
Queue Stats
106W - 98L
1,645 MMR
Solo
Merlin
Merlin
Platinum II
Toakah
Merlin
Platinum II
Level 159
God Stats
5W - 2L
1,559 SR
Queue Stats
118W - 96L
1,795 MMR
Party 1
Pele
Pele
Gold I
Trensiq
Pele
Gold I
Level 104
God Stats
22W - 5L
1,867 SR
Queue Stats
112W - 90L
1,508 MMR
Party 1
Vulcan
Vulcan
Platinum IV
Vexphile
Vulcan
Platinum IV
Level 156
God Stats
8W - 6L
1,697 SR
Queue Stats
45W - 39L
1,815 MMR
Party 2
Mulan
Mulan
Gold III
o0MAZE0o
Mulan
Gold III
Level 129
God Stats
7W - 13L
1,543 SR
Queue Stats
224W - 220L
1,505 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
12
1 / 2 / 0
7,001
467
5,818
12,990
7,956
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ganesha
HiddenPep
Ganesha
12
0 / 3 / 2
7,161
477
3,870
16,867
14,912
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
1 / 4 / 1
8,176
545
5,121
9,348
3,678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bellona
13
0 / 4 / 0
7,787
519
6,208
16,501
22,115
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anhur
Zícari
Anhur
14
1 / 5 / 1
8,218
548
5,508
10,345
4,259
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
AthenaThothHachiman

VS

Bans
Maman BrigitteThanatosBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
ImJotam
Ares
14
8 / 0 / 4
9,700
647
13,129
10,910
10,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Merlin
Toakah
Merlin
16
2 / 1 / 6
9,326
622
7,081
7,373
2,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Pele
Trensiq
Pele
16
4 / 2 / 5
9,131
609
9,872
13,759
5,963
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Vulcan
Vexphile
Vulcan
15
1 / 0 / 5
8,974
598
8,474
5,909
2,734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mulan
o0MAZE0o
Mulan
16
3 / 0 / 3
10,205
680
9,969
12,988
15,042
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
41
3
Kills
18
18
Deaths
3
4
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
1
2
0
0.5
L
Ganesha
HiddenPep
Ganesha
0
3
2
0.33
W
Ares
ImJotam
Ares
8
0
4
10
L
1
4
1
0.38
L
Bellona
0
4
0
0
W
Merlin
Toakah
Merlin
2
1
6
5
W
Pele
Trensiq
Pele
4
2
5
3.25
W
Vulcan
Vexphile
Vulcan
1
0
5
3.5
L
Anhur
Zícari
Anhur
1
5
1
0.3
W
Mulan
o0MAZE0o
Mulan
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,525
Damage
48,525
66,051
Taken
50,939
52,920
Mitigated
37,360
11,792
Healing
15,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
5,818
1,995
0
858
12,990
7,956
0
4,856
8,061
0
58,280
L
Ganesha
HiddenPep
Ganesha
3,870
373
1,980
3,314
16,867
14,912
0
10,695
5,949
29,090
0
W
Ares
ImJotam
Ares
13,129
1,307
0
2,922
10,910
10,849
0
2,301
8,399
26,700
1,948
L
5,121
296
0
500
9,348
3,678
0
5,124
4,110
67,527
0
L
Bellona
6,208
1,931
0
3,273
16,501
22,115
0
2,762
12,823
0
58,329
W
Merlin
Toakah
Merlin
7,081
934
0
677
7,373
2,772
746
847
6,512
79,254
1,854
W
Pele
Trensiq
Pele
9,872
2,860
0
5,782
13,759
5,963
0
2,820
10,771
0
80,261
W
Vulcan
Vexphile
Vulcan
8,474
4,494
0
617
5,909
2,734
0
3,101
2,574
82,015
1,215
L
Anhur
Zícari
Anhur
5,508
4,010
0
1,867
10,345
4,259
619
4,698
5,625
0
67,383
W
Mulan
o0MAZE0o
Mulan
9,969
1,821
0
5,829
12,988
15,042
0
1,217
10,857
0
77,454

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,343
Gold Earned
47,336
481
Minions Killed
548
0
Camps Cleared
0
1,529,362
Distance Traveled
1,628,062
16
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,001
467
90
6
0
350,517
0
L
Ganesha
7,161
477
7
0
0
345,105
6
W
Ares
9,700
647
13
1
0
350,261
0
L
Raijin
8,176
545
141
9
0
271,167
0
L
Bellona
7,787
519
106
7
0
280,153
6
W
Merlin
9,326
622
141
9
0
303,805
0
W
Pele
9,131
609
123
8
0
369,063
0
W
Vulcan
8,974
598
141
9
0
324,489
0
L
Anhur
8,218
548
137
9
0
282,420
4
W
Mulan
10,205
680
130
9
0
280,444
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role