Player Matchup

Set
Set
 
Set
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
BABE_Phoenix
Geb
Level 60
God Stats
2W - 2L
1,500 SR
Queue Stats
14W - 14L
1,365 Elo+
Party 2
Kukulkan
Kukulkan
Ciqrus
Kukulkan
Level 125
God Stats
0W - 3L
1,267 SR
Queue Stats
33W - 30L
1,429 Elo+
Solo
Heimdallr
Heimdallr
WHAMREX
Heimdallr
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,433 Elo+
Party 2
Achilles
Achilles
alwill
Achilles
Level 122
God Stats
0W - 4L
1,500 SR
Queue Stats
59W - 50L
1,552 Elo+
Solo
Team Averages
Level 100
1,453 SR
1,456 Elo+

VS

Team Averages
Level 89
1,421 SR
1,458 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
FemkeJarne
Ishtar
Level 107
God Stats
14W - 10L
1,349 SR
Queue Stats
58W - 51L
1,498 Elo+
Party 1
Sun Wukong
Sun Wukong
Uruckai
Sun Wukong
Level 80
God Stats
3W - 7L
1,325 SR
Queue Stats
43W - 44L
1,457 Elo+
Party 1
Ne Zha
Ne Zha
scul008
Ne Zha
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
91W - 88L
1,472 Elo+
Party 1
Geb
Geb
soldmomfor25xp
Geb
Level 68
God Stats
27W - 27L
1,430 SR
Queue Stats
27W - 32L
1,366 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
13
0 / 1 / 1
6,174
515
3,930
9,450
5,180
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

10
0 / 0 / 0
5,928
494
2,948
7,337
5,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kukulkan
Ciqrus
Kukulkan
14
1 / 0 / 0
7,638
637
2,121
2,112
895
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Heimdallr
WHAMREX
Heimdallr
10
0 / 1 / 1
5,314
443
5,661
8,115
3,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
alwill
Achilles
12
1 / 4 / 0
6,696
558
7,698
13,831
9,239
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
0 / 0 / 1
6,882
574
2,456
3,224
1,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ishtar
FemkeJarne
Ishtar
10
0 / 0 / 2
5,903
492
5,740
3,752
1,437
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
Uruckai
Sun Wukong
12
4 / 1 / 1
7,791
649
8,034
10,110
7,045
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ne Zha
scul008
Ne Zha
13
1 / 1 / 3
6,696
558
3,153
9,727
3,843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 0 / 0
6,333
528
4,645
10,065
7,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
13
2
Kills
6
6
Deaths
2
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
0
1
1
0.5
W
Nu Wa
 
Nu Wa
0
0
1
0.5
L
0
0
0
0
L
Kukulkan
Ciqrus
Kukulkan
1
0
0
1
W
Ishtar
FemkeJarne
Ishtar
0
0
2
1
W
Sun Wukong
Uruckai
Sun Wukong
4
1
1
4.5
L
Heimdallr
WHAMREX
Heimdallr
0
1
1
0.5
L
Achilles
alwill
Achilles
1
4
0
0.25
W
Ne Zha
scul008
Ne Zha
1
1
3
2.5
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,358
Damage
24,028
40,845
Taken
36,878
23,976
Mitigated
21,065
11,987
Healing
14,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
3,930
1,676
0
1,419
9,450
5,180
0
1,115
8,335
0
66,065
W
Nu Wa
 
Nu Wa
2,456
656
0
750
3,224
1,146
0
1,730
1,494
56,069
1,061
L
2,948
186
0
2,068
7,337
5,173
0
1,908
5,429
20,897
963
L
Kukulkan
Ciqrus
Kukulkan
2,121
0
0
386
2,112
895
554
1,229
883
73,493
1,192
W
Ishtar
FemkeJarne
Ishtar
5,740
3,490
0
1,786
3,752
1,437
0
678
3,074
0
43,621
W
Sun Wukong
Uruckai
Sun Wukong
8,034
1,905
0
2,997
10,110
7,045
0
0
9,314
173
52,094
L
Heimdallr
WHAMREX
Heimdallr
5,661
2,195
176
2,922
8,115
3,489
0
2,570
5,545
0
42,966
L
Achilles
alwill
Achilles
7,698
2,223
0
5,016
13,831
9,239
0
452
12,451
0
47,988
W
Ne Zha
scul008
Ne Zha
3,153
1,033
0
6,381
9,727
3,843
0
533
9,158
0
51,974
W
4,645
175
0
2,912
10,065
7,594
95
2,105
7,960
24,996
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,750
Gold Earned
33,605
422
Minions Killed
390
0
Camps Cleared
0
1,249,616
Distance Traveled
1,320,976
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
6,174
515
103
9
0
277,561
0
W
Nu Wa
6,882
574
114
10
0
238,003
0
L
Geb
5,928
494
31
3
0
253,883
1
L
Kukulkan
7,638
637
136
11
0
252,869
0
W
Ishtar
5,903
492
80
7
0
227,177
0
W
Sun Wukong
7,791
649
82
7
0
230,819
0
L
Heimdallr
5,314
443
74
6
0
240,335
1
L
Achilles
6,696
558
78
7
0
224,968
0
W
Ne Zha
6,696
558
88
7
0
325,571
0
W
Geb
6,333
528
26
2
0
299,406
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role