Player Matchup

Arachne
Arachne
Silver III
 
Arachne
Silver III
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Silver V
AmazonaGetya
Bellona
Silver V
Level 68
God Stats
1W - 5L
1,512 SR
Queue Stats
4W - 9L
1,307 MMR
Solo
Heimdallr
Heimdallr
Silver II
Talhaaaa
Heimdallr
Silver II
Level 61
God Stats
3W - 2L
1,500 SR
Queue Stats
185W - 193L
1,254 MMR
Solo
Fafnir
Fafnir
Silver II
XxBDAVIDxX
Fafnir
Silver II
Level 186
God Stats
1W - 2L
1,146 SR
Queue Stats
207W - 228L
1,265 MMR
Solo
Nu Wa
Nu Wa
Silver I
auzx95
Nu Wa
Silver I
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
77W - 105L
1,311 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 120
1,431 SR
1,327 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 123
1,455 SR
1,317 MMR
Artio
Artio
Gold V
 
Artio
Gold V
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Gold V
Nikolodeonn
Ra
Gold V
Level 152
God Stats
7W - 12L
1,331 SR
Queue Stats
245W - 265L
1,308 MMR
Solo
Izanami
Izanami
Silver II
Swistka
Izanami
Silver II
Level 85
God Stats
6W - 11L
1,500 SR
Queue Stats
65W - 76L
1,286 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
adriangumo
Sun Wukong
Bronze III
Level 166
God Stats
5W - 1L
1,500 SR
Queue Stats
86W - 81L
1,269 MMR
Party 1
Ne Zha
Ne Zha
Silver IV
ikeeer25
Ne Zha
Silver IV
Level 142
God Stats
10W - 5L
1,447 SR
Queue Stats
112W - 117L
1,223 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
18
3 / 2 / 2
10,505
478
9,779
25,558
14,283
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
AmazonaGetya
Bellona
16
1 / 5 / 3
10,530
479
18,377
28,092
44,356
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heimdallr
Talhaaaa
Heimdallr
18
3 / 7 / 1
10,605
482
17,747
23,286
12,317
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fafnir
XxBDAVIDxX
Fafnir
14
1 / 2 / 2
9,578
435
10,247
23,447
34,034
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nu Wa
auzx95
Nu Wa
15
1 / 7 / 1
9,205
418
11,895
14,773
4,409
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
GaneshaKukulkanBake KujiraJanus

VS

Bans
AthenaAo KuangThothSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
17
4 / 0 / 7
11,845
538
8,079
22,714
25,751
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

19
6 / 1 / 6
12,886
586
17,289
12,253
7,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Izanami
Swistka
Izanami
20
5 / 4 / 5
12,890
586
20,806
21,555
10,350
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Sun Wukong
adriangumo
Sun Wukong
19
3 / 3 / 8
13,110
596
23,077
29,945
32,558
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ne Zha
ikeeer25
Ne Zha
20
5 / 1 / 7
12,056
548
17,864
22,535
13,274
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
56
9
Kills
23
23
Deaths
9
9
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
3
2
2
2
W
Artio
 
Artio
4
0
7
7.5
L
Bellona
AmazonaGetya
Bellona
1
5
3
0.5
W
6
1
6
9
W
Izanami
Swistka
Izanami
5
4
5
1.88
L
Heimdallr
Talhaaaa
Heimdallr
3
7
1
0.5
L
Fafnir
XxBDAVIDxX
Fafnir
1
2
2
1
W
Sun Wukong
adriangumo
Sun Wukong
3
3
8
2.33
L
Nu Wa
auzx95
Nu Wa
1
7
1
0.21
W
Ne Zha
ikeeer25
Ne Zha
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,045
Damage
87,115
115,156
Taken
109,002
109,399
Mitigated
89,078
25,793
Healing
51,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
9,779
6,138
0
7,262
25,558
14,283
0
6,294
19,264
0
119,445
W
Artio
 
Artio
8,079
1,169
1,340
9,129
22,714
25,751
828
9,663
12,909
35,295
994
L
Bellona
AmazonaGetya
Bellona
18,377
6,721
0
6,523
28,092
44,356
0
6,023
22,069
0
87,417
W
17,289
1,111
7,523
6,755
12,253
7,145
1,922
4,790
7,463
131,736
0
W
Izanami
Swistka
Izanami
20,806
15,394
0
7,298
21,555
10,350
6,583
3,397
18,158
0
144,846
L
Heimdallr
Talhaaaa
Heimdallr
17,747
8,797
0
6,267
23,286
12,317
334
1,807
21,479
0
114,415
L
Fafnir
XxBDAVIDxX
Fafnir
10,247
3,061
0
5,097
23,447
34,034
0
5,887
17,560
28,211
0
W
Sun Wukong
adriangumo
Sun Wukong
23,077
5,590
0
11,755
29,945
32,558
230
2,831
25,416
12,403
99,658
L
Nu Wa
auzx95
Nu Wa
11,895
2,325
0
644
14,773
4,409
0
9,242
5,440
72,319
901
W
Ne Zha
ikeeer25
Ne Zha
17,864
8,242
0
8,155
22,535
13,274
1,997
3,858
18,569
0
133,116

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,423
Gold Earned
62,787
610
Minions Killed
752
0
Camps Cleared
0
1,954,172
Distance Traveled
2,339,687
6
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
10,505
478
167
8
0
500,498
0
W
Artio
11,845
538
29
1
0
459,364
5
L
Bellona
10,530
479
145
7
0
333,296
4
W
Ra
12,886
586
206
9
0
468,357
4
W
Izanami
12,890
586
195
9
0
455,853
5
L
Heimdallr
10,605
482
152
7
0
349,720
0
L
Fafnir
9,578
435
36
2
0
406,013
2
W
Sun Wukong
13,110
596
181
8
0
421,630
6
L
Nu Wa
9,205
418
110
5
0
364,645
0
W
Ne Zha
12,056
548
141
6
0
534,483
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role