Player Matchup

Morgan Le Fay
Morgan Le Fay
Gold III
 
Morgan Le Fay
Gold III
Level 188
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Gilgamesh
Gilgamesh
Silver I
Babunski
Gilgamesh
Silver I
Level 69
God Stats
2W - 2L
1,943 SR
Queue Stats
5W - 7L
1,584 MMR
Solo
Ne Zha
Ne Zha
Gold I
Hur4K4N
Ne Zha
Gold I
Level 203
God Stats
65W - 54L
1,677 SR
Queue Stats
561W - 627L
1,707 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 153
1,707 SR
1,597 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 128
1,612 SR
1,559 MMR
Chang'e
Chang'e
Gold V
IJoKsI
Chang'e
Gold V
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,607 MMR
Solo
Hercules
Hercules
Bronze III
Metilmorfina
Hercules
Bronze III
Level 66
God Stats
2W - 0L
1,837 SR
Queue Stats
22W - 16L
1,569 MMR
Party 2
Vamana
Vamana
Bronze III
Sickneszs
Vamana
Bronze III
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
12
1 / 3 / 2
7,161
716
10,449
7,957
4,311
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gilgamesh
Babunski
Gilgamesh
11
1 / 5 / 1
6,929
693
6,138
12,070
11,484
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ne Zha
Hur4K4N
Ne Zha
11
1 / 6 / 2
7,242
724
6,947
11,733
9,075
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Bans
BacchusThothBastetPersephone

VS

Bans
KuzenboXbalanqueCu ChulainnHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
IJoKsI
Chang'e
12
1 / 0 / 11
7,975
798
7,193
9,829
3,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
Metilmorfina
Hercules
13
6 / 1 / 7
8,758
876
10,756
13,713
14,776
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Vamana
Sickneszs
Vamana
13
7 / 2 / 7
8,654
865
8,781
11,651
7,278
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
39
3
Kills
14
14
Deaths
3
5
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
1
3
2
0.67
L
Gilgamesh
Babunski
Gilgamesh
1
5
1
0.3
L
Ne Zha
Hur4K4N
Ne Zha
1
6
2
0.33
W
Chang'e
IJoKsI
Chang'e
1
0
11
6.5
W
Hercules
Metilmorfina
Hercules
6
1
7
9.5
W
Vamana
Sickneszs
Vamana
7
2
7
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,534
Damage
26,730
31,760
Taken
35,193
24,870
Mitigated
25,528
3,492
Healing
8,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
10,449
1,039
0
1,523
7,957
4,311
0
1,776
5,879
25,424
756
L
Gilgamesh
Babunski
Gilgamesh
6,138
1,341
0
850
12,070
11,484
0
3,126
8,454
0
17,092
L
Ne Zha
Hur4K4N
Ne Zha
6,947
693
0
1,119
11,733
9,075
0
2,844
8,573
142
26,162
W
Chang'e
IJoKsI
Chang'e
7,193
468
1,507
3,180
9,829
3,474
582
2,031
7,266
33,067
2,332
W
Hercules
Metilmorfina
Hercules
10,756
2,572
0
2,970
13,713
14,776
629
3,750
9,265
1,320
21,452
W
Vamana
Sickneszs
Vamana
8,781
4,236
0
789
11,651
7,278
665
3,351
7,599
0
22,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,332
Gold Earned
25,387
100
Minions Killed
130
0
Camps Cleared
0
572,409
Distance Traveled
599,513
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
7,161
716
32
3
0
198,942
2
L
Gilgamesh
6,929
693
34
3
0
197,288
0
L
Ne Zha
7,242
724
34
3
0
176,179
1
W
Chang'e
7,975
798
70
7
0
191,078
0
W
Hercules
8,758
876
33
3
0
211,086
0
W
Vamana
8,654
865
27
3
0
197,349
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role