Player Matchup

Nike
Nike
BeliveInMief
Nike
Level 24
God Stats
1W - 2L
1,500 SR
Queue Stats
64W - 81L
1,331 Elo+
Party 1
Cupid
Cupid
Colonel_Morgan
Cupid
Level 157
God Stats
2W - 1L
1,500 SR
Queue Stats
22W - 25L
1,260 Elo+
Party 1
Hun Batz
Hun Batz
FeldwebelMüffel
Hun Batz
Level 124
God Stats
3W - 3L
1,285 SR
Queue Stats
63W - 77L
1,257 Elo+
Party 1
Ao Kuang
Ao Kuang
PeckyMoje
Ao Kuang
Level 48
God Stats
5W - 3L
1,500 SR
Queue Stats
30W - 20L
1,749 Elo+
Solo
Scylla
Scylla
ggKillerprincess
Scylla
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 1
Team Averages
Level 99
1,457 SR
1,420 Elo+

VS

Team Averages
Level 125
1,517 SR
1,555 Elo+
He Bo
He Bo
Endlessninja584
He Bo
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
136W - 134L
1,595 Elo+
Party 2
Maui
Maui
Scottie dog09
Maui
Level 129
God Stats
2W - 3L
1,500 SR
Queue Stats
154W - 159L
1,614 Elo+
Party 2
Kukulkan
Kukulkan
ShaxRo
Kukulkan
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 3
Hachiman
Hachiman
Veljo
Hachiman
Level 148
God Stats
13W - 16L
1,504 SR
Queue Stats
377W - 351L
1,546 Elo+
Party 3
Vamana
Vamana
matija57
Vamana
Level 126
God Stats
8W - 7L
1,582 SR
Queue Stats
344W - 325L
1,521 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 1 / 5
7,330
564
8,865
11,936
8,706
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 3 / 5
6,752
519
4,801
7,505
2,444
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
6 / 0 / 3
7,577
583
5,256
6,839
2,921
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ao Kuang
PeckyMoje
Ao Kuang
13
3 / 3 / 2
7,513
578
8,361
13,684
8,575
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
1 / 1 / 4
6,487
499
1,908
4,183
1,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 4 / 0
6,443
496
5,441
11,062
3,334
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

10
1 / 2 / 2
6,664
513
1,929
9,413
6,185
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kukulkan
ShaxRo
Kukulkan
10
0 / 4 / 1
5,970
459
2,010
7,162
2,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
Veljo
Hachiman
13
2 / 4 / 1
7,481
575
6,207
8,258
2,840
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vamana
matija57
Vamana
13
2 / 2 / 0
7,462
574
9,411
11,422
8,554
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
12
16
Kills
8
8
Deaths
16
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
5
1
5
7.5
W
1
3
5
1.17
L
3
4
0
0.75
W
6
0
3
7.5
W
Ao Kuang
PeckyMoje
Ao Kuang
3
3
2
1.33
L
1
2
2
1
L
Kukulkan
ShaxRo
Kukulkan
0
4
1
0.13
L
Hachiman
Veljo
Hachiman
2
4
1
0.63
W
1
1
4
3
L
Vamana
matija57
Vamana
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,191
Damage
24,998
44,147
Taken
47,317
23,952
Mitigated
23,429
13,726
Healing
11,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,865
886
0
3,641
11,936
8,706
0
2,916
8,879
0
38,691
W
4,801
2,922
257
2,726
7,505
2,444
855
1,295
6,210
0
39,023
L
5,441
366
0
2,886
11,062
3,334
0
423
10,639
42,961
1,648
W
5,256
780
0
1,192
6,839
2,921
0
1,206
5,595
0
58,321
W
Ao Kuang
PeckyMoje
Ao Kuang
8,361
1,598
0
4,910
13,684
8,575
0
793
11,896
44,231
7,491
L
1,929
444
378
2,218
9,413
6,185
0
2,049
7,320
19,063
1,832
L
Kukulkan
ShaxRo
Kukulkan
2,010
297
0
1,070
7,162
2,516
0
554
6,608
35,824
0
L
Hachiman
Veljo
Hachiman
6,207
3,717
0
2,441
8,258
2,840
0
0
8,258
0
65,350
W
1,908
209
0
1,000
4,183
1,306
111
2,803
1,380
37,548
365
L
Vamana
matija57
Vamana
9,411
3,350
0
2,274
11,422
8,554
0
5,895
4,633
0
57,438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,659
Gold Earned
34,020
372
Minions Killed
387
0
Camps Cleared
0
1,352,834
Distance Traveled
1,289,404
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
7,330
564
55
4
0
301,965
0
W
Cupid
6,752
519
72
6
0
259,153
0
L
He Bo
6,443
496
71
5
0
260,350
0
W
Hun Batz
7,577
583
88
7
0
305,097
0
W
Ao Kuang
7,513
578
94
7
0
234,953
2
L
Maui
6,664
513
36
3
0
276,106
3
L
Kukulkan
5,970
459
79
6
0
253,541
0
L
Hachiman
7,481
575
98
8
0
246,210
3
W
Scylla
6,487
499
63
5
0
251,666
4
L
Vamana
7,462
574
103
8
0
253,197
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role