Player Matchup

Bellona
Bellona
Gold IV
 
Bellona
Gold IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Platinum V
AnkisStar
Apollo
Platinum V
Level 153
God Stats
6W - 4L
1,357 SR
Queue Stats
266W - 255L
1,600 MMR
Party 1
Geb
Geb
Silver II
RagnarIce42
Geb
Silver II
Level 156
God Stats
3W - 0L
1,500 SR
Queue Stats
30W - 26L
1,616 MMR
Solo
Thor
Thor
Gold I
Softishh
Thor
Gold I
Level 128
God Stats
22W - 12L
1,908 SR
Queue Stats
331W - 298L
1,641 MMR
Party 1
Janus
Janus
Gold II
vaso0
Janus
Gold II
Level 153
God Stats
2W - 1L
1,500 SR
Queue Stats
99W - 93L
1,626 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 150
1,553 SR
1,597 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 122
1,508 SR
1,624 MMR
Shiva
Shiva
Gold V
FrostWolf1218
Shiva
Gold V
Level 148
God Stats
1W - 5L
1,330 SR
Queue Stats
120W - 122L
1,614 MMR
Party 2
Loki
Loki
Gold III
JustDrownd
Loki
Gold III
Level 157
God Stats
1W - 5L
1,715 SR
Queue Stats
91W - 73L
1,625 MMR
Solo
Poseidon
Poseidon
Silver I
Kaguya0_tsutsuki
Poseidon
Silver I
Level 57
God Stats
0W - 2L
1,500 SR
Queue Stats
202W - 209L
1,636 MMR
Solo
Anhur
Anhur
Platinum V
Merarii
Anhur
Platinum V
Level 109
God Stats
1W - 4L
1,495 SR
Queue Stats
53W - 53L
1,632 MMR
Solo
Terra
Terra
Gold V
SadBloodWings
Terra
Gold V
Level 140
God Stats
0W - 6L
1,500 SR
Queue Stats
120W - 122L
1,614 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
13
0 / 1 / 6
8,079
577
7,724
13,011
12,728
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Apollo
AnkisStar
Apollo
17
3 / 0 / 1
9,995
714
6,290
5,436
2,237
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
0 / 0 / 10
7,012
501
4,437
10,637
8,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Thor
15
8 / 1 / 5
8,448
603
9,938
9,406
3,921
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
vaso0
Janus
14
5 / 1 / 8
8,386
599
6,852
6,179
2,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
Ne ZhaAthenaSusanoThoth

VS

Bans
HachimanSurtrBake KujiraMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 0
6,942
496
7,499
12,176
7,906
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 6 / 0
6,691
478
5,363
12,145
4,755
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
0 / 3 / 1
7,050
504
4,123
8,916
3,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Anhur
Merarii
Anhur
12
0 / 1 / 0
6,782
484
1,887
6,985
2,228
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
1 / 3 / 0
6,050
432
3,142
9,974
8,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
4
16
Kills
3
3
Deaths
16
30
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
0
1
6
3
W
Apollo
AnkisStar
Apollo
3
0
1
3.5
L
1
3
0
0.33
L
1
6
0
0.17
L
0
3
1
0.17
L
Anhur
Merarii
Anhur
0
1
0
0
W
0
0
10
5
L
1
3
0
0.33
W
Thor
8
1
5
10.5
W
Janus
vaso0
Janus
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,241
Damage
22,014
44,669
Taken
50,196
29,993
Mitigated
26,799
17,670
Healing
13,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
7,724
2,110
0
7,338
13,011
12,728
0
1,104
11,057
2,461
62,382
W
Apollo
AnkisStar
Apollo
6,290
3,106
0
3,267
5,436
2,237
0
404
5,032
0
106,174
L
7,499
2,660
385
3,294
12,176
7,906
0
656
11,520
0
55,246
L
5,363
1,716
0
3,996
12,145
4,755
0
3,592
8,553
0
66,323
L
4,123
1,059
0
2,247
8,916
3,302
0
2,343
6,573
53,340
715
L
Anhur
Merarii
Anhur
1,887
1,095
0
1,593
6,985
2,228
0
1,389
5,596
0
50,709
W
4,437
1,123
0
2,137
10,637
8,786
0
2,759
7,878
16,190
1,927
L
3,142
462
188
2,132
9,974
8,608
0
3,288
6,686
16,576
0
W
Thor
9,938
3,217
0
3,638
9,406
3,921
0
1,702
7,704
0
67,291
W
Janus
vaso0
Janus
6,852
443
0
1,290
6,179
2,321
0
1,659
4,520
76,411
929

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,920
Gold Earned
33,515
530
Minions Killed
439
0
Camps Cleared
0
1,440,294
Distance Traveled
1,378,680
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,079
577
110
8
0
235,936
4
W
Apollo
9,995
714
180
13
0
276,397
4
L
Shiva
6,942
496
97
7
0
259,999
4
L
Loki
6,691
478
100
7
0
306,966
0
L
Poseidon
7,050
504
119
9
0
271,065
0
L
Anhur
6,782
484
103
7
0
263,869
3
W
Geb
7,012
501
19
1
0
308,999
5
L
Terra
6,050
432
20
1
0
276,781
5
W
Thor
8,448
603
98
7
0
314,525
0
W
Janus
8,386
599
123
9
0
304,437
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role