Player Matchup

Fenrir
Fenrir
Riot_Control808
Fenrir
Level 157
God Stats
3W - 1L
1,484 SR
Queue Stats
128W - 123L
1,446 Elo+
Party 1
Anubis
Anubis
St4ck1337
Anubis
Level 64
God Stats
68W - 70L
1,375 SR
Queue Stats
147W - 149L
1,342 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Whiskeyy7w7
Cu Chulainn
Level 108
God Stats
19W - 11L
1,673 SR
Queue Stats
270W - 244L
1,550 Elo+
Solo
Thanatos
Thanatos
barkaaaaaa
Thanatos
Level 27
God Stats
58W - 37L
1,372 SR
Queue Stats
120W - 102L
1,328 Elo+
Party 1
Olorun
Olorun
cata30081977
Olorun
Level 62
God Stats
5W - 4L
1,500 SR
Queue Stats
66W - 67L
1,373 Elo+
Party 1
Team Averages
Level 84
1,481 SR
1,408 Elo+

VS

Team Averages
Level 59
1,375 SR
1,368 Elo+
Scylla
Scylla
 
Scylla
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
BohBoh0
Set
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
35W - 34L
1,249 Elo+
Party 2
Hachiman
Hachiman
MiyoSilver
Hachiman
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,438 Elo+
Solo
Thanatos
Thanatos
Void_Fox_88
Thanatos
Level 69
God Stats
4W - 5L
1,260 SR
Queue Stats
60W - 56L
1,208 Elo+
Party 2
King Arthur
King Arthur
redox_rundown9
King Arthur
Level 82
God Stats
20W - 19L
1,113 SR
Queue Stats
478W - 458L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 2 / 5
8,586
572
5,330
11,024
9,487
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
St4ck1337
Anubis
13
1 / 5 / 5
7,694
513
8,383
11,947
5,663
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
Whiskeyy7w7
Cu Chulainn
16
5 / 0 / 1
9,947
663
11,472
10,908
11,179
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
barkaaaaaa
Thanatos
15
7 / 1 / 5
8,792
586
9,524
13,456
6,383
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Olorun
13
3 / 3 / 4
7,447
496
7,536
8,428
3,293
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
14
3 / 3 / 0
8,090
539
7,725
8,876
2,575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Set
11
2 / 5 / 3
7,150
477
7,494
12,059
5,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hachiman
MiyoSilver
Hachiman
12
3 / 6 / 1
7,378
492
3,814
11,436
3,990
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
Void_Fox_88
Thanatos
12
3 / 5 / 3
7,427
495
6,107
16,354
6,111
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

King Arthur
redox_rundown9
King Arthur
12
0 / 4 / 0
6,987
466
4,098
15,449
13,350
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
18
22
Kills
11
11
Deaths
23
20
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
3
3
0
1
L
Set
2
5
3
0.7
L
Hachiman
MiyoSilver
Hachiman
3
6
1
0.58
W
6
2
5
4.25
W
Anubis
St4ck1337
Anubis
1
5
5
0.7
L
Thanatos
Void_Fox_88
Thanatos
3
5
3
0.9
W
Cu Chulainn
Whiskeyy7w7
Cu Chulainn
5
0
1
5.5
W
Thanatos
barkaaaaaa
Thanatos
7
1
5
9.5
W
Olorun
3
3
4
1.67
L
King Arthur
redox_rundown9
King Arthur
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,245
Damage
29,238
55,763
Taken
64,174
36,005
Mitigated
31,581
25,233
Healing
16,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
7,725
709
0
2,509
8,876
2,575
351
3,583
5,293
60,848
1,119
L
Set
7,494
3,439
0
2,149
12,059
5,555
748
3,744
8,315
0
35,627
L
Hachiman
MiyoSilver
Hachiman
3,814
2,370
0
1,706
11,436
3,990
42
2,345
9,079
0
36,646
W
5,330
1,525
0
4,434
11,024
9,487
749
119
10,892
0
29,629
W
Anubis
St4ck1337
Anubis
8,383
427
0
4,433
11,947
5,663
0
5,803
5,872
46,035
2,644
L
Thanatos
Void_Fox_88
Thanatos
6,107
1,838
0
7,777
16,354
6,111
0
5,519
10,757
0
47,129
W
Cu Chulainn
Whiskeyy7w7
Cu Chulainn
11,472
1,498
0
4,265
10,908
11,179
0
321
10,587
449
78,831
W
Thanatos
barkaaaaaa
Thanatos
9,524
1,832
0
11,077
13,456
6,383
356
1,460
11,906
0
73,591
W
Olorun
7,536
4,951
300
724
8,428
3,293
608
0
8,428
47,471
4,067
L
King Arthur
redox_rundown9
King Arthur
4,098
502
0
2,704
15,449
13,350
0
711
13,535
1,229
46,722

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,466
Gold Earned
37,032
420
Minions Killed
372
0
Camps Cleared
0
1,465,372
Distance Traveled
1,395,543
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,090
539
106
7
0
225,279
0
L
Set
7,150
477
57
4
0
298,848
0
L
Hachiman
7,378
492
54
4
0
276,185
0
W
Fenrir
8,586
572
47
3
0
350,889
4
W
Anubis
7,694
513
73
5
0
242,040
0
L
Thanatos
7,427
495
73
5
0
330,229
0
W
Cu Chulainn
9,947
663
130
9
0
270,421
0
W
Thanatos
8,792
586
100
7
0
315,964
0
W
Olorun
7,447
496
70
5
0
286,058
0
L
King Arthur
6,987
466
82
5
0
265,002
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role