Player Matchup

Danzaburou
Danzaburou
CLEM_DAD420
Danzaburou
Level 86
God Stats
19W - 13L
1,546 SR
Queue Stats
378W - 318L
1,464 Elo+
Solo
Arachne
Arachne
SUPPERKILLER22
Arachne
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
203W - 198L
1,476 Elo+
Party 1
Ymir
Ymir
biggistballa
Ymir
Level 65
God Stats
5W - 5L
1,500 SR
Queue Stats
33W - 28L
1,506 Elo+
Solo
Vulcan
Vulcan
itzmaaath
Vulcan
Level 145
God Stats
2W - 2L
1,434 SR
Queue Stats
28W - 37L
1,513 Elo+
Solo
Surtr
Surtr
num1knucklehead
Surtr
Level 68
God Stats
1W - 0L
1,715 SR
Queue Stats
84W - 76L
1,505 Elo+
Party 1
Team Averages
Level 97
1,539 SR
1,493 Elo+

VS

Team Averages
Level 105
1,598 SR
1,517 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bake Kujira
Bake Kujira
AghastWalls4
Bake Kujira
Level 153
God Stats
25W - 13L
1,652 SR
Queue Stats
170W - 150L
1,487 Elo+
Solo
Chaac
Chaac
AuronFFX
Chaac
Level 156
God Stats
6W - 5L
1,625 SR
Queue Stats
336W - 330L
1,561 Elo+
Solo
Anubis
Anubis
CuriousGe0rge
Anubis
Level 39
God Stats
4W - 4L
1,500 SR
Queue Stats
37W - 47L
1,734 Elo+
Solo
Hachiman
Hachiman
manija_delicado9
Hachiman
Level 35
God Stats
3W - 4L
1,711 SR
Queue Stats
215W - 228L
1,301 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CLEM_DAD420
Danzaburou
14
5 / 1 / 3
9,026
602
10,405
6,063
2,456
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

18
8 / 1 / 2
9,847
656
12,197
16,531
7,509
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
3 / 0 / 8
8,953
597
9,949
18,910
13,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vulcan
itzmaaath
Vulcan
13
0 / 3 / 3
8,393
560
4,863
5,299
1,408
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
1 / 3 / 0
7,866
524
6,775
12,104
7,464
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
0 / 4 / 1
6,137
409
4,953
13,574
10,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bake Kujira
AghastWalls4
Bake Kujira
14
4 / 3 / 0
7,627
508
9,400
15,011
9,728
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
AuronFFX
Chaac
14
3 / 1 / 0
8,843
590
10,690
15,958
19,579
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
1 / 3 / 1
7,672
511
5,440
11,889
5,330
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 6 / 1
6,237
416
6,212
15,183
5,760
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
11
17
Kills
8
8
Deaths
17
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
4
1
0.13
L
Bake Kujira
AghastWalls4
Bake Kujira
4
3
0
1.33
L
Chaac
AuronFFX
Chaac
3
1
0
3
W
Danzaburou
CLEM_DAD420
Danzaburou
5
1
3
6.5
L
1
3
1
0.5
W
8
1
2
9
W
3
0
8
7
W
Vulcan
itzmaaath
Vulcan
0
3
3
0.5
L
0
6
1
0.08
W
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,189
Damage
36,695
58,907
Taken
71,615
32,207
Mitigated
50,953
20,744
Healing
21,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
4,953
1,039
1,037
4,848
13,574
10,556
0
3,280
10,294
18,369
0
L
Bake Kujira
AghastWalls4
Bake Kujira
9,400
3,629
0
1,816
15,011
9,728
0
1,563
13,448
78,908
0
L
Chaac
AuronFFX
Chaac
10,690
2,435
0
6,951
15,958
19,579
0
761
14,284
11,506
63,308
W
Danzaburou
CLEM_DAD420
Danzaburou
10,405
5,037
0
3,003
6,063
2,456
3,332
2,739
3,324
0
66,610
L
5,440
113
0
4,029
11,889
5,330
0
4,710
7,179
63,518
0
W
12,197
7,925
0
5,557
16,531
7,509
0
6,579
9,952
0
92,996
W
9,949
2,230
0
8,970
18,910
13,370
493
6,847
12,063
39,201
2,131
W
Vulcan
itzmaaath
Vulcan
4,863
1,990
0
745
5,299
1,408
192
4,186
1,113
54,902
1,650
L
6,212
3,066
0
3,304
15,183
5,760
0
4,515
10,668
0
41,187
W
6,775
3,006
0
2,469
12,104
7,464
317
1,331
10,773
500
42,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,085
Gold Earned
36,516
449
Minions Killed
438
0
Camps Cleared
0
1,419,342
Distance Traveled
1,351,977
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,137
409
22
1
0
228,376
9
L
Bake Kujira
7,627
508
110
7
0
325,367
2
L
Chaac
8,843
590
113
8
0
271,146
0
W
Danzaburou
9,026
602
118
8
0
268,380
4
L
Anubis
7,672
511
134
9
0
277,527
4
W
Arachne
9,847
656
121
8
0
351,165
2
W
Ymir
8,953
597
45
3
0
256,978
0
W
Vulcan
8,393
560
95
6
0
297,636
11
L
Hachiman
6,237
416
59
4
0
249,561
0
W
Surtr
7,866
524
70
5
0
245,183
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role