Player Matchup

Merlin
Merlin
BigDaddyBossMan-
Merlin
Level 81
God Stats
10W - 15L
1,354 SR
Queue Stats
145W - 167L
1,273 Elo+
Solo
Chaac
Chaac
HibidyHooBla
Chaac
Level 85
God Stats
11W - 7L
1,713 SR
Queue Stats
48W - 59L
1,404 Elo+
Solo
Baron Samedi
Baron Samedi
KingIceCreamMan
Baron Samedi
Level 56
God Stats
74W - 65L
1,579 SR
Queue Stats
134W - 128L
1,454 Elo+
Solo
Team Averages
Level 74
1,549 SR
1,377 Elo+

VS

Team Averages
Level 66
1,667 SR
1,389 Elo+
Ix Chel
Ix Chel
Pinky_Pie_37_
Ix Chel
Level 48
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 10L
1,262 Elo+
Solo
Medusa
Medusa
ReallyObnoxious
Medusa
Level 87
God Stats
8W - 5L
1,765 SR
Queue Stats
74W - 77L
1,451 Elo+
Solo
Shiva
Shiva
SLG-BearJew96
Shiva
Level 64
God Stats
44W - 38L
1,737 SR
Queue Stats
341W - 354L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 4
8,112
676
11,639
8,329
3,379
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 1 / 3
8,174
681
7,564
13,002
11,340
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
KingIceCreamMan
Baron Samedi
14
5 / 1 / 4
8,877
740
10,224
12,467
6,670
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
10
0 / 4 / 3
7,223
602
6,850
9,371
3,801
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 4 / 2
8,378
698
5,974
11,969
4,900
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

13
2 / 1 / 2
8,206
684
12,736
16,019
12,467
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
11
9
Kills
4
4
Deaths
9
11
Assists
7
Player
Kills
Deaths
Assists
KDA
W
2
2
4
2
W
2
1
3
3.5
W
Baron Samedi
KingIceCreamMan
Baron Samedi
5
1
4
7
L
Ix Chel
0
4
3
0.38
L
2
4
2
0.75
L
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,427
Damage
25,560
33,798
Taken
37,359
21,389
Mitigated
21,168
10,278
Healing
5,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,639
997
367
337
8,329
3,379
42
2,218
6,111
36,045
0
W
7,564
521
0
2,784
13,002
11,340
0
2,166
10,836
0
26,921
W
Baron Samedi
KingIceCreamMan
Baron Samedi
10,224
37
749
6,041
12,467
6,670
61
2,389
10,078
26,834
1,402
L
Ix Chel
6,850
1,129
883
264
9,371
3,801
0
6,037
3,330
21,803
297
L
5,974
2,596
0
681
11,969
4,900
132
8,785
3,182
0
20,667
L
12,736
1,335
124
3,186
16,019
12,467
0
6,759
9,252
0
33,885

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,163
Gold Earned
23,807
127
Minions Killed
117
0
Camps Cleared
0
640,245
Distance Traveled
628,242
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,112
676
48
4
0
200,247
0
W
Chaac
8,174
681
33
3
0
219,594
0
W
Baron Samedi
8,877
740
46
4
0
220,404
0
L
Ix Chel
7,223
602
42
4
0
187,471
0
L
Medusa
8,378
698
36
3
0
209,452
0
L
Shiva
8,206
684
39
3
0
231,319
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role