Player Matchup

Cthulhu
Cthulhu
Faessive
Cthulhu
Level 96
God Stats
0W - 2L
1,500 SR
Queue Stats
31W - 25L
1,639 Elo+
Solo
Vamana
Vamana
MacDaddyJ61
Vamana
Level 107
God Stats
2W - 3L
1,561 SR
Queue Stats
16W - 13L
1,514 Elo+
Solo
Fenrir
Fenrir
Qwerty79471
Fenrir
Level 64
God Stats
4W - 3L
1,500 SR
Queue Stats
145W - 138L
1,560 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
benb7
Ah Muzen Cab
Level 125
God Stats
2W - 3L
1,264 SR
Queue Stats
31W - 26L
1,423 Elo+
Solo
Anubis
Anubis
locky ben
Anubis
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 47L
1,557 Elo+
Solo
Team Averages
Level 101
1,465 SR
1,539 Elo+

VS

Team Averages
Level 127
1,532 SR
1,493 Elo+
Mercury
Mercury
 
Mercury
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
UlsterCycle
Osiris
Level 149
God Stats
3W - 0L
1,500 SR
Queue Stats
72W - 62L
1,497 Elo+
Solo
Kumbhakarna
Kumbhakarna
Yarberbros
Kumbhakarna
Level 238
God Stats
2W - 1L
1,500 SR
Queue Stats
45W - 58L
1,414 Elo+
Party 1
Danzaburou
Danzaburou
sifohotman
Danzaburou
Level 86
God Stats
4W - 4L
1,528 SR
Queue Stats
30W - 26L
1,536 Elo+
Solo
Hera
Hera
sniperdown05
Hera
Level 18
God Stats
4W - 6L
1,631 SR
Queue Stats
67W - 65L
1,519 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Faessive
Cthulhu
12
3 / 5 / 4
8,109
541
9,233
21,050
14,985
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Vamana
13
1 / 6 / 1
7,269
485
9,633
15,397
15,659
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
12
1 / 5 / 3
7,158
477
6,295
19,885
9,778
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Ah Muzen Cab
benb7
Ah Muzen Cab
13
3 / 4 / 2
8,122
541
8,504
9,859
3,430
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Anubis
locky ben
Anubis
12
1 / 4 / 1
6,937
462
7,931
11,951
5,554
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
16
7 / 1 / 7
8,875
592
8,869
13,794
6,208
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Osiris
14
7 / 1 / 4
9,396
626
13,108
17,439
14,320
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kumbhakarna
Yarberbros
Kumbhakarna
13
2 / 4 / 11
8,213
548
7,799
17,880
15,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Danzaburou
sifohotman
Danzaburou
16
3 / 1 / 5
9,845
656
8,849
9,431
3,940
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
4 / 2 / 2
8,360
557
10,037
6,825
2,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
52
9
Kills
23
24
Deaths
9
11
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
7
1
7
10.5
L
Cthulhu
Faessive
Cthulhu
3
5
4
1
L
Vamana
1
6
1
0.25
L
Fenrir
1
5
3
0.5
W
Osiris
7
1
4
9
W
Kumbhakarna
Yarberbros
Kumbhakarna
2
4
11
1.88
L
Ah Muzen Cab
benb7
Ah Muzen Cab
3
4
2
1
L
Anubis
locky ben
Anubis
1
4
1
0.38
W
Danzaburou
sifohotman
Danzaburou
3
1
5
5.5
W
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,596
Damage
48,662
78,142
Taken
65,369
49,406
Mitigated
42,792
18,419
Healing
18,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
8,869
4,669
0
3,733
13,794
6,208
186
3,106
10,650
0
68,675
L
Cthulhu
Faessive
Cthulhu
9,233
978
1,772
4,745
21,050
14,985
0
6,629
14,421
32,923
0
L
Vamana
9,633
4,344
0
1,632
15,397
15,659
17
419
14,978
0
47,215
L
Fenrir
6,295
2,895
0
5,722
19,885
9,778
0
2,179
17,706
0
57,486
W
Osiris
13,108
7,138
0
8,659
17,439
14,320
82
1,327
15,289
0
59,022
W
Kumbhakarna
Yarberbros
Kumbhakarna
7,799
989
0
2,351
17,880
15,558
0
7,019
10,726
21,443
1,255
L
Ah Muzen Cab
benb7
Ah Muzen Cab
8,504
4,284
0
796
9,859
3,430
1,004
986
8,873
23
69,212
L
Anubis
locky ben
Anubis
7,931
505
0
3,752
11,951
5,554
45
6,630
5,321
45,262
2,004
W
Danzaburou
sifohotman
Danzaburou
8,849
5,291
0
3,147
9,431
3,940
0
1,731
7,700
0
82,696
W
10,037
3,010
0
700
6,825
2,766
215
3,702
3,075
61,650
1,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,595
Gold Earned
44,689
364
Minions Killed
473
0
Camps Cleared
0
1,398,976
Distance Traveled
1,485,265
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
8,875
592
89
6
0
347,420
0
L
Cthulhu
8,109
541
37
2
0
281,319
2
L
Vamana
7,269
485
62
4
0
275,756
0
L
Fenrir
7,158
477
95
6
0
294,197
0
W
Osiris
9,396
626
89
6
0
271,533
0
W
Kumbhakarna
8,213
548
32
2
0
307,857
3
L
Ah Muzen Cab
8,122
541
107
7
0
299,836
0
L
Anubis
6,937
462
63
4
0
247,868
0
W
Danzaburou
9,845
656
150
10
0
304,539
2
W
Hera
8,360
557
113
8
0
253,916
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role